Player Matchup

Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Osiris
Osiris
Bronze III
 
Osiris
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
Tebiitan
Sylvanus
Silver III
Level 136
God Stats
3W - 1L
1,730 SR
Queue Stats
31W - 24L
1,381 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
YRNHisoka
Tsukuyomi
Gold III
Level 46
God Stats
17W - 13L
1,621 SR
Queue Stats
154W - 153L
1,418 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,570 SR
1,460 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,521 SR
1,400 MMR
Bakasura
Bakasura
Gold III
Abracadabri
Bakasura
Gold III
Level 98
God Stats
5W - 11L
1,461 SR
Queue Stats
730W - 737L
1,437 MMR
Party 2
Ares
Ares
Silver IV
Chaile
Ares
Silver IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,413 MMR
Solo
Raijin
Raijin
Gold V
KazerRiktos
Raijin
Gold V
Level 143
God Stats
45W - 38L
1,618 SR
Queue Stats
681W - 691L
1,312 MMR
Party 1
Anhur
Anhur
Gold V
Nehxas
Anhur
Gold V
Level 160
God Stats
3W - 6L
1,585 SR
Queue Stats
728W - 728L
1,462 MMR
Party 2
Chronos
Chronos
Gold IV
StonksGoBrr
Chronos
Gold IV
Level 87
God Stats
3W - 8L
1,442 SR
Queue Stats
232W - 234L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
1 / 0 / 0
3,849
770
1,436
897
154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
 
Scylla
5
0 / 2 / 2
3,312
662
1,086
1,919
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
 
Osiris
5
0 / 1 / 0
3,213
643
2,388
2,632
1,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Tebiitan
Sylvanus
5
0 / 0 / 2
3,300
660
343
1,388
532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
YRNHisoka
Tsukuyomi
6
2 / 2 / 0
3,626
725
1,573
2,560
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GilgameshMorgan Le FaySetTiamatSol

VS

Bans
AthenaArtemisChironIzanamiHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abracadabri
Bakasura
6
2 / 0 / 1
3,651
730
1,046
3,170
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Chaile
Ares
1
0 / 1 / 0
2,481
496
144
787
216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
6
1 / 2 / 1
3,520
704
946
3,428
883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Nehxas
Anhur
6
0 / 0 / 0
3,350
670
624
2,243
343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
StonksGoBrr
Chronos
6
1 / 0 / 0
3,617
723
1,606
1,956
606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
4
5
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
0
1
W
Scylla
 
Scylla
0
2
2
0.5
W
Osiris
 
Osiris
0
1
0
0
L
Bakasura
Abracadabri
Bakasura
2
0
1
2.5
L
Ares
Chaile
Ares
0
1
0
0
L
Raijin
1
2
1
0.75
L
Anhur
Nehxas
Anhur
0
0
0
0
L
Chronos
StonksGoBrr
Chronos
1
0
0
1
W
Sylvanus
Tebiitan
Sylvanus
0
0
2
1
W
Tsukuyomi
YRNHisoka
Tsukuyomi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,826
Damage
4,366
9,396
Taken
11,584
3,072
Mitigated
3,151
3,179
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
1,436
509
0
305
897
154
0
38
859
0
14,157
W
Scylla
 
Scylla
1,086
168
0
10
1,919
498
0
912
1,007
11,234
0
W
Osiris
 
Osiris
2,388
649
0
1,256
2,632
1,030
0
1,139
1,449
0
9,534
L
Bakasura
Abracadabri
Bakasura
1,046
705
0
1,291
3,170
1,103
0
168
3,002
0
10,302
L
Ares
Chaile
Ares
144
0
0
82
787
216
0
28
759
1,403
0
L
Raijin
946
80
0
1,281
3,428
883
0
945
2,373
13,683
0
L
Anhur
Nehxas
Anhur
624
549
0
750
2,243
343
0
178
2,065
0
11,563
L
Chronos
StonksGoBrr
Chronos
1,606
552
0
841
1,956
606
0
0
1,956
9,920
2,168
W
Sylvanus
Tebiitan
Sylvanus
343
169
609
418
1,388
532
0
106
1,282
6,484
0
W
Tsukuyomi
YRNHisoka
Tsukuyomi
1,573
576
0
581
2,560
858
0
308
2,252
0
12,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,300
Gold Earned
16,619
121
Minions Killed
117
0
Camps Cleared
0
500,482
Distance Traveled
385,970
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,849
770
36
7
0
96,289
1
W
Scylla
3,312
662
21
4
0
95,752
1
W
Osiris
3,213
643
22
4
0
106,966
0
L
Bakasura
3,651
730
33
7
0
105,762
0
L
Ares
2,481
496
0
0
0
18,881
1
L
Raijin
3,520
704
27
5
0
88,472
0
L
Anhur
3,350
670
27
5
0
86,812
1
L
Chronos
3,617
723
30
6
0
86,043
1
W
Sylvanus
3,300
660
13
3
0
101,978
3
W
Tsukuyomi
3,626
725
29
6
0
99,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role