Player Matchup

Merlin
Merlin
FadedLithium
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,521 Elo+
Party 1
King Arthur
King Arthur
PrototypeSylver
King Arthur
Level 46
God Stats
3W - 2L
1,520 SR
Queue Stats
72W - 67L
1,540 Elo+
Party 1
Medusa
Medusa
mm_acosta
Medusa
Level 127
God Stats
1W - 2L
1,575 SR
Queue Stats
17W - 22L
1,382 Elo+
Solo
Team Averages
Level 66
1,531 SR
1,481 Elo+

VS

Team Averages
Level 47
1,288 SR
1,322 Elo+
Neith
Neith
ElderGnome
Neith
Level 29
God Stats
0W - 1L
1,417 SR
Queue Stats
47W - 84L
1,281 Elo+
Party 2
Persephone
Persephone
bawlos
Persephone
Level 61
God Stats
2W - 6L
1,299 SR
Queue Stats
147W - 174L
1,418 Elo+
Solo
Ra
Ra
mario968
Ra
Level 52
God Stats
0W - 2L
1,147 SR
Queue Stats
67W - 105L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
4 / 2 / 9
9,152
763
7,792
6,262
2,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
PrototypeSylver
King Arthur
15
10 / 3 / 10
10,518
877
14,177
14,461
9,554
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
mm_acosta
Medusa
14
8 / 3 / 11
10,160
847
12,894
7,962
3,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 8 / 6
8,544
712
4,238
13,112
3,657
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
bawlos
Persephone
13
5 / 6 / 3
10,357
863
10,630
15,100
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 7 / 6
8,084
674
5,892
11,557
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
22
Kills
8
8
Deaths
21
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
2
8
6
0.63
W
Merlin
4
2
9
4.25
W
King Arthur
PrototypeSylver
King Arthur
10
3
10
5
L
Persephone
bawlos
Persephone
5
6
3
1.08
L
1
7
6
0.57
W
Medusa
mm_acosta
Medusa
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,863
Damage
20,760
28,685
Taken
39,769
14,972
Mitigated
11,833
911
Healing
7,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,238
1,030
269
2,441
13,112
3,657
0
2,643
10,469
0
14,573
W
Merlin
7,792
860
0
250
6,262
2,172
66
2,898
3,254
22,859
0
W
King Arthur
PrototypeSylver
King Arthur
14,177
1,795
0
0
14,461
9,554
142
8,376
5,366
0
34,385
L
Persephone
bawlos
Persephone
10,630
758
407
1,704
15,100
4,625
0
3,961
11,133
32,795
0
L
5,892
388
1,189
1,177
11,557
3,551
0
1,535
10,022
22,935
0
W
Medusa
mm_acosta
Medusa
12,894
6,382
0
661
7,962
3,246
2,302
4,723
2,847
0
45,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
26,985
152
Minions Killed
130
8
Camps Cleared
3
645,946
Distance Traveled
594,696
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,544
712
23
2
1
187,714
0
W
Merlin
9,152
763
35
3
3
182,563
2
W
King Arthur
10,518
877
40
3
3
247,440
0
L
Persephone
10,357
863
68
6
0
208,464
2
L
Ra
8,084
674
39
3
2
198,518
0
W
Medusa
10,160
847
77
6
2
215,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role