Player Matchup

Set
Set
Fearsome_Fox00
Set
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 80L
1,504 Elo+
Party 1
Artio
Artio
MrMicheal532
Artio
Level 12
God Stats
3W - 2L
1,714 SR
Queue Stats
18W - 25L
1,497 Elo+
Party 1
Apollo
Apollo
NordicBasilisk
Apollo
Level 138
God Stats
2W - 0L
1,556 SR
Queue Stats
120W - 130L
1,485 Elo+
Party 1
Sol
Sol
humber101
Sol
Level 20
God Stats
17W - 14L
1,500 SR
Queue Stats
182W - 229L
1,302 Elo+
Solo
Tyr
Tyr
tiimoteo
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Team Averages
Level 41
1,554 SR
1,458 Elo+

VS

Team Averages
Level 8
1,405 SR
1,344 Elo+
Fenrir
Fenrir
Kermit6572
Fenrir
Level 8
God Stats
2W - 7L
1,208 SR
Queue Stats
6W - 14L
1,300 Elo+
Solo
Ares
Ares
PercNovitski
Ares
Level 21
God Stats
4W - 1L
1,943 SR
Queue Stats
48W - 46L
1,379 Elo+
Solo
Poseidon
Poseidon
PrototypeJ
Poseidon
Level 4
God Stats
11W - 16L
1,359 SR
Queue Stats
233W - 261L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SUSlord4011
Cthulhu
Level 5
God Stats
0W - 3L
1,241 SR
Queue Stats
2W - 5L
1,408 Elo+
Solo
Bellona
Bellona
snipe 5150
Bellona
Level 3
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 2L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,470
539
2,464
5,950
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 7
6,905
575
2,781
8,420
5,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
8 / 0 / 5
7,457
621
10,478
7,078
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
11 / 1 / 6
7,886
657
12,354
7,294
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 0 / 6
6,551
546
2,693
4,802
3,308
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kermit6572
Fenrir
2
0 / 2 / 0
3,857
321
298
1,463
368
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 1
5,055
421
4,227
9,953
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
PrototypeJ
Poseidon
8
2 / 4 / 0
5,391
449
6,012
6,953
1,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SUSlord4011
Cthulhu
5
0 / 7 / 0
4,234
353
1,799
8,878
4,717
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
snipe 5150
Bellona
7
0 / 11 / 0
4,598
383
2,213
12,087
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
25
Kills
2
2
Deaths
25
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Fenrir
Kermit6572
Fenrir
0
2
0
0
W
3
1
7
6.5
W
8
0
5
10.5
L
0
1
1
0.5
L
Poseidon
PrototypeJ
Poseidon
2
4
0
0.5
L
Cthulhu
SUSlord4011
Cthulhu
0
7
0
0
W
11
1
6
14
L
Bellona
snipe 5150
Bellona
0
11
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
14,549
33,544
Taken
39,334
16,496
Mitigated
20,143
13,595
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,464
1,527
0
1,214
5,950
2,414
906
2,013
3,805
0
29,290
L
Fenrir
Kermit6572
Fenrir
298
172
0
42
1,463
368
0
87
1,376
0
2,083
W
2,781
173
2,406
2,944
8,420
5,726
1,084
2,791
5,587
6,381
0
W
10,478
6,681
0
2,230
7,078
2,566
3,795
2,543
4,413
0
50,789
L
4,227
330
0
2,454
9,953
7,092
0
3,037
6,916
11,187
0
L
Poseidon
PrototypeJ
Poseidon
6,012
498
0
1,056
6,953
1,752
0
1,800
5,153
22,823
0
L
Cthulhu
SUSlord4011
Cthulhu
1,799
439
0
487
8,878
4,717
0
3,443
5,435
8,719
0
W
12,354
6,634
0
4,777
7,294
2,482
2,654
2,023
5,149
45,993
0
L
Bellona
snipe 5150
Bellona
2,213
700
0
502
12,087
6,214
30
6,768
5,319
0
13,786
W
2,693
882
0
24
4,802
3,308
894
2,084
2,552
0
18,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
23,135
288
Minions Killed
94
0
Camps Cleared
0
1,152,770
Distance Traveled
794,789
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,470
539
69
6
0
255,699
0
L
Fenrir
3,857
321
6
1
0
40,718
0
W
Artio
6,905
575
9
1
0
238,480
0
W
Apollo
7,457
621
96
8
0
220,657
0
L
Ares
5,055
421
20
2
0
226,798
2
L
Poseidon
5,391
449
36
3
0
191,343
0
L
Cthulhu
4,234
353
11
1
0
152,836
0
W
Sol
7,886
657
79
7
0
211,709
1
L
Bellona
4,598
383
21
2
0
183,094
3
W
Tyr
6,551
546
35
3
0
226,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role