Player Matchup

Hun Batz
Hun Batz
HaremMC69
Hun Batz
Level 26
God Stats
3W - 1L
1,740 SR
Queue Stats
34W - 26L
1,603 Elo+
Party 1
Scylla
Scylla
joaquinkch
Scylla
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 24L
1,627 Elo+
Party 1
Geb
Geb
kyockers
Geb
Level 85
God Stats
6W - 1L
1,666 SR
Queue Stats
51W - 46L
1,543 Elo+
Party 1
Team Averages
Level 55
1,635 SR
1,591 Elo+

VS

Team Averages
Level 46
1,542 SR
1,456 Elo+
Nox
Nox
AquaticMoonn
Nox
Level 66
God Stats
14W - 17L
1,516 SR
Queue Stats
44W - 85L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
Bruh343
Baron Samedi
Level 45
God Stats
5W - 9L
1,542 SR
Queue Stats
34W - 47L
1,430 Elo+
Party 2
Chernobog
Chernobog
MoriJinFTP
Chernobog
Level 27
God Stats
23W - 17L
1,568 SR
Queue Stats
26W - 35L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HaremMC69
Hun Batz
14
4 / 2 / 8
9,699
693
6,875
9,540
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
joaquinkch
Scylla
16
12 / 3 / 4
11,144
796
17,962
7,787
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 12
9,042
646
4,838
13,019
14,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
9,224
659
7,210
10,016
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Bruh343
Baron Samedi
11
0 / 5 / 6
8,143
582
6,825
13,395
4,615
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
MoriJinFTP
Chernobog
11
2 / 8 / 3
8,345
596
9,089
11,753
3,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
16
Kills
6
7
Deaths
16
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Baron Samedi
Bruh343
Baron Samedi
0
5
6
0.6
W
Hun Batz
HaremMC69
Hun Batz
4
2
8
4
L
Chernobog
MoriJinFTP
Chernobog
2
8
3
0.44
W
Scylla
joaquinkch
Scylla
12
3
4
4.67
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,675
Damage
23,124
30,346
Taken
35,164
20,424
Mitigated
11,148
9,005
Healing
7,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,210
795
0
982
10,016
2,819
0
7,051
2,709
16,541
0
L
Baron Samedi
Bruh343
Baron Samedi
6,825
437
1,357
4,065
13,395
4,615
0
7,582
5,597
25,128
0
W
Hun Batz
HaremMC69
Hun Batz
6,875
1,587
0
3,152
9,540
3,578
849
5,093
4,447
0
48,180
L
Chernobog
MoriJinFTP
Chernobog
9,089
4,997
930
487
11,753
3,714
0
7,549
3,906
0
20,483
W
Scylla
joaquinkch
Scylla
17,962
1,084
0
1,647
7,787
2,778
422
3,679
4,108
42,120
0
W
4,838
229
577
3,629
13,019
14,068
14
5,744
7,275
15,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,885
Gold Earned
25,712
159
Minions Killed
112
12
Camps Cleared
1
824,306
Distance Traveled
674,543
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,224
659
40
3
1
233,034
4
L
Baron Samedi
8,143
582
46
3
0
234,647
4
W
Hun Batz
9,699
693
75
5
9
268,758
6
L
Chernobog
8,345
596
26
2
0
206,862
4
W
Scylla
11,144
796
67
5
2
276,275
2
W
Geb
9,042
646
17
1
1
279,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role