Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DarksikerWarCRS
Scylla
Level 108
God Stats
162W - 110L
1,599 SR
Queue Stats
297W - 291L
1,451 Elo+
Solo
Sylvanus
Sylvanus
Vinux
Sylvanus
Level 151
God Stats
1W - 1L
1,332 SR
Queue Stats
75W - 76L
1,584 Elo+
Solo
Geb
Geb
orewashirohigeda
Geb
Level 126
God Stats
13W - 6L
1,683 SR
Queue Stats
524W - 510L
1,598 Elo+
Solo
Team Averages
Level 118
1,523 SR
1,527 Elo+

VS

Team Averages
Level 112
1,624 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Aitizon
Gilgamesh
Level 151
God Stats
7W - 5L
1,634 SR
Queue Stats
120W - 107L
1,592 Elo+
Party 1
Freya
Freya
BananRotatE
Freya
Level 41
God Stats
4W - 1L
1,830 SR
Queue Stats
111W - 112L
1,567 Elo+
Party 1
Sol
Sol
SerjantBubas
Sol
Level 56
God Stats
2W - 4L
1,420 SR
Queue Stats
25W - 37L
1,410 Elo+
Solo
Mercury
Mercury
schirmi0711
Mercury
Level 154
God Stats
11W - 4L
1,738 SR
Queue Stats
251W - 261L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
8 / 0 / 1
7,072
707
5,647
6,277
2,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
10
0 / 0 / 0
5,514
551
2,827
3,336
980
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 0 / 2
6,150
615
4,576
4,058
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Vinux
Sylvanus
9
0 / 1 / 2
5,375
538
2,615
5,484
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 0 / 2
6,959
696
5,113
7,425
4,680
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 0
4,844
484
2,869
6,071
1,755
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Aitizon
Gilgamesh
8
0 / 1 / 0
4,737
474
2,807
8,297
2,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,013
501
1,093
5,310
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 5 / 0
5,499
550
4,585
7,211
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
schirmi0711
Mercury
9
0 / 3 / 0
5,036
504
1,184
6,540
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
12
Kills
1
1
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
0
1
8.5
W
Medusa
 
Medusa
0
0
0
0
L
Neith
 
Neith
0
2
0
0
L
Gilgamesh
Aitizon
Gilgamesh
0
1
0
0
L
1
1
0
1
W
1
0
2
2
L
0
5
0
0
W
Sylvanus
Vinux
Sylvanus
0
1
2
1
W
3
0
2
4
L
Mercury
schirmi0711
Mercury
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,778
Damage
12,538
26,580
Taken
33,429
14,006
Mitigated
12,056
18,725
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,647
1,199
0
7,883
6,277
2,910
62
171
6,106
0
42,430
W
Medusa
 
Medusa
2,827
1,619
0
1,300
3,336
980
792
632
2,704
0
31,011
L
Neith
 
Neith
2,869
437
0
1,785
6,071
1,755
0
2,797
3,028
0
26,619
L
Gilgamesh
Aitizon
Gilgamesh
2,807
616
850
2,540
8,297
2,535
0
2,432
5,787
0
12,123
L
1,093
318
0
2,503
5,310
1,228
0
1,049
4,261
23,043
0
W
4,576
227
0
1,920
4,058
1,109
256
0
4,058
35,447
0
L
4,585
2,399
0
2,393
7,211
4,144
0
4,853
2,358
25,975
4,381
W
Sylvanus
Vinux
Sylvanus
2,615
776
1,068
2,962
5,484
4,327
54
532
4,952
17,747
0
W
5,113
826
0
3,592
7,425
4,680
0
3,899
3,526
35,081
0
L
Mercury
schirmi0711
Mercury
1,184
204
0
1,206
6,540
2,394
0
775
5,691
0
28,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,070
Gold Earned
25,129
304
Minions Killed
281
0
Camps Cleared
0
1,003,430
Distance Traveled
988,607
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,072
707
83
8
0
215,979
0
W
Medusa
5,514
551
79
8
0
198,044
2
L
Neith
4,844
484
59
6
0
168,064
5
L
Gilgamesh
4,737
474
17
2
0
204,906
4
L
Freya
5,013
501
70
7
0
184,791
2
W
Scylla
6,150
615
68
7
0
200,201
5
L
Sol
5,499
550
67
7
0
198,069
2
W
Sylvanus
5,375
538
23
2
0
166,676
4
W
Geb
6,959
696
51
5
0
222,530
3
L
Mercury
5,036
504
68
7
0
232,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role