Player Matchup

Fenrir
Fenrir
XkiryuXx
Fenrir
Level 123
God Stats
4W - 6L
1,576 SR
Queue Stats
300W - 272L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
Yoruichi-x_x
Baron Samedi
Level 66
God Stats
16W - 15L
1,555 SR
Queue Stats
71W - 53L
1,500 Elo+
Party 1
Yemoja
Yemoja
lKenpachii-
Yemoja
Level 159
God Stats
0W - 6L
1,373 SR
Queue Stats
453W - 401L
1,511 Elo+
Party 1
Team Averages
Level 116
1,501 SR
1,529 Elo+

VS

Team Averages
Level 70
1,489 SR
1,490 Elo+
Apollo
Apollo
Drakenkof
Apollo
Level 74
God Stats
18W - 18L
1,467 SR
Queue Stats
272W - 321L
1,434 Elo+
Party 2
Odin
Odin
SuepxrKrnoss
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,527 Elo+
Solo
Sol
Sol
smokeymonbro
Sol
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 138L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
XkiryuXx
Fenrir
20
12 / 9 / 7
18,635
643
25,259
44,206
52,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
Yoruichi-x_x
Baron Samedi
19
4 / 6 / 12
17,272
596
14,350
19,661
13,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
20
7 / 4 / 15
17,881
617
23,367
43,061
69,194
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Drakenkof
Apollo
19
5 / 15 / 11
18,265
630
15,627
29,704
11,185
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 4 / 14
18,044
622
28,352
28,527
28,022
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
10 / 4 / 6
19,244
664
47,637
21,147
8,678
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
50
23
Kills
19
19
Deaths
23
34
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Apollo
Drakenkof
Apollo
5
15
11
0.7
W
4
4
14
2.75
L
Fenrir
XkiryuXx
Fenrir
12
9
7
1.72
L
Baron Samedi
Yoruichi-x_x
Baron Samedi
4
6
12
1.67
L
Yemoja
7
4
15
3.63
W
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,976
Damage
91,616
106,928
Taken
79,378
135,698
Mitigated
47,885
36,213
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Drakenkof
Apollo
15,627
9,961
0
3,207
29,704
11,185
1,450
13,171
15,738
0
41,694
W
28,352
7,242
0
1,069
28,527
28,022
444
14,726
12,692
14,993
62,609
L
Fenrir
XkiryuXx
Fenrir
25,259
3,755
0
6,767
44,206
52,941
296
19,328
24,878
2,545
51,217
L
Baron Samedi
Yoruichi-x_x
Baron Samedi
14,350
217
6,269
4,108
19,661
13,563
1,675
9,184
10,477
58,466
0
L
Yemoja
23,367
1,973
5,093
13,976
43,061
69,194
633
21,491
21,570
78,385
0
W
47,637
17,884
521
6,459
21,147
8,678
1,498
9,081
11,360
144,699
12,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,788
Gold Earned
55,553
270
Minions Killed
319
6
Camps Cleared
16
1,470,402
Distance Traveled
1,513,701
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
18,265
630
61
2
5
447,067
0
W
Odin
18,044
622
80
3
4
527,152
0
L
Fenrir
18,635
643
49
2
3
499,865
7
L
Baron Samedi
17,272
596
107
4
1
489,026
5
L
Yemoja
17,881
617
114
4
2
481,511
3
W
Sol
19,244
664
178
6
7
539,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role