Player Matchup

Tiamat
Tiamat
ChipsMoradas
Tiamat
Level 28
God Stats
1W - 1L
1,526 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo
Nu Wa
Nu Wa
FennyxRahne
Nu Wa
Level 29
God Stats
31W - 42L
1,475 SR
Queue Stats
301W - 384L
1,437 Elo+
Solo
Discordia
Discordia
ShadowNekoJT_
Discordia
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 134L
1,401 Elo+
Solo
Tsukuyomi
Tsukuyomi
WambliEnaji
Tsukuyomi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,084 Elo+
Solo
Cthulhu
Cthulhu
deathstingerTF
Cthulhu
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 34L
1,500 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,418 Elo+

VS

Team Averages
Level 13
1,510 SR
1,482 Elo+
Nu Wa
Nu Wa
CatastrophicClay
Nu Wa
Level 18
God Stats
18W - 10L
1,615 SR
Queue Stats
47W - 43L
1,460 Elo+
Party 1
Amaterasu
Amaterasu
Joaffle
Amaterasu
Level 17
God Stats
2W - 5L
1,475 SR
Queue Stats
43W - 40L
1,475 Elo+
Party 1
Chang'e
Chang'e
Lady0Sylvanas
Chang'e
Level 14
God Stats
10W - 11L
1,495 SR
Queue Stats
13W - 17L
1,485 Elo+
Party 1
Yemoja
Yemoja
shy030
Yemoja
Level 11
God Stats
2W - 1L
1,464 SR
Queue Stats
12W - 16L
1,487 Elo+
Party 1
Thanatos
Thanatos
verious x
Thanatos
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
6 / 5 / 15
14,683
1,049
26,627
20,239
12,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
12 / 5 / 15
16,401
1,172
40,989
17,911
4,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
ShadowNekoJT_
Discordia
20
5 / 11 / 16
14,016
1,001
21,078
18,855
6,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
WambliEnaji
Tsukuyomi
20
7 / 4 / 11
13,766
983
14,069
12,512
3,958
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 11 / 21
15,119
1,080
17,600
28,811
37,961
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

6

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 9 / 17
16,598
1,186
29,875
21,707
6,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Joaffle
Amaterasu
20
19 / 6 / 9
18,331
1,309
37,208
33,504
37,291
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
20
3 / 10 / 18
14,206
1,015
11,275
29,221
10,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
shy030
Yemoja
20
1 / 1 / 24
14,804
1,057
9,607
28,591
24,873
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
verious x
Thanatos
20
3 / 8 / 11
12,874
920
4,679
17,067
5,658

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
115
34
Kills
36
36
Deaths
34
78
Assists
79
Player
Kills
Deaths
Assists
KDA
W
10
9
17
2.06
L
Tiamat
6
5
15
2.7
L
12
5
15
3.9
W
Amaterasu
Joaffle
Amaterasu
19
6
9
3.92
W
Chang'e
3
10
18
1.2
L
Discordia
ShadowNekoJT_
Discordia
5
11
16
1.18
L
Tsukuyomi
WambliEnaji
Tsukuyomi
7
4
11
3.13
L
4
11
21
1.32
W
Yemoja
shy030
Yemoja
1
1
24
13
W
Thanatos
verious x
Thanatos
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,363
Damage
92,644
98,328
Taken
130,090
65,740
Mitigated
85,037
10,848
Healing
35,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,875
5,874
373
1,587
21,707
6,882
0
17,655
4,052
66,112
0
L
Tiamat
26,627
1,599
308
4,555
20,239
12,231
0
10,322
9,917
65,475
0
L
40,989
7,661
169
4,026
17,911
4,967
0
11,276
6,635
76,696
0
W
Amaterasu
Joaffle
Amaterasu
37,208
20,706
0
12,345
33,504
37,291
0
25,122
8,382
0
65,692
W
Chang'e
11,275
952
5,526
6,049
29,221
10,333
0
24,029
5,192
48,566
0
L
Discordia
ShadowNekoJT_
Discordia
21,078
3,546
265
740
18,855
6,623
0
8,407
10,448
40,579
0
L
Tsukuyomi
WambliEnaji
Tsukuyomi
14,069
3,793
0
40
12,512
3,958
0
5,491
7,021
0
23,601
L
17,600
684
495
250
28,811
37,961
0
15,261
13,550
43,094
0
W
Yemoja
shy030
Yemoja
9,607
1,215
4,229
3,110
28,591
24,873
0
24,913
3,678
36,492
0
W
Thanatos
verious x
Thanatos
4,679
270
0
2,306
17,067
5,658
0
14,575
2,492
0
9,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,985
Gold Earned
76,813
291
Minions Killed
273
9
Camps Cleared
8
1,194,125
Distance Traveled
1,252,561
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,598
1,186
73
5
2
250,418
0
L
Tiamat
14,683
1,049
91
7
1
249,677
0
L
Nu Wa
16,401
1,172
71
5
5
262,553
0
W
Amaterasu
18,331
1,309
55
4
5
248,853
0
W
Chang'e
14,206
1,015
89
6
1
244,107
0
L
Discordia
14,016
1,001
43
3
2
230,407
2
L
Tsukuyomi
13,766
983
11
1
0
215,377
1
L
Cthulhu
15,119
1,080
75
5
1
236,111
0
W
Yemoja
14,804
1,057
50
4
0
236,474
0
W
Thanatos
12,874
920
6
0
0
272,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role