Player Matchup

Chaac
Chaac
BaldDinosaur345
Chaac
Level 117
God Stats
6W - 6L
1,597 SR
Queue Stats
350W - 294L
1,586 Elo+
Party 1
Izanami
Izanami
Holy zK
Izanami
Level 88
God Stats
6W - 0L
1,691 SR
Queue Stats
81W - 80L
1,472 Elo+
Party 1
He Bo
He Bo
JayLvlz
He Bo
Level 148
God Stats
12W - 7L
1,592 SR
Queue Stats
371W - 271L
1,586 Elo+
Party 1
Ares
Ares
Ms Overcome
Ares
Level 160
God Stats
15W - 16L
1,508 SR
Queue Stats
1,003W - 783L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
xXFEARXxCARNAGE
Sylvanus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 26L
1,682 Elo+
Party 1
Team Averages
Level 134
1,578 SR
1,575 Elo+

VS

Team Averages
Level 102
1,523 SR
1,412 Elo+
Cu Chulainn
Cu Chulainn
DvlsDom8trx
Cu Chulainn
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 213L
1,460 Elo+
Party 2
Sobek
Sobek
JAG7368
Sobek
Level 128
God Stats
5W - 6L
1,591 SR
Queue Stats
1,150W - 1,256L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
JayTerrel
Cthulhu
Level 101
God Stats
18W - 11L
1,649 SR
Queue Stats
459W - 459L
1,403 Elo+
Solo
Guan Yu
Guan Yu
WarlikeMrCrick
Guan Yu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 71L
1,407 Elo+
Party 2
Kuzenbo
Kuzenbo
kîtsunemorî
Kuzenbo
Level 126
God Stats
10W - 23L
1,375 SR
Queue Stats
767W - 798L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 26
9,868
897
19,296
12,364
13,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Holy zK
Izanami
17
12 / 1 / 22
10,749
977
24,130
7,066
2,901
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

He Bo
JayLvlz
He Bo
15
11 / 2 / 14
9,959
905
13,706
6,886
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 1 / 29
10,339
940
9,705
12,175
12,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
16
3 / 2 / 30
9,258
842
9,210
23,062
15,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DvlsDom8trx
Cu Chulainn
14
1 / 7 / 1
7,423
675
8,297
15,227
14,235
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
JAG7368
Sobek
12
0 / 7 / 2
7,414
674
5,247
17,403
17,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
JayTerrel
Cthulhu
15
0 / 7 / 3
7,796
709
12,599
14,379
7,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 10 / 1
8,561
778
10,755
14,837
7,479
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
13
1 / 6 / 2
8,059
733
6,784
19,279
24,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
14
37
Kills
5
7
Deaths
37
121
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
26
19
L
Cu Chulainn
DvlsDom8trx
Cu Chulainn
1
7
1
0.21
W
Izanami
Holy zK
Izanami
12
1
22
23
L
Sobek
JAG7368
Sobek
0
7
2
0.14
W
He Bo
JayLvlz
He Bo
11
2
14
9
L
Cthulhu
JayTerrel
Cthulhu
0
7
3
0.21
W
5
1
29
19.5
L
3
10
1
0.35
L
Kuzenbo
1
6
2
0.33
W
Sylvanus
3
2
30
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,047
Damage
43,682
61,553
Taken
81,125
47,002
Mitigated
71,580
36,110
Healing
12,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,296
2,246
2,068
6,784
12,364
13,763
1,130
5,416
6,948
0
36,455
L
Cu Chulainn
DvlsDom8trx
Cu Chulainn
8,297
972
419
945
15,227
14,235
0
5,568
9,388
0
13,805
W
Izanami
Holy zK
Izanami
24,130
19,823
385
1,729
7,066
2,901
3,092
2,952
4,114
0
41,396
L
Sobek
JAG7368
Sobek
5,247
702
845
1,855
17,403
17,074
0
5,984
10,926
10,548
0
W
He Bo
JayLvlz
He Bo
13,706
925
1,287
1,635
6,886
2,740
580
2,370
4,232
26,716
0
L
Cthulhu
JayTerrel
Cthulhu
12,599
651
1,825
750
14,379
7,809
0
5,756
8,347
33,596
0
W
9,705
155
992
3,211
12,175
12,132
581
4,282
7,893
14,315
0
L
10,755
1,244
1,249
850
14,837
7,479
0
6,915
7,686
0
14,854
L
Kuzenbo
6,784
1,657
697
3,216
19,279
24,983
0
8,398
10,596
10,959
0
W
Sylvanus
9,210
2,190
6,464
11,555
23,062
15,466
530
9,610
13,452
13,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,173
Gold Earned
39,253
114
Minions Killed
85
0
Camps Cleared
0
1,030,992
Distance Traveled
879,232
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,868
897
26
2
0
226,478
0
L
Cu Chulainn
7,423
675
17
2
0
184,246
0
W
Izanami
10,749
977
41
4
0
207,640
0
L
Sobek
7,414
674
12
1
0
182,906
1
W
He Bo
9,959
905
25
2
0
203,277
0
L
Cthulhu
7,796
709
39
4
0
170,829
0
W
Ares
10,339
940
12
1
0
216,127
1
L
Guan Yu
8,561
778
9
1
0
171,826
2
L
Kuzenbo
8,059
733
8
1
0
169,425
0
W
Sylvanus
9,258
842
10
1
0
177,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role