Player Matchup

Chang'e
Chang'e
Aprilervil
Chang'e
Level 23
God Stats
6W - 11L
1,406 SR
Queue Stats
88W - 108L
1,449 Elo+
Party 2
Sol
Sol
MrNothington
Sol
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
273W - 338L
1,350 Elo+
Party 2
Awilix
Awilix
THE WARMlND
Awilix
Level 84
God Stats
2W - 5L
1,317 SR
Queue Stats
77W - 127L
1,330 Elo+
Party 2
Sun Wukong
Sun Wukong
lordbills54
Sun Wukong
Level 59
God Stats
2W - 2L
1,505 SR
Queue Stats
49W - 72L
1,333 Elo+
Party 2
Horus
Horus
sijlp12
Horus
Level 76
God Stats
32W - 39L
1,500 SR
Queue Stats
219W - 264L
1,409 Elo+
Party 2
Team Averages
Level 64
1,446 SR
1,374 Elo+

VS

Team Averages
Level 57
1,678 SR
1,509 Elo+
Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Defyings
Anubis
Level 48
God Stats
20W - 13L
1,679 SR
Queue Stats
331W - 359L
1,420 Elo+
Solo
Neith
Neith
Doogilly
Neith
Level 48
God Stats
3W - 0L
1,911 SR
Queue Stats
142W - 154L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
MickyMilk
Hun Batz
Level 28
God Stats
4W - 1L
1,805 SR
Queue Stats
65W - 65L
1,525 Elo+
Party 1
Poseidon
Poseidon
socialertread
Poseidon
Level 98
God Stats
3W - 3L
1,497 SR
Queue Stats
256W - 245L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aprilervil
Chang'e
10
2 / 10 / 2
6,674
445
7,489
11,173
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 3 / 1
7,117
474
6,930
8,759
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
10
2 / 7 / 1
6,526
435
6,827
10,967
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
lordbills54
Sun Wukong
12
2 / 4 / 0
6,751
450
4,879
12,469
9,816
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
sijlp12
Horus
9
1 / 6 / 1
6,132
409
2,480
13,136
10,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 0 / 16
8,473
565
5,250
10,910
6,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Defyings
Anubis
16
3 / 1 / 2
9,371
625
7,954
9,554
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Doogilly
Neith
14
9 / 1 / 3
8,781
585
11,441
6,819
2,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
MickyMilk
Hun Batz
12
4 / 3 / 7
7,602
507
5,989
10,247
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poseidon
socialertread
Poseidon
14
9 / 4 / 8
8,920
595
12,593
8,819
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
9
Kills
30
30
Deaths
9
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
16
13
L
Chang'e
Aprilervil
Chang'e
2
10
2
0.3
W
Anubis
Defyings
Anubis
3
1
2
4
W
Neith
Doogilly
Neith
9
1
3
10.5
W
Hun Batz
MickyMilk
Hun Batz
4
3
7
2.5
L
2
3
1
0.83
L
Awilix
2
7
1
0.36
L
Sun Wukong
lordbills54
Sun Wukong
2
4
0
0.5
L
Horus
sijlp12
Horus
1
6
1
0.25
W
Poseidon
socialertread
Poseidon
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,605
Damage
43,227
56,504
Taken
46,349
29,862
Mitigated
19,413
9,750
Healing
21,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,250
1,748
1,720
3,652
10,910
6,370
30
3,465
7,264
13,786
0
L
Chang'e
Aprilervil
Chang'e
7,489
255
131
1,554
11,173
3,446
0
7,547
3,626
24,986
0
W
Anubis
Defyings
Anubis
7,954
605
0
7,846
9,554
4,455
689
554
8,944
70,385
0
W
Neith
Doogilly
Neith
11,441
4,454
0
3,275
6,819
2,261
1,632
3,510
3,309
0
55,882
W
Hun Batz
MickyMilk
Hun Batz
5,989
2,895
0
3,808
10,247
3,418
310
2,738
7,408
0
34,253
L
6,930
1,238
0
898
8,759
2,690
0
900
7,859
35,549
4,804
L
Awilix
6,827
2,682
0
820
10,967
2,958
688
7,402
3,565
0
26,592
L
Sun Wukong
lordbills54
Sun Wukong
4,879
517
0
1,797
12,469
9,816
47
6,141
6,328
0
36,508
L
Horus
sijlp12
Horus
2,480
1,228
835
3,715
13,136
10,952
165
3,807
9,329
0
16,545
W
Poseidon
socialertread
Poseidon
12,593
1,843
0
1,376
8,819
2,909
312
3,299
5,209
58,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,200
Gold Earned
43,147
270
Minions Killed
404
0
Camps Cleared
0
1,319,871
Distance Traveled
1,385,406
5
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,473
565
17
1
0
304,525
12
L
Chang'e
6,674
445
49
3
0
243,941
0
W
Anubis
9,371
625
141
9
0
241,071
0
W
Neith
8,781
585
86
6
0
276,988
6
W
Hun Batz
7,602
507
65
4
0
283,619
5
L
Sol
7,117
474
68
5
0
257,425
2
L
Awilix
6,526
435
46
3
0
263,200
2
L
Sun Wukong
6,751
450
77
5
0
271,507
1
L
Horus
6,132
409
30
2
0
283,798
0
W
Poseidon
8,920
595
95
6
0
279,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role