Player Matchup

Merlin
Merlin
Dredgen_T_Loki
Merlin
Level 28
God Stats
6W - 6L
1,481 SR
Queue Stats
92W - 134L
1,413 Elo+
Solo
Bellona
Bellona
GabXgoN
Bellona
Level 3
God Stats
3W - 5L
1,807 SR
Queue Stats
32W - 34L
1,580 Elo+
Party 1
Thanatos
Thanatos
RenanziinhoCraft
Thanatos
Level 160
God Stats
45W - 34L
1,585 SR
Queue Stats
118W - 95L
1,576 Elo+
Party 1
Ganesha
Ganesha
YuriRo7
Ganesha
Level 28
God Stats
22W - 10L
1,852 SR
Queue Stats
282W - 230L
1,621 Elo+
Party 1
Skadi
Skadi
yansantos_
Skadi
Level 27
God Stats
6W - 1L
1,487 SR
Queue Stats
8W - 3L
1,520 Elo+
Solo
Team Averages
Level 49
1,642 SR
1,542 Elo+

VS

Team Averages
Level 10
1,491 SR
1,623 Elo+
Cthulhu
Cthulhu
Franciio3721
Cthulhu
Level 15
God Stats
6W - 1L
1,626 SR
Queue Stats
6W - 5L
1,673 Elo+
Party 2
Ratatoskr
Ratatoskr
HarpiaDoInferno
Ratatoskr
Level 15
God Stats
12W - 11L
1,529 SR
Queue Stats
94W - 84L
1,527 Elo+
Solo
Ra
Ra
Ten10Kill
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Zerocks1
Hel
Level 8
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
thomiito
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,916 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 15
9,278
928
5,262
7,371
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
GabXgoN
Bellona
17
3 / 4 / 20
10,858
1,086
8,251
12,057
9,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
33 / 4 / 3
14,809
1,481
36,333
12,098
6,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
YuriRo7
Ganesha
19
0 / 0 / 36
11,983
1,198
17,088
9,499
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
17
3 / 1 / 21
9,966
997
10,076
5,745
2,188
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

330

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Franciio3721
Cthulhu
16
3 / 7 / 8
10,452
1,045
7,536
25,029
22,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
HarpiaDoInferno
Ratatoskr
15
2 / 0 / 6
9,438
944
2,095
5,089
3,357
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
2 / 19 / 3
8,888
889
7,439
22,880
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 11 / 7
9,651
965
10,166
18,758
6,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
thomiito
Achilles
15
3 / 3 / 7
9,982
998
7,005
10,904
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
43
40
Kills
12
12
Deaths
40
95
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
3
15
2.83
L
Cthulhu
Franciio3721
Cthulhu
3
7
8
1
W
Bellona
GabXgoN
Bellona
3
4
20
3.25
L
Ratatoskr
HarpiaDoInferno
Ratatoskr
2
0
6
5
W
33
4
3
8.63
L
2
19
3
0.18
W
Ganesha
YuriRo7
Ganesha
0
0
36
18
L
2
11
7
0.5
L
Achilles
thomiito
Achilles
3
3
7
2.17
W
Skadi
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,010
Damage
34,241
46,770
Taken
82,660
32,137
Mitigated
46,512
17,409
Healing
4,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,262
244
28
491
7,371
2,976
0
4,353
2,880
18,290
0
L
Cthulhu
Franciio3721
Cthulhu
7,536
340
242
454
25,029
22,122
0
7,915
17,114
25,626
0
W
Bellona
GabXgoN
Bellona
8,251
1,521
1,248
1,199
12,057
9,529
0
6,059
5,639
228
20,178
L
Ratatoskr
HarpiaDoInferno
Ratatoskr
2,095
290
0
268
5,089
3,357
0
2,419
2,670
0
5,994
W
36,333
11,900
0
11,333
12,098
6,568
0
4,997
6,823
0
46,882
L
7,439
1,060
65
0
22,880
4,824
0
4,343
18,537
17,418
0
W
Ganesha
YuriRo7
Ganesha
17,088
953
0
1,920
9,499
10,876
0
5,849
3,566
34,196
0
L
10,166
1,656
1,226
1,297
18,758
6,376
0
5,235
13,523
18,066
0
L
Achilles
thomiito
Achilles
7,005
2,100
0
855
10,904
9,833
0
2,666
8,238
0
9,864
W
Skadi
10,076
4,582
0
1,190
5,745
2,188
0
3,883
1,862
0
27,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,894
Gold Earned
48,411
157
Minions Killed
95
4
Camps Cleared
3
895,883
Distance Traveled
806,736
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,278
928
29
3
0
117,723
6
L
Cthulhu
10,452
1,045
28
3
2
166,833
0
W
Bellona
10,858
1,086
37
4
0
186,606
2
L
Ratatoskr
9,438
944
17
2
0
160,666
0
W
Thanatos
14,809
1,481
26
3
3
199,196
0
L
Ra
8,888
889
23
2
0
135,044
0
W
Ganesha
11,983
1,198
3
0
0
194,715
1
L
Hel
9,651
965
18
2
1
161,363
0
L
Achilles
9,982
998
9
1
0
182,830
0
W
Skadi
9,966
997
62
6
1
197,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role