Player Matchup

Pele
Pele
 
Pele
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CthulhuBoss7577
Chronos
Level 23
God Stats
13W - 6L
1,636 SR
Queue Stats
86W - 76L
1,484 Elo+
Solo
Hachiman
Hachiman
Hot3lCalifornia
Hachiman
Level 28
God Stats
1W - 0L
1,759 SR
Queue Stats
5W - 8L
1,330 Elo+
Solo
Bellona
Bellona
Komodo0rca
Bellona
Level 22
God Stats
6W - 3L
1,461 SR
Queue Stats
62W - 47L
1,472 Elo+
Solo
Aphrodite
Aphrodite
devemon77
Aphrodite
Level 27
God Stats
13W - 9L
1,478 SR
Queue Stats
43W - 40L
1,509 Elo+
Solo
Team Averages
Level 24
1,567 SR
1,459 Elo+

VS

Team Averages
Level 24
1,601 SR
1,474 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EDKdog29
Cthulhu
Level 18
God Stats
12W - 11L
1,515 SR
Queue Stats
15W - 18L
1,480 Elo+
Solo
Bellona
Bellona
Jpoff88
Bellona
Level 19
God Stats
60W - 50L
1,624 SR
Queue Stats
123W - 145L
1,456 Elo+
Party 1
Merlin
Merlin
SPOFFIN188
Merlin
Level 25
God Stats
29W - 25L
1,798 SR
Queue Stats
145W - 166L
1,478 Elo+
Party 1
Da Ji
Da Ji
jaescobar95
Da Ji
Level 30
God Stats
14W - 10L
1,569 SR
Queue Stats
39W - 33L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
3 / 3 / 2
8,263
516
4,306
10,040
3,368
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 0 / 5
9,343
584
5,485
5,432
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
12
1 / 1 / 2
6,998
437
6,689
8,398
2,981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Komodo0rca
Bellona
16
8 / 0 / 1
9,571
598
9,439
11,808
11,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
devemon77
Aphrodite
12
0 / 0 / 3
7,498
469
5,568
9,668
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 3 / 0
6,455
403
3,467
10,464
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
EDKdog29
Cthulhu
12
1 / 2 / 0
7,047
440
8,231
11,836
4,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Jpoff88
Bellona
10
0 / 0 / 0
6,054
378
2,901
4,493
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
SPOFFIN188
Merlin
13
1 / 4 / 1
7,492
468
3,300
5,789
2,039
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
0 / 5 / 0
6,189
387
1,924
11,812
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
3
4
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
3
2
1.33
L
Erlang Shen
 
Erlang Shen
1
3
0
0.33
W
2
0
5
4.5
L
Cthulhu
EDKdog29
Cthulhu
1
2
0
0.5
W
Hachiman
1
1
2
2
L
Bellona
Jpoff88
Bellona
0
0
0
0
W
Bellona
Komodo0rca
Bellona
8
0
1
8.5
L
Merlin
SPOFFIN188
Merlin
1
4
1
0.38
W
Aphrodite
devemon77
Aphrodite
0
0
3
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,487
Damage
19,823
45,346
Taken
44,394
26,392
Mitigated
21,993
24,036
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,306
740
0
1,965
10,040
3,368
1,486
1,187
8,725
0
50,749
L
Erlang Shen
 
Erlang Shen
3,467
765
0
1,584
10,464
8,151
240
3,207
7,257
0
20,704
W
5,485
1,841
187
2,748
5,432
2,193
2,331
1,645
3,698
52,438
0
L
Cthulhu
EDKdog29
Cthulhu
8,231
167
0
5,145
11,836
4,784
0
3,320
8,516
46,524
0
W
Hachiman
6,689
4,849
0
1,760
8,398
2,981
822
5,104
3,294
0
33,615
L
Bellona
Jpoff88
Bellona
2,901
379
0
446
4,493
3,145
270
1,767
2,726
5,213
14,112
W
Bellona
Komodo0rca
Bellona
9,439
2,517
0
6,147
11,808
11,999
741
234
11,124
6,551
54,727
L
Merlin
SPOFFIN188
Merlin
3,300
61
52
637
5,789
2,039
0
2,858
2,931
39,655
0
W
Aphrodite
devemon77
Aphrodite
5,568
540
3,174
8,055
9,668
5,851
128
4,110
5,558
35,605
0
L
1,924
503
0
1,973
11,812
3,874
0
849
10,963
0
33,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,673
Gold Earned
33,237
452
Minions Killed
325
0
Camps Cleared
0
1,598,332
Distance Traveled
1,434,895
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,263
516
88
6
0
355,911
4
L
Erlang Shen
6,455
403
46
3
0
263,909
0
W
Chronos
9,343
584
105
7
0
289,551
5
L
Cthulhu
7,047
440
67
4
0
264,228
6
W
Hachiman
6,998
437
59
4
0
309,164
3
L
Bellona
6,054
378
43
3
0
333,976
0
W
Bellona
9,571
598
136
9
0
344,434
4
L
Merlin
7,492
468
101
6
0
269,296
0
W
Aphrodite
7,498
469
64
4
0
299,272
1
L
Da Ji
6,189
387
68
4
0
303,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role