Player Matchup

Mercury
Mercury
 
Mercury
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chronos
Chronos
AirRoar404
Chronos
Level 141
God Stats
4W - 4L
1,546 SR
Queue Stats
313W - 280L
1,614 Elo+
Party 1
The Morrigan
The Morrigan
Brissian
The Morrigan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 125L
1,436 Elo+
Party 4
Ymir
Ymir
Ghostboi22125
Ymir
Level 18
God Stats
1W - 3L
1,597 SR
Queue Stats
4W - 4L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
diabeastes
Cthulhu
Level 26
God Stats
1W - 1L
1,726 SR
Queue Stats
91W - 91L
1,383 Elo+
Party 4
Team Averages
Level 52
1,574 SR
1,505 Elo+

VS

Team Averages
Level 43
1,557 SR
1,526 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DarkInfernoLMKA
Anubis
Level 68
God Stats
19W - 14L
1,548 SR
Queue Stats
318W - 332L
1,527 Elo+
Party 3
Thanatos
Thanatos
JoeHateClub
Thanatos
Level 40
God Stats
29W - 38L
1,449 SR
Queue Stats
235W - 238L
1,418 Elo+
Solo
Geb
Geb
MartinViscarra69
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 91L
1,674 Elo+
Party 2
Sun Wukong
Sun Wukong
amjusboolin
Sun Wukong
Level 24
God Stats
4W - 2L
1,787 SR
Queue Stats
18W - 24L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 5 / 5
7,432
495
5,390
10,438
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
AirRoar404
Chronos
15
9 / 1 / 2
9,613
641
12,127
10,791
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Morrigan
Brissian
The Morrigan
7
0 / 9 / 0
5,457
364
881
7,434
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 8 / 6
6,167
411
3,893
10,369
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
diabeastes
Cthulhu
10
1 / 6 / 0
6,698
447
5,831
12,136
10,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
13 / 2 / 2
9,698
647
10,449
7,351
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 5 / 7
7,729
515
7,394
8,469
4,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
JoeHateClub
Thanatos
14
8 / 4 / 3
9,236
616
6,494
11,952
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 17
8,243
550
5,610
10,768
10,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
amjusboolin
Sun Wukong
12
3 / 2 / 5
8,222
548
7,916
12,327
10,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
13
Kills
28
29
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
5
1.1
W
Danzaburou
 
Danzaburou
13
2
2
7
L
Chronos
AirRoar404
Chronos
9
1
2
10
L
The Morrigan
Brissian
The Morrigan
0
9
0
0
W
3
5
7
1.3
L
0
8
6
0.38
W
Thanatos
JoeHateClub
Thanatos
8
4
3
2.38
W
1
0
17
9.5
W
Sun Wukong
amjusboolin
Sun Wukong
3
2
5
2.75
L
Cthulhu
diabeastes
Cthulhu
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,122
Damage
37,863
51,168
Taken
50,867
25,341
Mitigated
33,029
8,262
Healing
22,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,390
2,453
0
374
10,438
2,923
1,555
1,207
9,101
0
34,133
W
Danzaburou
 
Danzaburou
10,449
5,361
0
1,927
7,351
3,174
3,351
3,795
3,556
0
54,979
L
Chronos
AirRoar404
Chronos
12,127
5,314
0
5,198
10,791
3,253
0
3,998
6,703
58,084
0
L
The Morrigan
Brissian
The Morrigan
881
235
0
45
7,434
1,824
701
1,991
5,443
11,967
1,291
W
7,394
224
0
2,904
8,469
4,167
44
4,071
4,398
45,599
0
L
3,893
1,180
0
314
10,369
6,989
0
5,125
5,111
6,018
0
W
Thanatos
JoeHateClub
Thanatos
6,494
1,139
0
11,170
11,952
4,186
0
4,276
7,676
0
42,857
W
5,610
871
0
2,487
10,768
10,801
157
4,784
5,984
22,619
0
W
Sun Wukong
amjusboolin
Sun Wukong
7,916
1,956
0
3,906
12,327
10,701
542
5,755
6,572
0
38,177
L
Cthulhu
diabeastes
Cthulhu
5,831
911
137
2,194
12,136
10,352
340
683
10,863
27,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,367
Gold Earned
43,128
238
Minions Killed
347
0
Camps Cleared
0
1,288,816
Distance Traveled
1,444,823
3
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,432
495
58
4
0
287,051
1
W
Danzaburou
9,698
647
107
7
0
272,998
4
L
Chronos
9,613
641
104
7
0
271,776
0
L
The Morrigan
5,457
364
23
2
0
220,478
0
W
Anubis
7,729
515
68
5
0
262,324
7
L
Ymir
6,167
411
3
0
0
244,462
0
W
Thanatos
9,236
616
73
5
0
315,269
3
W
Geb
8,243
550
29
2
0
320,133
3
W
Sun Wukong
8,222
548
70
5
0
274,099
7
L
Cthulhu
6,698
447
50
3
0
265,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role