Player Matchup

Gilgamesh
Gilgamesh
ESGP_0fz
Gilgamesh
Level 18
God Stats
22W - 21L
1,461 SR
Queue Stats
45W - 54L
1,445 Elo+
Solo
Merlin
Merlin
M4RV1N_R4
Merlin
Level 24
God Stats
42W - 45L
1,525 SR
Queue Stats
115W - 115L
1,477 Elo+
Solo
Hachiman
Hachiman
PCPHORSE
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,463 Elo+
Solo
Yemoja
Yemoja
Realisticnoob88
Yemoja
Level 11
God Stats
0W - 1L
1,684 SR
Queue Stats
3W - 3L
1,516 Elo+
Solo
Zeus
Zeus
Tony2334
Zeus
Level 10
God Stats
10W - 15L
1,456 SR
Queue Stats
13W - 17L
1,428 Elo+
Solo
Team Averages
Level 16
1,525 SR
1,466 Elo+

VS

Team Averages
Level 23
1,591 SR
1,500 Elo+
Tyr
Tyr
Bumper Clop
Tyr
Level 28
God Stats
2W - 0L
1,739 SR
Queue Stats
167W - 145L
1,564 Elo+
Party 1
Sobek
Sobek
I Ludini I
Sobek
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 225L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
Makohaze11
Baron Samedi
Level 14
God Stats
9W - 5L
1,712 SR
Queue Stats
29W - 27L
1,516 Elo+
Solo
Rama
Rama
MerryMarigold88
Rama
Level 25
God Stats
74W - 52L
1,547 SR
Queue Stats
90W - 71L
1,420 Elo+
Solo
Izanami
Izanami
SpazzDaMenace24
Izanami
Level 17
God Stats
6W - 8L
1,457 SR
Queue Stats
26W - 24L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ESGP_0fz
Gilgamesh
17
1 / 5 / 2
11,782
842
6,854
12,530
8,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
M4RV1N_R4
Merlin
19
3 / 4 / 2
13,397
957
14,004
10,072
4,237
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
PCPHORSE
Hachiman
18
0 / 12 / 4
11,446
818
12,095
23,113
10,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 6 / 2
13,494
964
7,453
33,791
24,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Zeus
17
0 / 2 / 1
10,730
766
13,315
5,596
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 13
12,588
899
11,797
15,901
13,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
20
2 / 1 / 17
14,224
1,016
9,344
21,238
29,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Makohaze11
Baron Samedi
20
10 / 1 / 10
14,227
1,016
24,983
15,501
9,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 1 / 17
12,672
905
9,042
9,802
4,037
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 2 / 9
13,935
995
25,900
10,929
4,040
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
6
Kills
29
29
Deaths
6
11
Assists
66
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
L
Gilgamesh
ESGP_0fz
Gilgamesh
1
5
2
0.4
W
Sobek
2
1
17
10.5
L
Merlin
M4RV1N_R4
Merlin
3
4
2
1
W
Baron Samedi
Makohaze11
Baron Samedi
10
1
10
15
W
2
1
17
10.5
L
Hachiman
PCPHORSE
Hachiman
0
12
4
0.17
L
2
6
2
0.5
W
12
2
9
8.25
L
Zeus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,721
Damage
81,066
85,102
Taken
73,371
49,429
Mitigated
60,405
5,374
Healing
20,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,797
1,597
0
2,335
15,901
13,307
0
5,450
7,345
4,752
21,758
L
Gilgamesh
ESGP_0fz
Gilgamesh
6,854
1,663
954
690
12,530
8,586
0
4,224
7,846
0
12,406
W
Sobek
9,344
954
663
6,167
21,238
29,730
0
8,388
12,334
22,592
0
L
Merlin
M4RV1N_R4
Merlin
14,004
315
113
382
10,072
4,237
0
4,513
5,515
51,961
0
W
Baron Samedi
Makohaze11
Baron Samedi
24,983
3,046
3,664
6,327
15,501
9,291
0
8,852
6,649
52,095
0
W
9,042
5,905
0
0
9,802
4,037
0
5,909
3,893
0
24,194
L
Hachiman
PCPHORSE
Hachiman
12,095
7,146
0
944
23,113
10,197
0
14,486
8,376
0
20,357
L
7,453
1,552
808
1,450
33,791
24,294
0
10,683
22,727
18,735
0
W
25,900
19,930
0
1,811
10,929
4,040
0
6,173
3,161
0
55,025
L
Zeus
13,315
401
0
33
5,596
2,115
0
2,074
3,373
21,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,849
Gold Earned
67,646
171
Minions Killed
232
4
Camps Cleared
10
865,544
Distance Traveled
1,255,020
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,588
899
30
2
2
280,777
0
L
Gilgamesh
11,782
842
7
1
2
174,819
0
W
Sobek
14,224
1,016
25
2
1
253,679
0
L
Merlin
13,397
957
93
7
0
189,343
0
W
Baron Samedi
14,227
1,016
62
4
2
246,066
0
W
Rama
12,672
905
34
2
4
216,794
2
L
Hachiman
11,446
818
20
1
1
140,170
0
L
Yemoja
13,494
964
26
2
1
239,857
0
W
Izanami
13,935
995
81
6
1
257,704
0
L
Zeus
10,730
766
25
2
0
121,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role