Player Matchup

Morgan Le Fay
Morgan Le Fay
AtlasFallen
Morgan Le Fay
Level 90
God Stats
2W - 1L
1,476 SR
Queue Stats
42W - 51L
1,469 Elo+
Solo
Nemesis
Nemesis
VANISHINGDRAGON6
Nemesis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,375 Elo+
Party 1
Jormungandr
Jormungandr
skull4squadron
Jormungandr
Level 17
God Stats
2W - 2L
1,651 SR
Queue Stats
4W - 8L
1,375 Elo+
Party 1
Team Averages
Level 71
1,542 SR
1,406 Elo+

VS

Team Averages
Level 71
1,495 SR
1,541 Elo+
Eset
Eset
DoomVM
Eset
Level 65
God Stats
1W - 4L
1,305 SR
Queue Stats
176W - 162L
1,553 Elo+
Party 2
Charybdis
Charybdis
Jeshushiiito
Charybdis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sujika
Cthulhu
Level 42
God Stats
7W - 10L
1,681 SR
Queue Stats
182W - 169L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AtlasFallen
Morgan Le Fay
14
1 / 1 / 7
9,821
655
15,949
10,106
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 3 / 5
9,644
643
7,354
11,021
4,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
skull4squadron
Jormungandr
14
7 / 0 / 2
10,705
714
8,435
9,304
9,130
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
DoomVM
Eset
12
2 / 3 / 1
8,959
597
6,137
10,907
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Jeshushiiito
Charybdis
10
0 / 2 / 4
8,146
543
4,535
8,174
4,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Sujika
Cthulhu
11
1 / 5 / 3
8,491
566
10,203
16,548
13,929
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
3
4
Deaths
10
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AtlasFallen
Morgan Le Fay
1
1
7
4.5
L
Eset
DoomVM
Eset
2
3
1
0.83
L
Charybdis
Jeshushiiito
Charybdis
0
2
4
1
L
Cthulhu
Sujika
Cthulhu
1
5
3
0.5
W
2
3
5
1.5
W
Jormungandr
skull4squadron
Jormungandr
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,738
Damage
20,875
30,431
Taken
35,629
17,113
Mitigated
21,759
10,442
Healing
6,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AtlasFallen
Morgan Le Fay
15,949
2,769
622
4,025
10,106
3,769
925
4,916
5,022
53,403
0
L
Eset
DoomVM
Eset
6,137
576
1,471
1,926
10,907
3,809
0
7,491
3,120
34,277
0
L
Charybdis
Jeshushiiito
Charybdis
4,535
1,225
0
374
8,174
4,021
0
4,842
3,142
0
17,564
L
Cthulhu
Sujika
Cthulhu
10,203
596
397
1,898
16,548
13,929
0
11,560
4,599
20,839
0
W
7,354
3,742
0
3,246
11,021
4,214
892
7,035
3,782
0
32,210
W
Jormungandr
skull4squadron
Jormungandr
8,435
1,952
380
2,169
9,304
9,130
557
4,667
4,549
34,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
25,596
165
Minions Killed
140
10
Camps Cleared
4
896,954
Distance Traveled
818,907
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,821
655
79
5
3
311,298
4
L
Eset
8,959
597
93
6
2
287,805
1
L
Charybdis
8,146
543
26
2
0
273,402
4
L
Cthulhu
8,491
566
21
1
2
257,700
4
W
Nemesis
9,644
643
37
2
6
303,696
0
W
Jormungandr
10,705
714
49
3
1
281,960
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role