Player Matchup

Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
DaKoldest_27
Hun Batz
Level 121
God Stats
25W - 25L
1,547 SR
Queue Stats
657W - 685L
1,568 Elo+
Party 2
Pele
Pele
iTz-ChessMan
Pele
Level 110
God Stats
2W - 2L
1,825 SR
Queue Stats
318W - 316L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
iTzPrO-REAPER
Danzaburou
Level 48
God Stats
37W - 38L
1,439 SR
Queue Stats
282W - 296L
1,480 Elo+
Party 3
Odin
Odin
kind_nuggetSsss
Odin
Level 35
God Stats
0W - 1L
1,484 SR
Queue Stats
6W - 4L
1,597 Elo+
Party 2
Team Averages
Level 92
1,559 SR
1,524 Elo+

VS

Team Averages
Level 83
1,518 SR
1,530 Elo+
Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
MeleNotMelee
Cerberus
Level 61
God Stats
8W - 8L
1,628 SR
Queue Stats
205W - 207L
1,545 Elo+
Party 1
Thanatos
Thanatos
Scraws
Thanatos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
SunkenLyric10
The Morrigan
Level 138
God Stats
10W - 7L
1,563 SR
Queue Stats
376W - 401L
1,577 Elo+
Party 1
Sol
Sol
VelvetMonkey448
Sol
Level 127
God Stats
2W - 2L
1,401 SR
Queue Stats
230W - 264L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 7 / 2
5,622
469
3,077
9,018
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
DaKoldest_27
Hun Batz
10
0 / 5 / 2
5,868
489
2,247
9,525
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 2
5,320
443
1,716
7,210
2,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
iTzPrO-REAPER
Danzaburou
10
1 / 3 / 1
5,701
475
843
5,043
1,280
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 0
5,840
487
1,351
9,283
4,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 7
6,233
519
1,233
5,828
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
MeleNotMelee
Cerberus
13
4 / 0 / 2
7,899
658
2,675
4,131
3,398
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Scraws
Thanatos
14
15 / 1 / 4
8,445
704
17,234
9,791
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
SunkenLyric10
The Morrigan
12
2 / 1 / 6
7,156
596
5,247
4,612
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 2
6,614
551
3,156
4,424
1,195
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
2
Kills
23
23
Deaths
2
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
2
0.14
W
Horus
 
Horus
0
0
7
3.5
L
Hun Batz
DaKoldest_27
Hun Batz
0
5
2
0.2
W
Cerberus
MeleNotMelee
Cerberus
4
0
2
5
W
Thanatos
Scraws
Thanatos
15
1
4
17
W
The Morrigan
SunkenLyric10
The Morrigan
2
1
6
5
W
2
0
2
3
L
0
2
2
0.5
L
Danzaburou
iTzPrO-REAPER
Danzaburou
1
3
1
0.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,234
Damage
29,545
40,079
Taken
28,786
11,261
Mitigated
14,615
10,392
Healing
19,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,077
85
975
2,795
9,018
1,465
0
530
8,488
30,915
0
W
Horus
 
Horus
1,233
610
494
1,443
5,828
3,597
144
352
5,389
0
12,452
L
Hun Batz
DaKoldest_27
Hun Batz
2,247
542
0
2,846
9,525
2,244
0
1,098
8,427
0
36,015
W
Cerberus
MeleNotMelee
Cerberus
2,675
490
0
2,290
4,131
3,398
0
0
3,865
44,643
0
W
Thanatos
Scraws
Thanatos
17,234
3,449
0
11,155
9,791
4,403
0
1,492
8,215
0
51,064
W
The Morrigan
SunkenLyric10
The Morrigan
5,247
1,140
0
1,101
4,612
2,022
734
799
3,813
40,082
5,852
W
3,156
1,266
0
2,669
4,424
1,195
852
588
3,836
44,115
0
L
1,716
455
0
2,457
7,210
2,040
0
1,624
5,586
0
18,755
L
Danzaburou
iTzPrO-REAPER
Danzaburou
843
495
0
834
5,043
1,280
0
2,985
2,058
0
23,740
L
1,351
216
0
485
9,283
4,232
0
2,568
6,715
0
13,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,351
Gold Earned
36,347
253
Minions Killed
413
0
Camps Cleared
0
1,178,560
Distance Traveled
1,192,636
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,622
469
65
5
0
221,782
3
W
Horus
6,233
519
28
2
0
240,710
2
L
Hun Batz
5,868
489
74
6
0
244,905
3
W
Cerberus
7,899
658
135
11
0
235,737
2
W
Thanatos
8,445
704
66
6
0
276,688
2
W
The Morrigan
7,156
596
96
8
0
225,805
0
W
Sol
6,614
551
88
7
0
213,696
3
L
Pele
5,320
443
33
3
0
260,473
5
L
Danzaburou
5,701
475
51
4
0
229,685
0
L
Odin
5,840
487
30
3
0
221,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role