Player Matchup

Danzaburou
Danzaburou
Duck XXVI
Danzaburou
Level 29
God Stats
7W - 4L
1,735 SR
Queue Stats
18W - 26L
1,481 Elo+
Solo
Da Ji
Da Ji
HunterJT7
Da Ji
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 64L
1,499 Elo+
Solo
Artemis
Artemis
NickAtNite9
Artemis
Level 26
God Stats
22W - 25L
1,557 SR
Queue Stats
96W - 84L
1,515 Elo+
Solo
Poseidon
Poseidon
chuynekomastah
Poseidon
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 39L
1,529 Elo+
Solo
Hades
Hades
v_KingRichard_v
Hades
Level 19
God Stats
5W - 5L
1,369 SR
Queue Stats
94W - 120L
1,480 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,501 Elo+

VS

Team Averages
Level 13
1,564 SR
1,507 Elo+
Medusa
Medusa
Aadwe
Medusa
Level 24
God Stats
0W - 2L
1,518 SR
Queue Stats
42W - 54L
1,543 Elo+
Solo
Fenrir
Fenrir
MrDuki Sk
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,591 Elo+
Solo
Scylla
Scylla
RAMAFEEN
Scylla
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 63L
1,486 Elo+
Solo
Heimdallr
Heimdallr
frannynation8816
Heimdallr
Level 26
God Stats
1W - 1L
1,830 SR
Queue Stats
20W - 17L
1,530 Elo+
Solo
Thor
Thor
mileyc9
Thor
Level 4
God Stats
0W - 2L
1,470 SR
Queue Stats
2W - 8L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Duck XXVI
Danzaburou
17
5 / 3 / 6
10,803
569
8,946
11,984
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
HunterJT7
Da Ji
19
20 / 3 / 2
12,759
672
19,017
15,028
12,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
NickAtNite9
Artemis
3
0 / 0 / 0
5,863
309
0
136
16
Short Bow

Short Bow

+15%
Attack Speed

Poseidon
18
2 / 2 / 1
10,884
573
7,158
13,345
5,579
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 4 / 3
11,004
579
7,234
16,981
11,852
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aadwe
Medusa
12
1 / 12 / 1
7,789
410
4,778
14,985
4,279
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
MrDuki Sk
Fenrir
6
2 / 2 / 0
6,346
334
1,993
3,443
812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
RAMAFEEN
Scylla
20
7 / 6 / 2
12,036
633
12,682
14,944
5,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
16
2 / 4 / 2
10,914
574
8,278
14,108
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
mileyc9
Thor
10
0 / 13 / 1
6,824
359
918
13,281
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
32
Kills
12
12
Deaths
37
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aadwe
Medusa
1
12
1
0.13
W
Danzaburou
Duck XXVI
Danzaburou
5
3
6
2.67
W
Da Ji
HunterJT7
Da Ji
20
3
2
7
L
Fenrir
MrDuki Sk
Fenrir
2
2
0
1
W
Artemis
NickAtNite9
Artemis
0
0
0
0
L
Scylla
RAMAFEEN
Scylla
7
6
2
1.33
W
Poseidon
2
2
1
1.25
L
Heimdallr
2
4
2
0.75
L
Thor
mileyc9
Thor
0
13
1
0.04
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,355
Damage
28,649
57,474
Taken
60,761
34,127
Mitigated
19,980
16,933
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aadwe
Medusa
4,778
1,782
0
0
14,985
4,279
574
1,660
13,325
0
29,859
W
Danzaburou
Duck XXVI
Danzaburou
8,946
4,518
0
1,977
11,984
4,426
2,623
1,994
9,990
0
64,340
W
Da Ji
HunterJT7
Da Ji
19,017
5,798
0
4,722
15,028
12,254
0
2,247
12,781
0
76,044
L
Fenrir
MrDuki Sk
Fenrir
1,993
346
0
862
3,443
812
0
128
3,315
0
11,046
W
Artemis
NickAtNite9
Artemis
0
0
0
105
136
16
0
0
136
0
1,426
L
Scylla
RAMAFEEN
Scylla
12,682
1,910
0
2,866
14,944
5,473
126
3,973
10,971
99,582
0
W
Poseidon
7,158
1,271
0
2,884
13,345
5,579
295
1,881
11,464
84,502
0
L
Heimdallr
8,278
3,683
0
3,415
14,108
5,387
0
7,332
6,776
0
67,064
L
Thor
mileyc9
Thor
918
82
0
426
13,281
4,029
304
1,299
11,982
0
11,643
W
7,234
570
0
7,245
16,981
11,852
2,560
6,865
10,116
68,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,313
Gold Earned
43,909
520
Minions Killed
425
0
Camps Cleared
0
1,420,198
Distance Traveled
1,409,240
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,789
410
54
3
0
334,228
5
W
Danzaburou
10,803
569
109
6
0
323,996
4
W
Da Ji
12,759
672
99
5
0
423,502
5
L
Fenrir
6,346
334
30
2
0
129,326
3
W
Artemis
5,863
309
6
0
0
19,774
0
L
Scylla
12,036
633
199
10
0
314,191
3
W
Poseidon
10,884
573
147
8
0
320,047
5
L
Heimdallr
10,914
574
120
6
0
331,485
1
L
Thor
6,824
359
22
1
0
300,010
1
W
Hades
11,004
579
159
8
0
332,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role