Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BaySizo
Chang'e
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,395 Elo+
Solo
Ne Zha
Ne Zha
Dragonsshadow001
Ne Zha
Level 29
God Stats
13W - 10L
1,549 SR
Queue Stats
105W - 135L
1,384 Elo+
Solo
He Bo
He Bo
SoLoSquat
He Bo
Level 13
God Stats
3W - 1L
1,777 SR
Queue Stats
20W - 22L
1,517 Elo+
Solo
Achilles
Achilles
rolrue3093
Achilles
Level 26
God Stats
10W - 4L
1,481 SR
Queue Stats
67W - 66L
1,358 Elo+
Solo
Team Averages
Level 20
1,561 SR
1,431 Elo+

VS

Team Averages
Level 14
1,502 SR
1,324 Elo+
Chronos
Chronos
KillerReborn77
Chronos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 61L
1,454 Elo+
Solo
Fenrir
Fenrir
OTF_PUMA_RED
Fenrir
Level 5
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 2L
1,244 Elo+
Solo
Nemesis
Nemesis
OleJuanPablo
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,236 Elo+
Solo
Ares
Ares
epicgamer34hj
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,286 Elo+
Solo
Anhur
Anhur
vdriphood45
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 90L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
6 / 0 / 8
9,214
576
9,142
12,926
12,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
BaySizo
Chang'e
13
2 / 2 / 3
8,523
533
6,192
7,747
2,164
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
8 / 0 / 2
9,452
591
6,944
10,768
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
SoLoSquat
He Bo
13
11 / 3 / 3
8,973
561
8,625
9,821
3,643
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
rolrue3093
Achilles
15
7 / 1 / 4
9,636
602
8,131
9,788
6,997
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,340
459
8,014
8,234
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
8
2 / 9 / 2
6,268
392
4,081
10,498
4,144
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
OleJuanPablo
Nemesis
10
1 / 11 / 3
6,900
431
4,722
12,218
4,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 8 / 0
6,009
376
3,979
14,164
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 4 / 1
7,195
450
6,029
11,413
3,821
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
34
Kills
6
6
Deaths
35
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
6
0
8
10
W
Chang'e
BaySizo
Chang'e
2
2
3
1.75
W
8
0
2
9
L
1
3
0
0.33
L
Fenrir
2
9
2
0.33
L
Nemesis
OleJuanPablo
Nemesis
1
11
3
0.23
W
He Bo
SoLoSquat
He Bo
11
3
3
4.17
L
1
8
0
0.13
W
Achilles
rolrue3093
Achilles
7
1
4
9
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,034
Damage
26,825
51,050
Taken
56,527
29,999
Mitigated
26,221
22,109
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,142
2,606
1,864
7,088
12,926
12,372
555
3,668
9,258
38,205
12,910
W
Chang'e
BaySizo
Chang'e
6,192
711
519
2,965
7,747
2,164
1,798
728
7,019
39,728
0
W
6,944
2,671
0
4,605
10,768
4,823
0
2,892
7,876
0
64,064
L
8,014
1,872
0
1,823
8,234
3,269
1,708
3,343
4,891
43,134
3,836
L
Fenrir
4,081
1,081
250
562
10,498
4,144
775
3,789
6,709
0
10,542
L
Nemesis
OleJuanPablo
Nemesis
4,722
2,309
0
1,203
12,218
4,843
97
4,352
7,866
0
25,875
W
He Bo
SoLoSquat
He Bo
8,625
618
0
2,941
9,821
3,643
1,318
2,677
7,144
38,353
0
L
3,979
370
0
1,860
14,164
10,144
0
6,349
7,815
17,114
0
W
Achilles
rolrue3093
Achilles
8,131
3,184
0
2,127
9,788
6,997
3,620
1,485
8,303
0
48,315
L
6,029
3,321
0
2,714
11,413
3,821
0
5,232
6,181
0
41,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,798
Gold Earned
33,712
420
Minions Killed
230
0
Camps Cleared
0
1,394,214
Distance Traveled
1,388,088
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,214
576
89
6
0
244,077
7
W
Chang'e
8,523
533
66
4
0
262,090
3
W
Ne Zha
9,452
591
112
7
0
335,086
0
L
Chronos
7,340
459
99
6
0
300,928
5
L
Fenrir
6,268
392
8
1
0
271,331
1
L
Nemesis
6,900
431
40
3
0
276,156
0
W
He Bo
8,973
561
64
4
0
260,029
2
L
Ares
6,009
376
21
1
0
266,526
0
W
Achilles
9,636
602
89
6
0
292,932
2
L
Anhur
7,195
450
62
4
0
273,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role