Player Matchup

Loki
Loki
Lucifer6669862
Loki
Level 14
God Stats
10W - 4L
1,515 SR
Queue Stats
73W - 66L
1,454 Elo+
Solo
Bellona
Bellona
Midari Kunai
Bellona
Level 29
God Stats
5W - 4L
1,513 SR
Queue Stats
15W - 21L
1,340 Elo+
Solo
Ra
Ra
TubaDogtor
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 80L
1,739 Elo+
Party 2
Sylvanus
Sylvanus
darthnacho
Sylvanus
Level 87
God Stats
2W - 3L
1,377 SR
Queue Stats
113W - 116L
1,436 Elo+
Party 2
Artemis
Artemis
fresno559_JAVI24
Artemis
Level 9
God Stats
5W - 2L
1,724 SR
Queue Stats
16W - 10L
1,586 Elo+
Solo
Team Averages
Level 29
1,526 SR
1,511 Elo+

VS

Team Averages
Level 15
1,522 SR
1,369 Elo+
He Bo
He Bo
Atlas4300
He Bo
Level 24
God Stats
14W - 18L
1,592 SR
Queue Stats
269W - 266L
1,515 Elo+
Party 3
Fenrir
Fenrir
Chaos Xyrem
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 69L
1,300 Elo+
Party 1
Set
Set
J4Soul
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,589 Elo+
Solo
Thor
Thor
MF_DOOM_22
Thor
Level 28
God Stats
5W - 7L
1,519 SR
Queue Stats
122W - 127L
1,469 Elo+
Party 3
Hel
Hel
Sin_of_death666
Hel
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 40L
974 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 1 / 4
11,697
616
11,633
13,008
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Midari Kunai
Bellona
15
4 / 1 / 3
10,434
549
7,437
10,491
9,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
6 / 1 / 17
12,118
638
14,306
12,906
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
darthnacho
Sylvanus
15
6 / 1 / 15
10,260
540
6,863
12,975
20,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 1 / 5
11,974
630
12,905
10,116
4,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Atlas4300
He Bo
10
0 / 12 / 1
6,966
367
6,351
16,105
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
11
2 / 14 / 2
7,502
395
6,334
17,929
6,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Set
J4Soul
Set
12
0 / 8 / 2
7,081
373
5,148
13,642
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 1
9,116
480
1,917
11,824
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 5 / 0
8,349
439
3,879
12,770
7,474
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
11
39
Kills
5
5
Deaths
40
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
Atlas4300
He Bo
0
12
1
0.04
L
Fenrir
2
14
2
0.21
L
Set
J4Soul
Set
0
8
2
0.13
W
16
1
4
18
L
1
1
1
1.5
W
Bellona
Midari Kunai
Bellona
4
1
3
5.5
L
2
5
0
0.4
W
6
1
17
14.5
W
Sylvanus
darthnacho
Sylvanus
6
1
15
13.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,144
Damage
23,629
59,496
Taken
72,270
44,474
Mitigated
28,609
22,004
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Atlas4300
He Bo
6,351
451
0
2,667
16,105
4,140
0
6,950
8,851
38,379
0
L
Fenrir
6,334
2,043
0
585
17,929
6,853
104
4,463
13,324
0
27,629
L
Set
J4Soul
Set
5,148
1,606
0
1,010
13,642
5,929
0
2,865
10,693
0
30,676
W
11,633
2,608
0
4,754
13,008
5,620
459
1,482
11,526
0
65,100
L
1,917
298
307
2,328
11,824
4,213
0
1,699
10,067
0
55,929
W
Bellona
Midari Kunai
Bellona
7,437
1,028
0
556
10,491
9,070
1,769
2,559
6,847
4,458
44,827
L
3,879
560
0
584
12,770
7,474
0
5,212
7,388
21,577
0
W
14,306
1,762
2,374
5,279
12,906
5,743
2,786
4,629
8,277
90,065
0
W
Sylvanus
darthnacho
Sylvanus
6,863
1,658
1,325
4,274
12,975
20,031
1,660
1,560
11,415
30,507
9,430
W
12,905
6,804
0
3,442
10,116
4,010
4,785
0
10,116
0
95,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,483
Gold Earned
39,014
574
Minions Killed
319
0
Camps Cleared
0
1,915,139
Distance Traveled
1,488,522
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,966
367
60
3
0
292,114
5
L
Fenrir
7,502
395
46
2
0
310,574
2
L
Set
7,081
373
50
3
0
322,028
0
W
Loki
11,697
616
105
6
0
443,435
1
L
Thor
9,116
480
114
6
0
296,539
2
W
Bellona
10,434
549
91
5
0
377,921
3
L
Hel
8,349
439
49
3
0
267,267
0
W
Ra
12,118
638
178
9
0
407,118
1
W
Sylvanus
10,260
540
55
3
0
346,371
2
W
Artemis
11,974
630
145
8
0
340,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role