Player Matchup

Odin
Odin
Crawler125
Odin
Level 16
God Stats
1W - 1L
1,711 SR
Queue Stats
33W - 38L
1,343 Elo+
Solo
Jormungandr
Jormungandr
DimitriBalance
Jormungandr
Level 16
God Stats
26W - 21L
1,535 SR
Queue Stats
182W - 197L
1,410 Elo+
Solo
Janus
Janus
MaruZabi
Janus
Level 29
God Stats
34W - 38L
1,447 SR
Queue Stats
232W - 296L
1,363 Elo+
Party 2
Thanatos
Thanatos
NeroEris
Thanatos
Level 28
God Stats
39W - 41L
1,421 SR
Queue Stats
233W - 324L
1,261 Elo+
Party 2
Anhur
Anhur
TheOfficialCANE
Anhur
Level 24
God Stats
5W - 4L
1,599 SR
Queue Stats
96W - 86L
1,531 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,382 Elo+

VS

Team Averages
Level 16
1,470 SR
1,451 Elo+
Chronos
Chronos
 
Chronos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BrutusDeLaVega
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 40L
1,500 Elo+
Party 1
Scylla
Scylla
Kjellis
Scylla
Level 21
God Stats
2W - 2L
1,626 SR
Queue Stats
22W - 24L
1,437 Elo+
Solo
Nemesis
Nemesis
Midasik782
Nemesis
Level 23
God Stats
1W - 1L
1,225 SR
Queue Stats
35W - 43L
1,315 Elo+
Solo
Ares
Ares
Zecknoïdus
Ares
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 33L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,893
556
3,129
7,181
4,887
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
DimitriBalance
Jormungandr
11
1 / 1 / 7
7,786
487
5,414
11,275
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
MaruZabi
Janus
12
1 / 8 / 2
7,742
484
6,566
9,878
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
NeroEris
Thanatos
11
2 / 6 / 3
7,195
450
4,299
14,305
4,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 2 / 1
8,462
529
11,029
9,163
3,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 3 / 3
8,952
560
7,541
12,769
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 0
8,536
534
4,512
7,686
7,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Kjellis
Scylla
16
10 / 2 / 3
10,438
652
10,123
7,494
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Midasik782
Nemesis
14
3 / 2 / 5
8,634
540
7,140
9,108
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 4 / 5
7,311
457
5,664
13,000
9,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
18
19
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
3
3
1.5
W
2
2
0
1
L
2
2
0
1
L
Jormungandr
DimitriBalance
Jormungandr
1
1
7
4.5
W
Scylla
Kjellis
Scylla
10
2
3
5.75
L
Janus
MaruZabi
Janus
1
8
2
0.25
W
Nemesis
Midasik782
Nemesis
3
2
5
2.75
L
Thanatos
NeroEris
Thanatos
2
6
3
0.58
L
7
2
1
3.75
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,437
Damage
34,980
51,802
Taken
50,057
24,903
Mitigated
27,081
13,902
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,541
3,168
0
4,701
12,769
4,095
992
1,956
10,795
55,660
12,583
W
4,512
1,043
0
932
7,686
7,423
260
0
7,686
9,261
36,142
L
3,129
1,479
0
1,170
7,181
4,887
0
1,275
5,906
0
47,089
L
Jormungandr
DimitriBalance
Jormungandr
5,414
933
0
2,092
11,275
8,311
0
5,130
6,145
23,080
0
W
Scylla
Kjellis
Scylla
10,123
908
0
2,541
7,494
2,056
1,510
3,245
3,909
54,404
0
L
Janus
MaruZabi
Janus
6,566
631
0
1,124
9,878
3,715
403
5,875
4,003
45,219
0
W
Nemesis
Midasik782
Nemesis
7,140
3,444
0
1,516
9,108
4,199
1,042
2,402
6,646
0
51,652
L
Thanatos
NeroEris
Thanatos
4,299
1,497
0
7,132
14,305
4,834
357
5,460
8,845
0
38,757
L
11,029
6,796
0
2,384
9,163
3,156
589
5,327
3,836
0
54,121
W
5,664
308
0
2,586
13,000
9,308
0
4,114
8,706
20,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,078
Gold Earned
43,871
399
Minions Killed
440
0
Camps Cleared
0
1,423,976
Distance Traveled
1,491,968
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,952
560
109
7
0
265,088
3
W
Bellona
8,536
534
103
6
0
275,835
0
L
Odin
8,893
556
117
7
0
284,098
2
L
Jormungandr
7,786
487
38
2
0
323,743
4
W
Scylla
10,438
652
114
7
0
312,900
9
L
Janus
7,742
484
81
5
0
279,801
0
W
Nemesis
8,634
540
84
5
0
343,675
1
L
Thanatos
7,195
450
63
4
0
288,770
0
L
Anhur
8,462
529
100
6
0
247,564
1
W
Ares
7,311
457
30
2
0
294,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role