Player Matchup

Neith
Neith
Hidogi
Neith
Level 80
God Stats
35W - 24L
1,590 SR
Queue Stats
323W - 315L
1,518 Elo+
Party 2
Achilles
Achilles
LilChubbyBear
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
634W - 640L
1,481 Elo+
Party 2
Vulcan
Vulcan
RuMbLe98
Vulcan
Level 106
God Stats
15W - 11L
1,612 SR
Queue Stats
492W - 436L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
SbSenpai
Tsukuyomi
Level 113
God Stats
20W - 19L
1,551 SR
Queue Stats
949W - 924L
1,532 Elo+
Party 2
Ravana
Ravana
Volt Retro
Ravana
Level 122
God Stats
3W - 3L
1,678 SR
Queue Stats
493W - 453L
1,486 Elo+
Solo
Team Averages
Level 102
1,586 SR
1,509 Elo+

VS

Team Averages
Level 117
1,597 SR
1,515 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DuckTheChicken
Cthulhu
Level 97
God Stats
11W - 3L
1,834 SR
Queue Stats
66W - 72L
1,508 Elo+
Party 3
Anhur
Anhur
Elijah__XL
Anhur
Level 103
God Stats
4W - 6L
1,592 SR
Queue Stats
393W - 443L
1,535 Elo+
Party 1
Hun Batz
Hun Batz
PhatAssDom
Hun Batz
Level 153
God Stats
8W - 7L
1,457 SR
Queue Stats
250W - 249L
1,515 Elo+
Party 3
Fenrir
Fenrir
Rushtiger-
Fenrir
Level 126
God Stats
3W - 7L
1,603 SR
Queue Stats
281W - 272L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hidogi
Neith
13
4 / 3 / 1
8,151
582
4,635
5,278
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
LilChubbyBear
Achilles
12
4 / 4 / 1
6,913
494
5,577
8,544
7,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
RuMbLe98
Vulcan
12
0 / 3 / 3
7,239
517
3,490
8,231
2,796
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SbSenpai
Tsukuyomi
12
5 / 4 / 4
7,722
552
7,675
9,851
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Volt Retro
Ravana
13
0 / 5 / 4
7,418
530
3,482
9,855
6,931
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 3
7,679
549
2,506
6,007
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 3
8,010
572
6,884
10,347
11,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anhur
14
6 / 2 / 2
8,781
627
5,609
7,673
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
PhatAssDom
Hun Batz
14
5 / 3 / 3
8,031
574
4,952
10,689
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Rushtiger-
Fenrir
12
4 / 4 / 7
7,431
531
8,493
10,558
8,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
13
Kills
19
19
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
3
1.25
W
3
2
3
2.25
W
Anhur
6
2
2
3.5
L
Neith
Hidogi
Neith
4
3
1
1.5
L
Achilles
LilChubbyBear
Achilles
4
4
1
1.13
W
Hun Batz
PhatAssDom
Hun Batz
5
3
3
2.17
L
Vulcan
RuMbLe98
Vulcan
0
3
3
0.5
W
Fenrir
Rushtiger-
Fenrir
4
4
7
1.88
L
Tsukuyomi
SbSenpai
Tsukuyomi
5
4
4
1.75
L
Ravana
Volt Retro
Ravana
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,859
Damage
28,444
41,759
Taken
45,274
22,461
Mitigated
26,958
10,026
Healing
14,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,506
152
0
1,089
6,007
1,584
0
1,905
4,061
45,297
0
W
6,884
649
601
3,499
10,347
11,314
0
165
10,102
46,962
0
W
Anhur
5,609
3,015
0
2,719
7,673
2,270
100
430
7,047
0
59,772
L
Neith
Hidogi
Neith
4,635
1,798
0
1,766
5,278
1,853
0
0
5,278
0
51,900
L
Achilles
LilChubbyBear
Achilles
5,577
1,015
0
1,253
8,544
7,007
0
1,048
7,448
6,679
10,855
W
Hun Batz
PhatAssDom
Hun Batz
4,952
1,978
0
3,947
10,689
3,520
314
871
9,647
0
45,915
L
Vulcan
RuMbLe98
Vulcan
3,490
502
0
3,047
8,231
2,796
45
1,327
6,904
44,446
0
W
Fenrir
Rushtiger-
Fenrir
8,493
2,153
427
2,423
10,558
8,270
0
1,318
8,958
0
27,114
L
Tsukuyomi
SbSenpai
Tsukuyomi
7,675
2,230
0
1,854
9,851
3,874
0
2,486
7,230
0
44,616
L
Ravana
Volt Retro
Ravana
3,482
498
0
2,106
9,855
6,931
198
3,729
5,509
0
44,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,443
Gold Earned
39,932
383
Minions Killed
437
0
Camps Cleared
0
1,351,235
Distance Traveled
1,374,419
24
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,679
549
99
7
0
261,340
0
W
Cthulhu
8,010
572
113
8
0
269,995
0
W
Anhur
8,781
627
109
8
0
267,642
1
L
Neith
8,151
582
103
7
0
264,110
5
L
Achilles
6,913
494
29
2
0
266,965
8
W
Hun Batz
8,031
574
80
6
0
296,313
0
L
Vulcan
7,239
517
82
6
0
268,187
5
W
Fenrir
7,431
531
36
3
0
279,129
2
L
Tsukuyomi
7,722
552
71
5
0
288,133
3
L
Ravana
7,418
530
98
7
0
263,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role