Player Matchup

Fafnir
Fafnir
Mondri Duck
Fafnir
Level 128
God Stats
10W - 6L
1,623 SR
Queue Stats
188W - 150L
1,640 Elo+
Party 1
He Bo
He Bo
SoBisMe
He Bo
Level 56
God Stats
4W - 1L
1,924 SR
Queue Stats
155W - 116L
1,532 Elo+
Party 4
Fenrir
Fenrir
TheRealValust
Fenrir
Level 68
God Stats
4W - 3L
1,587 SR
Queue Stats
221W - 174L
1,533 Elo+
Party 4
Artemis
Artemis
UwUMeSenpai3465
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 7L
1,712 Elo+
Party 1
Janus
Janus
Zulvs
Janus
Level 66
God Stats
9W - 12L
1,540 SR
Queue Stats
93W - 87L
1,532 Elo+
Party 4
Team Averages
Level 66
1,635 SR
1,590 Elo+

VS

Team Averages
Level 108
1,574 SR
1,601 Elo+
Hou Yi
Hou Yi
BIGBURRRRRR
Hou Yi
Level 147
God Stats
2W - 3L
1,403 SR
Queue Stats
509W - 461L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
Kanabiscuit
Baron Samedi
Level 140
God Stats
34W - 25L
1,608 SR
Queue Stats
366W - 242L
1,766 Elo+
Party 3
Mulan
Mulan
hunterkilla1216
Mulan
Level 99
God Stats
3W - 4L
1,364 SR
Queue Stats
72W - 83L
1,369 Elo+
Solo
Bastet
Bastet
offhismfnrocker
Bastet
Level 124
God Stats
52W - 51L
1,526 SR
Queue Stats
553W - 603L
1,469 Elo+
Party 2
Geb
Geb
youngzomboi
Geb
Level 28
God Stats
11W - 3L
1,968 SR
Queue Stats
136W - 43L
1,858 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
1 / 3 / 6
8,858
403
6,314
19,103
22,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
SoBisMe
He Bo
16
6 / 8 / 4
10,636
483
13,580
16,296
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
11 / 3 / 4
11,782
536
17,817
20,663
16,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 9 / 2
10,782
490
7,034
14,972
4,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Zulvs
Janus
13
1 / 6 / 7
9,396
427
7,021
11,286
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
12 / 1 / 7
12,865
585
22,733
15,871
6,403
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Kanabiscuit
Baron Samedi
20
9 / 2 / 6
12,826
583
13,940
14,062
7,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 8 / 3
9,456
430
7,838
15,272
6,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

18
0 / 8 / 5
10,512
478
3,588
18,074
6,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 3 / 14
11,664
530
13,909
21,756
21,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
64
21
Kills
29
29
Deaths
22
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
12
1
7
15.5
W
Baron Samedi
Kanabiscuit
Baron Samedi
9
2
6
6
L
Fafnir
1
3
6
1.33
L
He Bo
SoBisMe
He Bo
6
8
4
1
L
11
3
4
4.33
L
2
9
2
0.33
L
Janus
Zulvs
Janus
1
6
7
0.75
W
1
8
3
0.31
W
0
8
5
0.31
W
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,766
Damage
62,008
82,320
Taken
85,035
51,553
Mitigated
47,826
20,324
Healing
31,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
22,733
11,400
0
9,214
15,871
6,403
58
3,471
11,647
0
91,794
W
Baron Samedi
Kanabiscuit
Baron Samedi
13,940
1,077
3,018
6,423
14,062
7,245
601
6,642
7,083
91,430
0
L
Fafnir
6,314
597
395
4,010
19,103
22,572
582
5,266
13,565
24,369
0
L
He Bo
SoBisMe
He Bo
13,580
819
0
4,548
16,296
5,321
0
8,347
7,793
63,211
0
L
17,817
4,171
0
6,596
20,663
16,430
49
6,182
13,947
0
62,699
L
7,034
2,664
0
3,867
14,972
4,508
5,781
1,567
13,389
0
87,595
L
Janus
Zulvs
Janus
7,021
194
0
908
11,286
2,722
0
5,361
5,731
44,275
0
W
7,838
1,288
0
1,400
15,272
6,021
1,071
1,816
12,756
0
52,013
W
3,588
1,397
0
4,736
18,074
6,707
370
3,038
14,809
0
83,839
W
13,909
2,060
1,756
4,876
21,756
21,450
0
10,313
10,722
44,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,454
Gold Earned
57,323
485
Minions Killed
592
0
Camps Cleared
0
1,851,688
Distance Traveled
2,013,984
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,865
585
144
7
0
405,313
7
W
Baron Samedi
12,826
583
161
7
0
409,100
4
L
Fafnir
8,858
403
20
1
0
382,747
0
L
He Bo
10,636
483
104
5
0
336,467
4
L
Fenrir
11,782
536
116
5
0
425,514
4
L
Artemis
10,782
490
159
7
0
359,781
2
L
Janus
9,396
427
86
4
0
347,179
3
W
Mulan
9,456
430
107
5
0
367,466
8
W
Bastet
10,512
478
141
6
0
401,238
2
W
Geb
11,664
530
39
2
0
430,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role