Player Matchup

Nemesis
Nemesis
Arjoncito50
Nemesis
Level 21
God Stats
3W - 7L
1,368 SR
Queue Stats
79W - 113L
1,380 Elo+
Party 1
Ymir
Ymir
BalanceWizard
Ymir
Level 25
God Stats
1W - 1L
1,887 SR
Queue Stats
53W - 34L
1,644 Elo+
Solo
Izanami
Izanami
Darklikos
Izanami
Level 25
God Stats
4W - 5L
1,292 SR
Queue Stats
60W - 80L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
NekuNuy
Heimdallr
Level 27
God Stats
16W - 15L
1,589 SR
Queue Stats
135W - 129L
1,524 Elo+
Solo
Vulcan
Vulcan
Yinshu
Vulcan
Level 10
God Stats
9W - 12L
1,287 SR
Queue Stats
411W - 381L
1,506 Elo+
Solo
Team Averages
Level 22
1,485 SR
1,486 Elo+

VS

Team Averages
Level 20
1,624 SR
1,504 Elo+
Chernobog
Chernobog
DaSolution
Chernobog
Level 29
God Stats
12W - 5L
1,500 SR
Queue Stats
41W - 39L
1,548 Elo+
Solo
Ra
Ra
Ghazghhkulll
Ra
Level 4
God Stats
10W - 9L
1,798 SR
Queue Stats
34W - 32L
1,743 Elo+
Party 2
Thanatos
Thanatos
JudgementStance
Thanatos
Level 42
God Stats
20W - 9L
1,677 SR
Queue Stats
213W - 204L
1,523 Elo+
Party 2
Ares
Ares
NickTroll403
Ares
Level 20
God Stats
4W - 1L
1,643 SR
Queue Stats
92W - 100L
1,455 Elo+
Solo
Mulan
Mulan
RubyRirin
Mulan
Level 3
God Stats
7W - 1L
1,500 SR
Queue Stats
12W - 4L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arjoncito50
Nemesis
11
1 / 7 / 4
8,113
451
3,885
13,442
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 6 / 1
7,833
435
3,802
18,045
9,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Darklikos
Izanami
12
1 / 7 / 2
7,973
443
7,787
14,792
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
NekuNuy
Heimdallr
16
4 / 6 / 1
9,965
554
9,923
11,287
5,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vulcan
Yinshu
Vulcan
15
4 / 3 / 3
9,997
555
13,006
7,956
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DaSolution
Chernobog
14
8 / 3 / 10
9,090
505
13,149
10,776
3,511
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 1 / 5
8,559
476
3,999
4,808
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
16
9 / 2 / 6
9,836
546
10,747
14,217
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 1 / 13
9,299
517
7,881
15,089
12,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mulan
RubyRirin
Mulan
17
4 / 4 / 5
9,944
552
9,841
15,305
19,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
29
29
Deaths
11
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arjoncito50
Nemesis
1
7
4
0.43
L
1
6
1
0.25
W
Chernobog
DaSolution
Chernobog
8
3
10
4.33
L
Izanami
Darklikos
Izanami
1
7
2
0.29
W
3
1
5
5.5
W
Thanatos
9
2
6
6
L
Heimdallr
NekuNuy
Heimdallr
4
6
1
0.75
W
5
1
13
11.5
W
Mulan
RubyRirin
Mulan
4
4
5
1.63
L
Vulcan
Yinshu
Vulcan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,403
Damage
45,617
65,522
Taken
60,195
26,207
Mitigated
42,144
13,376
Healing
25,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arjoncito50
Nemesis
3,885
1,293
0
1,911
13,442
3,973
0
1,543
11,774
0
34,781
L
3,802
1,218
1,899
2,804
18,045
9,081
144
3,786
14,063
20,295
0
W
Chernobog
DaSolution
Chernobog
13,149
7,017
0
2,424
10,776
3,511
203
4,188
6,484
0
56,457
L
Izanami
Darklikos
Izanami
7,787
3,662
0
3,561
14,792
4,713
668
4,009
10,747
0
51,911
W
3,999
581
404
2,087
4,808
1,657
125
3,510
1,298
42,552
0
W
Thanatos
10,747
3,462
0
10,945
14,217
5,488
0
2,975
11,242
0
69,686
L
Heimdallr
NekuNuy
Heimdallr
9,923
5,246
0
1,697
11,287
5,146
59
164
10,298
0
58,334
W
7,881
656
0
4,040
15,089
12,137
0
3,900
10,949
37,374
0
W
Mulan
RubyRirin
Mulan
9,841
1,012
0
5,586
15,305
19,351
0
1,813
13,414
0
58,549
L
Vulcan
Yinshu
Vulcan
13,006
4,579
0
1,504
7,956
3,294
189
2,146
5,696
60,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,881
Gold Earned
46,728
377
Minions Killed
458
0
Camps Cleared
0
1,720,236
Distance Traveled
1,857,822
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,113
451
57
3
0
367,807
0
L
Ymir
7,833
435
18
1
0
339,263
3
W
Chernobog
9,090
505
82
5
0
342,844
4
L
Izanami
7,973
443
94
5
0
304,458
1
W
Ra
8,559
476
104
6
0
324,813
1
W
Thanatos
9,836
546
105
6
0
374,631
2
L
Heimdallr
9,965
554
114
6
0
334,960
3
W
Ares
9,299
517
48
3
0
352,647
9
W
Mulan
9,944
552
119
7
0
462,887
2
L
Vulcan
9,997
555
94
5
0
373,748
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role