Player Matchup

Zeus
Zeus
DebonairDevil12
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,180 Elo+
Solo
Janus
Janus
GoliathDS
Janus
Level 66
God Stats
2W - 12L
1,257 SR
Queue Stats
96W - 143L
1,296 Elo+
Party 2
Bellona
Bellona
flyingboxxx360
Bellona
Level 61
God Stats
4W - 14L
1,500 SR
Queue Stats
142W - 210L
1,280 Elo+
Party 2
Team Averages
Level 51
1,419 SR
1,252 Elo+

VS

Team Averages
Level 37
1,511 SR
1,337 Elo+
Hera
Hera
Slumped8020
Hera
Level 35
God Stats
5W - 3L
1,530 SR
Queue Stats
261W - 338L
1,371 Elo+
Party 1
Medusa
Medusa
TOPJAMMER-_-
Medusa
Level 63
God Stats
4W - 10L
1,423 SR
Queue Stats
136W - 159L
1,392 Elo+
Solo
Chaac
Chaac
TheGamerHOMI
Chaac
Level 14
God Stats
11W - 11L
1,580 SR
Queue Stats
37W - 54L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
8,020
573
7,343
7,925
2,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
GoliathDS
Janus
11
5 / 5 / 2
9,055
647
10,760
11,166
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 7 / 3
8,282
592
7,160
13,784
8,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 9
10,027
716
12,097
10,437
3,888
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
4 / 3 / 7
9,585
685
8,085
11,771
4,049
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 1 / 8
10,307
736
8,494
10,743
8,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
16
16
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Janus
GoliathDS
Janus
5
5
2
1.2
W
5
3
9
3.17
W
Medusa
4
3
7
2.5
W
7
1
8
11
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,263
Damage
28,676
32,875
Taken
32,951
13,192
Mitigated
16,434
1,215
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,343
456
0
230
7,925
2,114
155
1,606
6,319
22,343
0
L
Janus
GoliathDS
Janus
10,760
464
132
805
11,166
2,891
0
5,154
6,012
29,616
0
W
12,097
2,870
618
2,174
10,437
3,888
379
5,802
4,635
37,178
0
W
Medusa
8,085
2,352
331
874
11,771
4,049
230
6,845
4,926
0
34,653
W
8,494
967
0
3,745
10,743
8,497
334
6,856
3,887
0
19,899
L
7,160
1,759
0
48
13,784
8,187
0
5,690
8,094
0
15,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,357
Gold Earned
29,919
98
Minions Killed
124
4
Camps Cleared
7
730,293
Distance Traveled
830,131
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,020
573
34
2
0
232,293
0
L
Janus
9,055
647
48
3
2
261,824
2
W
Hera
10,027
716
52
4
4
266,204
1
W
Medusa
9,585
685
52
4
2
267,608
0
W
Chaac
10,307
736
20
1
1
296,319
2
L
Bellona
8,282
592
16
1
2
236,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role