Player Matchup

Fenrir
Fenrir
BornOfOsiris712
Fenrir
Level 59
God Stats
9W - 12L
1,416 SR
Queue Stats
14W - 28L
1,217 Elo+
Party 1
Chaac
Chaac
DiAmOnD ThRoNe
Chaac
Level 28
God Stats
2W - 1L
1,823 SR
Queue Stats
10W - 6L
1,368 Elo+
Party 1
Sol
Sol
JJawbreaker8
Sol
Level 18
God Stats
1W - 0L
1,499 SR
Queue Stats
2W - 2L
1,264 Elo+
Party 1
Merlin
Merlin
REAPTS
Merlin
Level 129
God Stats
1W - 2L
1,726 SR
Queue Stats
38W - 18L
1,712 Elo+
Party 1
Team Averages
Level 59
1,616 SR
1,390 Elo+

VS

Team Averages
Level 35
1,522 SR
1,315 Elo+
Anhur
Anhur
Daedhrogan
Anhur
Level 28
God Stats
3W - 3L
1,454 SR
Queue Stats
4W - 6L
1,366 Elo+
Party 2
Chang'e
Chang'e
HottTrashh
Chang'e
Level 54
God Stats
0W - 1L
1,532 SR
Queue Stats
6W - 9L
1,317 Elo+
Party 2
Athena
Athena
MonsterHunterJG
Athena
Level 35
God Stats
1W - 1L
1,682 SR
Queue Stats
1W - 3L
1,323 Elo+
Party 2
Susano
Susano
TakeoTTV
Susano
Level 24
God Stats
0W - 1L
1,420 SR
Queue Stats
0W - 2L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 6
10,639
887
11,612
10,645
4,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 1 / 8
10,194
850
9,842
14,445
14,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 5
9,783
815
9,845
8,380
2,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
REAPTS
Merlin
17
7 / 1 / 6
11,257
938
13,731
6,236
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
2 / 6 / 3
8,813
734
5,030
10,410
4,065
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
HottTrashh
Chang'e
16
4 / 5 / 3
9,408
784
5,905
10,933
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 3 / 5
9,989
832
5,516
21,490
22,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
TakeoTTV
Susano
13
0 / 7 / 2
7,553
629
3,976
12,557
5,038
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
21
Kills
10
10
Deaths
21
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
L
Anhur
2
6
3
0.58
W
5
1
8
9
L
Chang'e
HottTrashh
Chang'e
4
5
3
1.1
W
2
4
5
1.13
L
4
3
5
2.17
W
Merlin
REAPTS
Merlin
7
1
6
10
L
Susano
TakeoTTV
Susano
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,030
Damage
20,427
39,706
Taken
55,390
24,746
Mitigated
35,502
15,808
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,612
5,698
23
3,979
10,645
4,445
687
3,721
6,758
0
28,196
L
Anhur
5,030
1,905
0
535
10,410
4,065
443
3,479
6,708
0
32,210
W
9,842
825
307
7,099
14,445
14,988
532
2,048
12,255
0
24,560
L
Chang'e
HottTrashh
Chang'e
5,905
1,137
986
1,999
10,933
3,787
168
6,471
4,418
22,012
0
W
9,845
3,636
8
1,606
8,380
2,911
3,739
3,429
4,893
31,168
0
L
5,516
2,045
0
2,676
21,490
22,612
332
10,006
11,206
16,471
0
W
Merlin
REAPTS
Merlin
13,731
1,205
375
2,411
6,236
2,402
1,088
2,198
3,970
57,689
0
L
Susano
TakeoTTV
Susano
3,976
538
0
940
12,557
5,038
0
4,138
8,034
0
15,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,873
Gold Earned
35,763
217
Minions Killed
139
9
Camps Cleared
4
874,189
Distance Traveled
728,651
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,639
887
36
3
4
236,710
0
L
Anhur
8,813
734
49
4
1
138,417
0
W
Chaac
10,194
850
40
3
1
239,542
1
L
Chang'e
9,408
784
46
4
1
191,342
1
W
Sol
9,783
815
58
5
1
196,956
0
L
Athena
9,989
832
25
2
2
223,956
1
W
Merlin
11,257
938
83
7
3
200,981
3
L
Susano
7,553
629
19
2
0
174,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role