Player Matchup

Hera
Hera
FlerDark
Hera
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,229 Elo+
Solo
Nemesis
Nemesis
InsaneDemolisher
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
967 Elo+
Solo
Agni
Agni
OSJ_Smooth
Agni
Level 24
God Stats
3W - 8L
1,280 SR
Queue Stats
87W - 103L
1,321 Elo+
Solo
Cerberus
Cerberus
Struvey77
Cerberus
Level 16
God Stats
14W - 16L
1,381 SR
Queue Stats
27W - 31L
1,318 Elo+
Solo
Nike
Nike
uwu_o_o_17
Nike
Level 4
God Stats
2W - 2L
1,308 SR
Queue Stats
7W - 8L
1,215 Elo+
Solo
Team Averages
Level 11
1,394 SR
1,210 Elo+

VS

Team Averages
Level 24
1,584 SR
1,390 Elo+
Da Ji
Da Ji
Feyked2641
Da Ji
Level 29
God Stats
8W - 6L
1,654 SR
Queue Stats
70W - 71L
1,445 Elo+
Solo
Charybdis
Charybdis
Ofreskju
Charybdis
Level 7
God Stats
6W - 6L
1,431 SR
Queue Stats
10W - 17L
1,399 Elo+
Solo
Kukulkan
Kukulkan
ROLLINHEAVY300
Kukulkan
Level 17
God Stats
8W - 1L
1,761 SR
Queue Stats
40W - 33L
1,321 Elo+
Party 1
Cabrakan
Cabrakan
big-Daddy-6_6-
Cabrakan
Level 27
God Stats
34W - 27L
1,539 SR
Queue Stats
62W - 48L
1,417 Elo+
Solo
Ares
Ares
laxguy49
Ares
Level 40
God Stats
5W - 0L
1,535 SR
Queue Stats
116W - 136L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
5
0 / 9 / 1
3,929
393
770
5,568
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 4 / 0
4,146
415
1,478
3,090
921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 2 / 0
5,403
540
1,470
4,411
1,086
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Struvey77
Cerberus
7
1 / 1 / 0
4,404
440
3,736
7,849
4,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 3
5,037
504
2,459
6,801
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
4 / 1 / 4
6,168
617
3,513
6,120
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Ofreskju
Charybdis
10
2 / 0 / 1
5,532
553
4,279
4,605
1,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
9
3 / 0 / 2
5,534
553
4,003
2,592
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
10
6 / 1 / 0
6,068
607
3,244
4,436
2,468
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ares
9
2 / 1 / 3
5,661
566
2,931
4,971
2,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
17
17
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
1
4
6
L
Hera
0
9
1
0.06
L
1
4
0
0.25
L
1
2
0
0.5
W
Charybdis
Ofreskju
Charybdis
2
0
1
2.5
W
Kukulkan
3
0
2
4
L
Cerberus
Struvey77
Cerberus
1
1
0
1
W
Cabrakan
6
1
0
6
W
Ares
2
1
3
3.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,913
Damage
17,970
27,719
Taken
22,724
10,884
Mitigated
9,842
3,906
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
3,513
557
0
250
6,120
2,017
162
1,196
4,878
0
29,182
L
Hera
770
89
0
0
5,568
1,409
0
2,450
3,048
10,544
0
L
1,478
996
0
191
3,090
921
0
1,116
1,974
0
5,788
L
1,470
318
68
1,170
4,411
1,086
0
163
4,210
24,972
0
W
Charybdis
Ofreskju
Charybdis
4,279
2,419
0
1,990
4,605
1,187
677
1,367
2,997
0
34,298
W
Kukulkan
4,003
562
0
120
2,592
1,267
0
1,491
1,013
25,226
0
L
Cerberus
Struvey77
Cerberus
3,736
251
0
932
7,849
4,417
0
3,370
4,349
12,201
0
W
Cabrakan
3,244
413
0
1,974
4,436
2,468
26
105
4,293
30,249
0
W
Ares
2,931
170
334
1,317
4,971
2,903
468
1,686
2,985
9,697
0
L
2,459
112
0
1,545
6,801
3,051
0
2,735
3,960
3,741
19,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,919
Gold Earned
28,963
161
Minions Killed
251
0
Camps Cleared
0
854,039
Distance Traveled
894,905
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,168
617
58
6
0
204,900
0
L
Hera
3,929
393
12
1
0
174,492
0
L
Nemesis
4,146
415
13
1
0
110,178
1
L
Agni
5,403
540
59
6
0
172,036
0
W
Charybdis
5,532
553
60
6
0
163,119
1
W
Kukulkan
5,534
553
47
5
0
187,396
0
L
Cerberus
4,404
440
28
3
0
182,412
0
W
Cabrakan
6,068
607
73
7
0
168,990
1
W
Ares
5,661
566
13
1
0
170,500
0
L
Nike
5,037
504
49
5
0
214,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role