Player Matchup

Anhur
Anhur
Blonded661
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,647 Elo+
Party 2
Fafnir
Fafnir
InvariantSquid
Fafnir
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 108L
1,585 Elo+
Party 2
Baron Samedi
Baron Samedi
hejeh
Baron Samedi
Level 82
God Stats
12W - 8L
1,745 SR
Queue Stats
197W - 184L
1,529 Elo+
Party 2
Team Averages
Level 49
1,582 SR
1,587 Elo+

VS

Team Averages
Level 46
1,506 SR
1,407 Elo+
Anhur
Anhur
 
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Vash_Typhoon-O_o
Charybdis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,269 Elo+
Solo
Ares
Ares
fabymoon98
Ares
Level 49
God Stats
24W - 25L
1,518 SR
Queue Stats
213W - 240L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
4 / 4 / 5
7,517
752
4,973
5,443
1,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
4 / 0 / 6
7,862
786
3,010
9,938
9,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
hejeh
Baron Samedi
11
2 / 1 / 8
7,164
716
12,099
6,806
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 3 / 3
6,822
682
4,762
8,318
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
10
1 / 4 / 2
6,438
644
3,079
7,573
2,584
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 3 / 3
6,662
666
4,590
11,942
9,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
10
Kills
5
5
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
3
1.17
W
Anhur
4
4
5
1.63
W
4
0
6
7
L
Charybdis
1
4
2
0.5
L
2
3
3
1.17
W
Baron Samedi
hejeh
Baron Samedi
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,082
Damage
12,431
22,187
Taken
27,833
13,820
Mitigated
15,009
9,011
Healing
3,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,762
2,136
0
973
8,318
3,090
0
5,336
2,982
0
19,504
W
Anhur
4,973
3,259
0
459
5,443
1,568
926
1,253
4,190
0
14,168
W
3,010
695
0
1,982
9,938
9,452
32
1,647
8,291
4,821
0
L
Charybdis
3,079
1,421
0
225
7,573
2,584
0
5,138
2,435
0
16,076
L
4,590
303
191
2,063
11,942
9,335
62
5,093
6,849
11,396
0
W
Baron Samedi
hejeh
Baron Samedi
12,099
613
2,567
4,003
6,806
2,800
352
2,032
4,774
33,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,543
Gold Earned
19,922
82
Minions Killed
78
4
Camps Cleared
5
484,002
Distance Traveled
514,522
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,822
682
30
3
2
160,894
2
W
Anhur
7,517
752
28
3
0
138,238
0
W
Fafnir
7,862
786
6
1
1
179,052
0
L
Charybdis
6,438
644
40
4
1
169,976
0
L
Ares
6,662
666
8
1
2
183,652
4
W
Baron Samedi
7,164
716
48
5
3
166,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role