Player Matchup

Khepri
Khepri
Angeryjelly
Khepri
Level 105
God Stats
18W - 18L
1,502 SR
Queue Stats
156W - 151L
1,466 Elo+
Party 2
Apollo
Apollo
CollinLou
Apollo
Level 107
God Stats
9W - 7L
1,581 SR
Queue Stats
314W - 297L
1,484 Elo+
Solo
Tiamat
Tiamat
KINGxCRIMSON_5
Tiamat
Level 100
God Stats
20W - 18L
1,548 SR
Queue Stats
234W - 215L
1,474 Elo+
Party 2
Bellona
Bellona
carateristicw
Bellona
Level 104
God Stats
13W - 9L
1,587 SR
Queue Stats
213W - 196L
1,473 Elo+
Party 2
Arachne
Arachne
milesorourke
Arachne
Level 87
God Stats
256W - 161L
1,687 SR
Queue Stats
406W - 393L
1,468 Elo+
Solo
Team Averages
Level 101
1,581 SR
1,473 Elo+

VS

Team Averages
Level 119
1,584 SR
1,434 Elo+
Hel
Hel
DrunkenMonk1718
Hel
Level 123
God Stats
1W - 1L
1,857 SR
Queue Stats
89W - 85L
1,395 Elo+
Solo
Nemesis
Nemesis
GrungeR2
Nemesis
Level 106
God Stats
49W - 39L
1,418 SR
Queue Stats
135W - 150L
1,409 Elo+
Party 1
Nox
Nox
Luvienette
Nox
Level 99
God Stats
3W - 1L
1,591 SR
Queue Stats
118W - 126L
1,426 Elo+
Party 1
Izanami
Izanami
Vetebrio
Izanami
Level 109
God Stats
0W - 2L
1,559 SR
Queue Stats
92W - 96L
1,419 Elo+
Party 1
Medusa
Medusa
kinoxx210
Medusa
Level 160
God Stats
1W - 2L
1,494 SR
Queue Stats
393W - 398L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 1 / 3
4,798
480
1,798
6,019
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
CollinLou
Apollo
9
1 / 0 / 2
5,415
542
3,082
4,145
1,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 1
6,046
605
2,948
3,784
1,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
10
0 / 1 / 2
5,844
584
4,855
6,396
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
milesorourke
Arachne
11
4 / 0 / 1
6,497
650
2,715
4,897
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,132
513
1,907
5,131
2,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
GrungeR2
Nemesis
8
0 / 1 / 0
4,910
491
1,454
5,179
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 0 / 0
4,770
477
891
4,201
1,459
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Vetebrio
Izanami
8
0 / 2 / 1
5,072
507
5,124
6,949
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
kinoxx210
Medusa
10
1 / 2 / 0
5,588
559
3,923
7,081
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
2
2
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
1
3
1.5
W
Apollo
CollinLou
Apollo
1
0
2
2
L
1
1
0
1
L
Nemesis
GrungeR2
Nemesis
0
1
0
0
W
1
0
1
1.5
L
0
0
0
0
L
Izanami
Vetebrio
Izanami
0
2
1
0.25
W
Bellona
0
1
2
1
L
Medusa
kinoxx210
Medusa
1
2
0
0.5
W
Arachne
milesorourke
Arachne
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,398
Damage
13,299
25,241
Taken
28,541
12,483
Mitigated
9,893
10,699
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
1,798
265
0
938
6,019
2,549
0
1,135
4,884
11,415
0
W
Apollo
CollinLou
Apollo
3,082
1,384
0
1,805
4,145
1,020
0
735
3,410
0
33,129
L
1,907
200
2,180
2,610
5,131
2,575
0
1,408
3,723
18,302
0
L
Nemesis
GrungeR2
Nemesis
1,454
390
0
3,024
5,179
1,302
0
101
5,078
0
21,235
W
2,948
318
0
2,698
3,784
1,872
382
808
2,976
31,300
0
L
891
0
0
630
4,201
1,459
0
1,525
2,676
19,600
0
L
Izanami
Vetebrio
Izanami
5,124
3,654
21
1,074
6,949
1,762
0
1,934
5,015
0
32,203
W
Bellona
4,855
1,508
0
2,047
6,396
5,008
121
0
6,396
0
31,293
L
Medusa
kinoxx210
Medusa
3,923
1,658
0
1,295
7,081
2,795
0
0
7,081
0
29,791
W
Arachne
milesorourke
Arachne
2,715
1,475
0
3,211
4,897
2,034
0
120
4,777
0
38,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,600
Gold Earned
25,472
312
Minions Killed
269
0
Camps Cleared
0
1,061,285
Distance Traveled
977,079
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,798
480
15
2
0
203,859
3
W
Apollo
5,415
542
65
7
0
192,523
4
L
Hel
5,132
513
35
4
0
199,908
3
L
Nemesis
4,910
491
60
6
0
215,626
2
W
Tiamat
6,046
605
73
7
0
194,314
2
L
Nox
4,770
477
46
5
0
193,474
5
L
Izanami
5,072
507
64
6
0
185,483
3
W
Bellona
5,844
584
76
8
0
222,037
1
L
Medusa
5,588
559
64
6
0
182,588
4
W
Arachne
6,497
650
83
8
0
248,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role