Player Matchup

Yemoja
Yemoja
DatBoiGone1911
Yemoja
Level 25
God Stats
1W - 3L
1,561 SR
Queue Stats
53W - 76L
1,243 Elo+
Solo
Susano
Susano
FoomieMagoomie
Susano
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,039 Elo+
Party 1
Baron Samedi
Baron Samedi
cuzimapirate
Baron Samedi
Level 8
God Stats
1W - 5L
1,256 SR
Queue Stats
2W - 9L
1,039 Elo+
Party 1
Team Averages
Level 14
1,439 SR
1,107 Elo+

VS

Team Averages
Level 42
1,440 SR
1,211 Elo+
Odin
Odin
Adios Amigos420
Odin
Level 18
God Stats
22W - 25L
1,430 SR
Queue Stats
67W - 98L
1,151 Elo+
Solo
Nu Wa
Nu Wa
TheMrHeaven777
Nu Wa
Level 47
God Stats
7W - 13L
1,391 SR
Queue Stats
126W - 218L
1,219 Elo+
Solo
Mulan
Mulan
Vash_Typhoon-O_o
Mulan
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 39L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,222
602
6,140
14,027
12,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 7 / 1
7,776
648
3,154
10,645
3,744
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
cuzimapirate
Baron Samedi
11
1 / 7 / 1
7,458
622
3,995
11,518
4,437
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 8
9,115
760
7,400
7,656
7,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 0 / 14
8,956
746
16,146
6,352
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
8 / 0 / 7
10,275
856
6,981
10,573
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
17
17
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
0
3
2
0.33
L
1
7
1
0.21
W
3
0
14
10
W
8
0
7
11.5
L
Baron Samedi
cuzimapirate
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,289
Damage
30,527
36,190
Taken
24,581
20,588
Mitigated
18,132
3,563
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,400
1,181
0
122
7,656
7,806
544
2,614
5,042
6,172
14,898
L
6,140
418
712
1,167
14,027
12,407
0
6,905
7,122
33,722
0
L
3,154
672
0
544
10,645
3,744
0
6,431
4,214
0
16,583
W
16,146
9,161
104
2,668
6,352
2,203
1,124
3,092
3,260
37,612
0
W
6,981
1,038
0
4,805
10,573
8,123
151
4,723
5,850
0
20,366
L
Baron Samedi
cuzimapirate
Baron Samedi
3,995
934
332
808
11,518
4,437
0
5,404
6,114
22,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,456
Gold Earned
28,346
97
Minions Killed
109
3
Camps Cleared
4
537,072
Distance Traveled
668,926
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,115
760
34
3
1
198,716
1
L
Yemoja
7,222
602
37
3
0
197,290
1
L
Susano
7,776
648
28
2
3
176,577
0
W
Nu Wa
8,956
746
38
3
1
241,644
1
W
Mulan
10,275
856
37
3
2
228,566
0
L
Baron Samedi
7,458
622
32
3
0
163,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role