Player Matchup

Nox
Nox
Finesse-Kid2050
Nox
Level 107
God Stats
17W - 16L
1,629 SR
Queue Stats
615W - 673L
1,515 Elo+
Solo
Chaac
Chaac
Hallywood420
Chaac
Level 72
God Stats
17W - 10L
1,709 SR
Queue Stats
151W - 134L
1,539 Elo+
Solo
Fenrir
Fenrir
l3lighted
Fenrir
Level 107
God Stats
0W - 1L
1,426 SR
Queue Stats
11W - 8L
1,691 Elo+
Solo
Team Averages
Level 95
1,588 SR
1,582 Elo+

VS

Team Averages
Level 76
1,538 SR
1,568 Elo+
Artemis
Artemis
KuwuIV
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,570 Elo+
Solo
Olorun
Olorun
STUMPY TRUMPY
Olorun
Level 144
God Stats
2W - 2L
1,515 SR
Queue Stats
96W - 72L
1,708 Elo+
Party 1
Achilles
Achilles
Soldier 170
Achilles
Level 58
God Stats
3W - 2L
1,599 SR
Queue Stats
81W - 89L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
9,603
565
5,973
9,203
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 8 / 6
9,778
575
11,274
19,391
21,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
l3lighted
Fenrir
14
6 / 3 / 2
10,886
640
9,941
19,568
12,031
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KuwuIV
Artemis
15
4 / 2 / 6
10,903
641
19,182
11,343
8,924
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
8 / 2 / 4
11,914
701
16,703
12,491
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Soldier 170
Achilles
14
0 / 4 / 10
9,869
581
6,203
13,761
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
12
12
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
1
8
6
0.5
W
Artemis
KuwuIV
Artemis
4
2
6
3.5
W
8
2
4
5
W
Achilles
Soldier 170
Achilles
0
4
10
1.25
L
Fenrir
l3lighted
Fenrir
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,188
Damage
42,088
48,162
Taken
37,595
36,492
Mitigated
29,521
10,335
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,973
540
0
1,940
9,203
3,286
0
2,134
6,987
42,583
0
L
11,274
881
196
3,845
19,391
21,175
52
5,557
13,099
0
26,946
W
Artemis
KuwuIV
Artemis
19,182
6,526
0
3,368
11,343
8,924
977
2,029
9,222
0
55,092
W
16,703
10,632
928
6,853
12,491
6,226
1,956
2,061
10,324
62,680
6,850
W
Achilles
Soldier 170
Achilles
6,203
1,099
0
3,412
13,761
14,371
240
2,172
11,371
0
13,579
L
Fenrir
l3lighted
Fenrir
9,941
1,754
0
4,354
19,568
12,031
0
7,281
11,820
0
25,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
32,686
169
Minions Killed
189
4
Camps Cleared
10
872,087
Distance Traveled
884,396
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,603
565
111
7
2
297,203
4
L
Chaac
9,778
575
24
1
0
269,541
2
W
Artemis
10,903
641
71
4
5
289,942
5
W
Olorun
11,914
701
106
6
5
275,570
3
W
Achilles
9,869
581
12
1
0
318,884
4
L
Fenrir
10,886
640
34
2
2
305,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role