Player Matchup

Odin
Odin
CHIEFCYCLONE
Odin
Level 128
God Stats
95W - 85L
1,573 SR
Queue Stats
377W - 418L
1,513 Elo+
Solo
Ne Zha
Ne Zha
Jackanator03
Ne Zha
Level 129
God Stats
1W - 0L
1,580 SR
Queue Stats
162W - 159L
1,546 Elo+
Party 1
Sol
Sol
OpCream
Sol
Level 83
God Stats
1W - 0L
1,477 SR
Queue Stats
211W - 214L
1,506 Elo+
Party 1
Team Averages
Level 113
1,543 SR
1,522 Elo+

VS

Team Averages
Level 48
1,525 SR
1,602 Elo+
Discordia
Discordia
Joĸɘʀ
Discordia
Level 8
God Stats
10W - 6L
1,780 SR
Queue Stats
24W - 14L
1,705 Elo+
Solo
Horus
Horus
TwoJayGio
Horus
Level 26
God Stats
17W - 11L
1,566 SR
Queue Stats
57W - 62L
1,473 Elo+
Solo
Charybdis
Charybdis
comanderC
Charybdis
Level 109
God Stats
0W - 1L
1,229 SR
Queue Stats
19W - 11L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,874
740
6,950
11,896
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
12
2 / 5 / 7
8,485
707
5,537
9,791
3,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
13
9 / 4 / 4
9,824
819
13,379
13,184
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Joĸɘʀ
Discordia
14
5 / 3 / 6
9,289
774
12,841
9,817
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
TwoJayGio
Horus
11
5 / 6 / 4
8,787
732
10,086
14,083
10,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
comanderC
Charybdis
12
2 / 4 / 4
8,410
701
5,156
8,714
2,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
13
Kills
12
12
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
W
Ne Zha
2
5
7
1.1
L
Discordia
Joĸɘʀ
Discordia
5
3
6
2.67
W
Sol
9
4
4
2.75
L
Horus
TwoJayGio
Horus
5
6
4
1.17
L
Charybdis
comanderC
Charybdis
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,866
Damage
28,083
34,871
Taken
32,614
16,690
Mitigated
16,616
8,760
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,950
821
0
810
11,896
9,005
217
4,159
7,737
0
20,740
W
Ne Zha
5,537
960
579
1,408
9,791
3,967
73
4,830
4,961
0
27,155
L
Discordia
Joĸɘʀ
Discordia
12,841
904
52
3,714
9,817
3,089
0
3,240
6,441
36,862
0
W
Sol
13,379
4,822
114
5,849
13,184
3,718
1,922
4,466
8,718
34,983
0
L
Horus
TwoJayGio
Horus
10,086
4,734
1,404
2,642
14,083
10,778
0
6,635
7,094
0
17,883
L
Charybdis
comanderC
Charybdis
5,156
2,673
0
1,278
8,714
2,749
0
3,451
5,025
0
25,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,183
Gold Earned
26,486
149
Minions Killed
121
8
Camps Cleared
4
681,905
Distance Traveled
632,131
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,874
740
35
3
2
251,747
2
W
Ne Zha
8,485
707
41
3
4
222,981
2
L
Discordia
9,289
774
55
5
2
224,796
4
W
Sol
9,824
819
73
6
2
207,177
2
L
Horus
8,787
732
12
1
0
211,039
2
L
Charybdis
8,410
701
54
5
2
196,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role