Player Matchup

Ganesha
Ganesha
Await_Fantas
Ganesha
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 53L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
Bone_In_Shrimp
Baron Samedi
Level 77
God Stats
36W - 38L
1,445 SR
Queue Stats
95W - 95L
1,439 Elo+
Party 1
Anhur
Anhur
KilluaDripz-_-
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,401 Elo+
Party 1
Tiamat
Tiamat
YT_YoungPhenom
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,526 Elo+
Party 3
Hun Batz
Hun Batz
im_wendy
Hun Batz
Level 111
God Stats
0W - 1L
1,490 SR
Queue Stats
46W - 39L
1,572 Elo+
Party 3
Team Averages
Level 58
1,487 SR
1,465 Elo+

VS

Team Averages
Level 83
1,531 SR
1,460 Elo+
Geb
Geb
GrandTheftTaco__
Geb
Level 83
God Stats
19W - 17L
1,633 SR
Queue Stats
245W - 243L
1,501 Elo+
Party 2
Mulan
Mulan
Itskatkashi
Mulan
Level 41
God Stats
16W - 9L
1,752 SR
Queue Stats
143W - 114L
1,563 Elo+
Party 2
Loki
Loki
joeybot500
Loki
Level 129
God Stats
10W - 7L
1,483 SR
Queue Stats
224W - 217L
1,539 Elo+
Party 2
Medusa
Medusa
marioa31
Medusa
Level 93
God Stats
12W - 12L
1,284 SR
Queue Stats
249W - 277L
1,366 Elo+
Solo
Vulcan
Vulcan
temp-933802
Vulcan
Level 69
God Stats
6W - 10L
1,501 SR
Queue Stats
15W - 30L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Await_Fantas
Ganesha
11
0 / 3 / 4
7,649
364
4,336
15,665
11,823
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Bone_In_Shrimp
Baron Samedi
12
2 / 9 / 3
8,284
394
6,774
15,329
9,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 8 / 1
6,180
294
1,684
7,487
1,453
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 5 / 5
10,499
500
14,316
16,912
12,865
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
im_wendy
Hun Batz
14
4 / 3 / 3
9,135
435
6,362
11,859
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 14
10,600
505
3,124
9,601
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 8 / 7
8,858
422
6,779
26,181
12,661
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
14 / 4 / 4
12,590
600
15,754
16,068
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
marioa31
Medusa
15
9 / 1 / 5
10,637
507
9,808
9,499
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
18
4 / 1 / 10
11,149
531
13,951
5,126
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
13
Kills
28
28
Deaths
15
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Await_Fantas
Ganesha
0
3
4
0.67
L
Baron Samedi
Bone_In_Shrimp
Baron Samedi
2
9
3
0.39
W
1
1
14
8
W
0
8
7
0.44
L
0
8
1
0.06
L
7
5
5
1.9
L
Hun Batz
im_wendy
Hun Batz
4
3
3
1.83
W
14
4
4
4
W
Medusa
marioa31
Medusa
9
1
5
11.5
W
Vulcan
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
49,416
67,252
Taken
66,475
40,460
Mitigated
33,151
14,780
Healing
12,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Await_Fantas
Ganesha
4,336
452
135
1,608
15,665
11,823
108
3,911
11,582
25,860
0
L
Baron Samedi
Bone_In_Shrimp
Baron Samedi
6,774
311
1,110
3,603
15,329
9,068
424
5,106
9,813
43,461
0
W
3,124
186
68
1,710
9,601
9,065
649
2,485
7,116
30,688
0
W
6,779
1,253
0
5,182
26,181
12,661
234
15,293
10,888
0
40,447
L
1,684
973
0
480
7,487
1,453
0
1,246
6,193
0
11,828
L
14,316
1,874
0
5,279
16,912
12,865
1,159
4,218
12,514
68,208
0
L
Hun Batz
im_wendy
Hun Batz
6,362
1,923
0
2,565
11,859
5,251
0
1,634
10,075
0
56,896
W
15,754
5,591
0
237
16,068
6,017
3,445
4,016
12,052
0
88,149
W
Medusa
marioa31
Medusa
9,808
5,198
0
3,025
9,499
3,320
4,511
4,774
4,725
0
67,279
W
Vulcan
13,951
4,166
0
1,787
5,126
2,088
1,252
2,226
2,900
75,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
53,834
343
Minions Killed
456
0
Camps Cleared
0
1,531,178
Distance Traveled
2,065,989
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,649
364
11
1
0
365,659
1
L
Baron Samedi
8,284
394
86
4
0
283,836
2
W
Geb
10,600
505
38
2
0
408,633
1
W
Mulan
8,858
422
84
4
0
385,710
0
L
Anhur
6,180
294
25
1
0
223,978
0
L
Tiamat
10,499
500
132
6
0
359,777
3
L
Hun Batz
9,135
435
89
4
0
297,928
3
W
Loki
12,590
600
115
5
0
452,694
7
W
Medusa
10,637
507
112
5
0
386,393
1
W
Vulcan
11,149
531
107
5
0
432,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role