Player Matchup

Scylla
Scylla
FuzzyHOBOS
Scylla
Level 29
God Stats
13W - 13L
1,542 SR
Queue Stats
151W - 144L
1,449 Elo+
Solo
Izanami
Izanami
ILainI
Izanami
Level 24
God Stats
34W - 37L
1,400 SR
Queue Stats
114W - 101L
1,478 Elo+
Solo
Fafnir
Fafnir
Mondri Duck
Fafnir
Level 128
God Stats
10W - 6L
1,603 SR
Queue Stats
188W - 150L
1,616 Elo+
Party 1
Bellona
Bellona
UwUMeSenpai3465
Bellona
Level 10
God Stats
1W - 1L
1,337 SR
Queue Stats
22W - 7L
1,672 Elo+
Party 1
Arachne
Arachne
gokuxp20000xp
Arachne
Level 26
God Stats
7W - 4L
1,516 SR
Queue Stats
37W - 39L
1,261 Elo+
Solo
Team Averages
Level 43
1,479 SR
1,495 Elo+

VS

Team Averages
Level 28
1,532 SR
1,424 Elo+
Ymir
Ymir
MattGS22
Ymir
Level 29
God Stats
0W - 3L
1,471 SR
Queue Stats
13W - 19L
1,374 Elo+
Solo
Zeus
Zeus
NOCTURNALEKKO
Zeus
Level 26
God Stats
4W - 2L
1,631 SR
Queue Stats
8W - 10L
1,455 Elo+
Solo
Medusa
Medusa
SHOCK4NATOR
Medusa
Level 29
God Stats
0W - 1L
1,294 SR
Queue Stats
129W - 136L
1,501 Elo+
Solo
Tiamat
Tiamat
StarlitHen7475
Tiamat
Level 28
God Stats
12W - 17L
1,378 SR
Queue Stats
41W - 47L
1,315 Elo+
Solo
Loki
Loki
Vareese
Loki
Level 26
God Stats
4W - 2L
1,886 SR
Queue Stats
33W - 22L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FuzzyHOBOS
Scylla
12
3 / 1 / 0
7,525
579
2,350
4,727
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
ILainI
Izanami
13
3 / 1 / 4
7,727
594
5,246
9,621
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
12
1 / 2 / 6
6,801
523
2,418
8,872
10,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
13 / 1 / 1
8,822
679
14,641
10,408
6,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
11
0 / 4 / 4
6,714
516
808
7,810
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 3
6,099
469
1,726
9,319
8,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 6 / 2
7,635
587
7,882
9,659
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
2 / 3 / 2
6,341
488
2,689
5,992
1,430
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 2 / 1
6,196
477
888
4,178
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Vareese
Loki
10
3 / 6 / 3
6,379
491
6,804
8,323
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
20
Kills
9
9
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
FuzzyHOBOS
Scylla
3
1
0
3
W
Izanami
ILainI
Izanami
3
1
4
5
L
Ymir
0
3
3
0.5
W
Fafnir
1
2
6
2
L
4
6
2
0.83
L
Medusa
2
3
2
1
L
0
2
1
0.25
W
13
1
1
13.5
L
Loki
Vareese
Loki
3
6
3
0.75
W
Arachne
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,463
Damage
19,989
41,438
Taken
37,471
24,010
Mitigated
15,791
13,682
Healing
9,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
FuzzyHOBOS
Scylla
2,350
81
0
1,060
4,727
1,153
214
711
4,016
30,533
0
W
Izanami
ILainI
Izanami
5,246
3,511
0
4,843
9,621
3,123
288
4,004
5,617
0
51,024
L
Ymir
1,726
206
0
2,362
9,319
8,040
108
1,501
7,818
21,686
0
W
Fafnir
2,418
283
32
1,331
8,872
10,135
749
1,582
7,290
21,771
0
L
7,882
852
0
1,536
9,659
2,705
0
1,683
7,830
34,000
0
L
Medusa
2,689
1,636
260
2,136
5,992
1,430
69
263
5,729
0
25,851
L
888
71
42
727
4,178
1,728
1,161
391
3,747
23,042
0
W
14,641
8,259
0
4,428
10,408
6,449
2,755
3,128
7,280
0
64,480
L
Loki
Vareese
Loki
6,804
2,409
0
2,108
8,323
1,888
0
708
7,579
0
27,021
W
Arachne
808
407
0
1,988
7,810
3,150
0
1,125
6,685
0
36,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,589
Gold Earned
32,650
377
Minions Killed
245
0
Camps Cleared
0
1,198,403
Distance Traveled
1,123,887
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,525
579
63
5
0
253,535
4
W
Izanami
7,727
594
106
8
0
240,689
6
L
Ymir
6,099
469
31
2
0
222,855
1
W
Fafnir
6,801
523
32
2
0
226,395
0
L
Zeus
7,635
587
75
6
0
201,973
3
L
Medusa
6,341
488
53
4
0
218,164
4
L
Tiamat
6,196
477
47
4
0
245,831
0
W
Bellona
8,822
679
109
8
0
253,005
0
L
Loki
6,379
491
39
3
0
235,064
2
W
Arachne
6,714
516
67
5
0
224,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role