Player Matchup

Cthulhu
Cthulhu
DancingYurtle82
Cthulhu
Level 29
God Stats
29W - 21L
1,530 SR
Queue Stats
184W - 204L
1,442 Elo+
Solo
Hel
Hel
PrivatePark1nson
Hel
Level 29
God Stats
2W - 3L
1,499 SR
Queue Stats
112W - 117L
1,463 Elo+
Party 1
Khepri
Khepri
TootiseRollup
Khepri
Level 27
God Stats
17W - 11L
1,154 SR
Queue Stats
452W - 414L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
kill_them__all
Gilgamesh
Level 27
God Stats
9W - 5L
1,500 SR
Queue Stats
78W - 88L
1,394 Elo+
Party 1
Set
Set
xSamaeI
Set
Level 18
God Stats
8W - 2L
1,974 SR
Queue Stats
140W - 138L
1,429 Elo+
Solo
Team Averages
Level 26
1,531 SR
1,438 Elo+

VS

Team Averages
Level 14
1,562 SR
1,514 Elo+
Morgan Le Fay
Morgan Le Fay
Arquias
Morgan Le Fay
Level 28
God Stats
22W - 31L
1,533 SR
Queue Stats
59W - 57L
1,409 Elo+
Solo
Ra
Ra
MooreBM78
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thor
Thor
Nathaniel7477
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Hachiman
Hachiman
YorickII
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
stan901
Mulan
Level 15
God Stats
42W - 25L
1,776 SR
Queue Stats
44W - 28L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,664
456
6,598
12,402
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 2 / 5
10,691
563
10,878
12,086
5,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 14
9,711
511
6,122
8,501
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
kill_them__all
Gilgamesh
15
0 / 3 / 1
8,791
463
1,414
6,002
3,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
20
13 / 0 / 1
11,230
591
8,817
9,468
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arquias
Morgan Le Fay
10
0 / 4 / 1
7,230
381
4,191
7,422
2,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 8 / 2
7,729
407
5,386
11,849
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 4 / 0
8,061
424
2,285
9,196
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
YorickII
Hachiman
11
2 / 8 / 1
7,536
397
6,322
11,928
3,509
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
stan901
Mulan
18
4 / 1 / 1
10,968
577
7,534
9,441
6,338
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
25
Kills
8
8
Deaths
25
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Arquias
Morgan Le Fay
0
4
1
0.13
W
4
2
5
3.25
L
1
8
2
0.25
L
1
4
0
0.25
W
5
2
5
3.75
W
3
1
14
10
L
Hachiman
YorickII
Hachiman
2
8
1
0.31
W
Gilgamesh
kill_them__all
Gilgamesh
0
3
1
0.17
L
Mulan
stan901
Mulan
4
1
1
4.5
W
Set
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,829
Damage
25,718
48,459
Taken
49,836
30,069
Mitigated
24,074
21,133
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Arquias
Morgan Le Fay
4,191
553
0
1,134
7,422
2,410
0
4,268
2,832
31,732
0
W
6,598
629
172
2,587
12,402
9,581
118
3,764
8,638
34,968
0
L
5,386
2,114
1,477
1,686
11,849
6,905
473
6,069
5,738
31,600
0
L
2,285
898
0
1,409
9,196
4,912
0
2,679
6,487
0
36,735
W
10,878
1,149
2,459
5,972
12,086
5,513
1,593
3,098
8,988
73,332
0
W
6,122
1,189
208
2,989
8,501
6,340
140
1,643
6,858
23,456
0
L
Hachiman
YorickII
Hachiman
6,322
4,977
0
1,400
11,928
3,509
3,011
6,102
5,800
0
26,057
W
Gilgamesh
kill_them__all
Gilgamesh
1,414
343
270
597
6,002
3,106
468
0
6,002
0
39,785
L
Mulan
stan901
Mulan
7,534
1,762
0
4,868
9,441
6,338
470
3,950
5,381
0
80,565
W
Set
8,817
4,309
0
5,879
9,468
5,529
947
1,612
7,856
0
94,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,087
Gold Earned
41,524
484
Minions Killed
386
0
Camps Cleared
0
1,925,850
Distance Traveled
1,416,458
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,230
381
52
3
0
232,038
5
W
Cthulhu
8,664
456
62
3
0
392,581
4
L
Ra
7,729
407
41
2
0
258,951
4
L
Thor
8,061
424
66
3
0
274,770
0
W
Hel
10,691
563
130
7
0
372,063
5
W
Khepri
9,711
511
38
2
0
411,749
6
L
Hachiman
7,536
397
58
3
0
272,781
2
W
Gilgamesh
8,791
463
90
5
0
329,673
6
L
Mulan
10,968
577
169
9
0
377,918
4
W
Set
11,230
591
164
9
0
419,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role