Player Matchup

Sol
Sol
PonchoelCapo
Sol
Level 104
God Stats
0W - 1L
1,749 SR
Queue Stats
3W - 8L
1,180 Elo+
Party 1
Fenrir
Fenrir
genaro88
Fenrir
Level 140
God Stats
0W - 2L
1,510 SR
Queue Stats
5W - 12L
1,366 Elo+
Party 1
Chaac
Chaac
nagax720
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,252 Elo+
Party 1
Team Averages
Level 97
1,586 SR
1,266 Elo+

VS

Team Averages
Level 86
1,414 SR
1,546 Elo+
Anhur
Anhur
JustinxMartinez
Anhur
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 16L
1,550 Elo+
Party 2
Janus
Janus
KoNgeRate69
Janus
Level 25
God Stats
1W - 1L
1,241 SR
Queue Stats
41W - 24L
1,442 Elo+
Party 2
Sylvanus
Sylvanus
Wrastel101
Sylvanus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 11L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 9
13,722
624
23,241
17,779
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
genaro88
Fenrir
16
8 / 9 / 3
14,441
656
14,622
26,068
20,673
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
nagax720
Chaac
17
4 / 5 / 7
13,605
618
15,796
25,853
29,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 2
15,970
726
24,526
20,776
10,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 8 / 11
13,200
600
10,007
17,417
6,920
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Wrastel101
Sylvanus
16
2 / 2 / 12
13,335
606
13,057
29,824
30,297
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
13
Kills
16
16
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
13
3
2
4.67
W
1
8
11
0.81
L
1
2
9
2.75
W
Sylvanus
Wrastel101
Sylvanus
2
2
12
4
L
Fenrir
genaro88
Fenrir
8
9
3
1.06
L
Chaac
nagax720
Chaac
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,659
Damage
47,590
69,700
Taken
68,017
56,533
Mitigated
47,324
22,002
Healing
16,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,526
13,919
0
3,671
20,776
10,107
928
7,148
13,044
0
96,494
W
10,007
749
0
581
17,417
6,920
1,112
2,842
14,021
51,156
0
L
23,241
6,703
0
8,968
17,779
6,432
2,602
8,413
9,366
74,505
7,232
W
Sylvanus
Wrastel101
Sylvanus
13,057
2,494
4,344
7,499
29,824
30,297
811
13,213
16,091
27,372
0
L
Fenrir
genaro88
Fenrir
14,622
3,935
0
3,694
26,068
20,673
892
9,255
16,813
0
38,510
L
Chaac
nagax720
Chaac
15,796
1,369
473
8,867
25,853
29,428
180
6,856
18,997
0
49,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,768
Gold Earned
42,505
203
Minions Killed
217
11
Camps Cleared
5
1,144,394
Distance Traveled
1,138,479
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,970
726
122
6
3
372,381
7
W
Janus
13,200
600
73
3
2
370,600
4
L
Sol
13,722
624
107
5
5
417,226
3
W
Sylvanus
13,335
606
22
1
0
395,498
8
L
Fenrir
14,441
656
42
2
5
342,028
6
L
Chaac
13,605
618
54
2
1
385,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role