Player Matchup

Hades
Hades
Chacojohnson
Hades
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 100L
1,540 Elo+
Solo
Jing Wei
Jing Wei
NEUROMANCER19
Jing Wei
Level 17
God Stats
10W - 11L
1,516 SR
Queue Stats
51W - 62L
1,489 Elo+
Solo
Fenrir
Fenrir
PhreshWes
Fenrir
Level 27
God Stats
28W - 29L
1,497 SR
Queue Stats
186W - 223L
1,512 Elo+
Party 1
Hercules
Hercules
brbthatsme
Hercules
Level 26
God Stats
58W - 61L
1,563 SR
Queue Stats
158W - 194L
1,485 Elo+
Party 1
Cabrakan
Cabrakan
mattmc444
Cabrakan
Level 19
God Stats
8W - 9L
1,684 SR
Queue Stats
100W - 119L
1,485 Elo+
Party 1
Team Averages
Level 24
1,552 SR
1,502 Elo+

VS

Team Averages
Level 15
1,529 SR
1,461 Elo+
Guan Yu
Guan Yu
CUI233333
Guan Yu
Level 7
God Stats
0W - 1L
1,766 SR
Queue Stats
2W - 2L
1,605 Elo+
Party 2
Thor
Thor
Vvvv1
Thor
Level 17
God Stats
0W - 1L
1,321 SR
Queue Stats
2W - 2L
1,605 Elo+
Party 2
Amaterasu
Amaterasu
hdnplainsight
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,344 Elo+
Solo
Cthulhu
Cthulhu
piekiller456
Cthulhu
Level 29
God Stats
20W - 11L
1,542 SR
Queue Stats
83W - 68L
1,460 Elo+
Party 3
Hera
Hera
shrimpdaddy3000
Hera
Level 18
God Stats
3W - 3L
1,518 SR
Queue Stats
19W - 18L
1,289 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 13
15,130
504
30,913
31,961
16,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
NEUROMANCER19
Jing Wei
20
6 / 0 / 13
15,049
502
17,686
17,079
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
PhreshWes
Fenrir
20
16 / 1 / 9
16,775
559
20,052
18,506
15,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
brbthatsme
Hercules
19
1 / 5 / 14
13,727
458
10,249
37,250
43,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
mattmc444
Cabrakan
19
7 / 5 / 22
14,810
494
12,907
24,039
35,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CUI233333
Guan Yu
17
2 / 12 / 8
10,797
360
10,336
34,858
34,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
Vvvv1
Thor
18
3 / 6 / 7
12,105
404
9,871
18,937
8,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
hdnplainsight
Amaterasu
7
0 / 1 / 2
8,553
285
656
2,008
884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
piekiller456
Cthulhu
18
5 / 8 / 8
13,202
440
19,789
38,149
41,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
6 / 14 / 5
12,760
425
35,578
23,872
7,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
46
41
Kills
16
17
Deaths
41
71
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CUI233333
Guan Yu
2
12
8
0.5
W
11
6
13
2.92
W
Jing Wei
NEUROMANCER19
Jing Wei
6
0
13
12.5
W
Fenrir
PhreshWes
Fenrir
16
1
9
20.5
L
Thor
Vvvv1
Thor
3
6
7
1.08
W
Hercules
brbthatsme
Hercules
1
5
14
1.6
L
Amaterasu
hdnplainsight
Amaterasu
0
1
2
1
W
Cabrakan
mattmc444
Cabrakan
7
5
22
3.6
L
Cthulhu
piekiller456
Cthulhu
5
8
8
1.13
L
6
14
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,807
Damage
76,230
128,835
Taken
117,824
118,259
Mitigated
92,881
60,369
Healing
17,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CUI233333
Guan Yu
10,336
879
3,266
5,061
34,858
34,114
253
12,904
21,954
0
47,625
W
30,913
3,777
1,925
16,412
31,961
16,581
2,045
18,862
12,665
110,720
0
W
Jing Wei
NEUROMANCER19
Jing Wei
17,686
12,401
0
11,046
17,079
7,737
2,191
7,636
9,263
0
145,168
W
Fenrir
PhreshWes
Fenrir
20,052
5,269
0
7,283
18,506
15,485
5,237
8,589
9,736
644
113,629
L
Thor
Vvvv1
Thor
9,871
1,328
0
1,196
18,937
8,878
0
5,564
13,373
0
72,083
W
Hercules
brbthatsme
Hercules
10,249
2,573
0
14,922
37,250
43,129
3,206
10,888
26,076
0
86,439
L
Amaterasu
hdnplainsight
Amaterasu
656
73
0
251
2,008
884
0
0
2,008
0
13,287
W
Cabrakan
mattmc444
Cabrakan
12,907
3,143
0
8,781
24,039
35,327
1,513
12,417
11,404
32,907
0
L
Cthulhu
piekiller456
Cthulhu
19,789
2,015
1,308
4,223
38,149
41,543
0
14,127
24,022
63,486
0
L
35,578
10,580
428
1,852
23,872
7,462
1,589
11,616
12,256
99,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,491
Gold Earned
57,417
613
Minions Killed
432
0
Camps Cleared
0
2,848,231
Distance Traveled
2,177,239
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,797
360
63
2
0
548,030
4
W
Hades
15,130
504
116
4
0
521,082
2
W
Jing Wei
15,049
502
169
6
0
590,908
8
W
Fenrir
16,775
559
154
5
0
641,325
0
L
Thor
12,105
404
131
4
0
554,906
0
W
Hercules
13,727
458
153
5
0
539,569
4
L
Amaterasu
8,553
285
29
1
0
87,955
2
W
Cabrakan
14,810
494
21
1
0
555,347
2
L
Cthulhu
13,202
440
65
2
0
546,334
0
L
Hera
12,760
425
144
5
0
440,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role