Player Matchup

Izanami
Izanami
BootScootBandit
Izanami
Level 105
God Stats
13W - 5L
1,545 SR
Queue Stats
24W - 32L
1,351 Elo+
Party 3
Khepri
Khepri
Crythos
Khepri
Level 109
God Stats
1W - 1L
1,350 SR
Queue Stats
31W - 31L
1,426 Elo+
Party 3
Bellona
Bellona
Stepbro4hire
Bellona
Level 10
God Stats
4W - 4L
1,500 SR
Queue Stats
5W - 13L
1,114 Elo+
Party 3
Ra
Ra
Zaggingsteam
Ra
Level 18
God Stats
10W - 7L
1,290 SR
Queue Stats
18W - 23L
1,335 Elo+
Party 3
Horus
Horus
sinfulpsyduck
Horus
Level 105
God Stats
3W - 3L
1,291 SR
Queue Stats
25W - 33L
1,307 Elo+
Party 3
Team Averages
Level 69
1,395 SR
1,307 Elo+

VS

Team Averages
Level 49
1,368 SR
1,346 Elo+
He Bo
He Bo
Aka JT5656
He Bo
Level 107
God Stats
0W - 1L
1,457 SR
Queue Stats
113W - 116L
1,373 Elo+
Party 1
Nike
Nike
Catwoman10
Nike
Level 29
God Stats
6W - 11L
1,326 SR
Queue Stats
241W - 369L
1,311 Elo+
Party 2
Izanami
Izanami
ChazWilliamsTV
Izanami
Level 43
God Stats
149W - 193L
1,449 SR
Queue Stats
256W - 396L
1,321 Elo+
Party 2
Khepri
Khepri
YOURKRATOS
Khepri
Level 21
God Stats
4W - 8L
1,193 SR
Queue Stats
74W - 91L
1,370 Elo+
Party 1
Tiamat
Tiamat
hakimaa
Tiamat
Level 44
God Stats
7W - 3L
1,417 SR
Queue Stats
162W - 189L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 2
11,208
623
8,626
13,235
5,027
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Crythos
Khepri
14
1 / 0 / 23
10,137
563
6,570
13,679
14,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Stepbro4hire
Bellona
17
7 / 0 / 5
11,126
618
10,401
15,727
14,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 7
9,276
515
3,337
9,051
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
14 / 0 / 7
11,834
657
21,390
17,769
10,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
0 / 4 / 0
7,645
425
5,739
12,104
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 7 / 0
7,532
418
5,219
14,444
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 9 / 0
7,478
415
7,357
15,464
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
YOURKRATOS
Khepri
8
0 / 4 / 1
6,313
351
1,069
9,701
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
hakimaa
Tiamat
12
3 / 9 / 0
8,017
445
12,373
14,917
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
5
33
Kills
4
5
Deaths
33
44
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
4
0
0
W
9
2
2
5
L
0
7
0
0
L
1
9
0
0.11
W
Khepri
Crythos
Khepri
1
0
23
12.5
W
Bellona
Stepbro4hire
Bellona
7
0
5
9.5
L
Khepri
YOURKRATOS
Khepri
0
4
1
0.13
W
2
3
7
1.83
L
Tiamat
hakimaa
Tiamat
3
9
0
0.33
W
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,324
Damage
31,757
69,461
Taken
66,630
47,031
Mitigated
24,587
28,479
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,739
398
0
751
12,104
3,753
0
1,508
10,596
61,144
0
W
8,626
6,911
0
1,139
13,235
5,027
8,725
1,323
11,900
0
102,737
L
5,219
1,005
0
988
14,444
6,742
398
1,465
12,979
0
42,215
L
7,357
4,348
0
3,048
15,464
3,873
1,269
1,999
13,465
0
43,280
W
Khepri
Crythos
Khepri
6,570
283
927
1,899
13,679
14,272
807
3,886
9,579
19,361
0
W
Bellona
Stepbro4hire
Bellona
10,401
3,558
0
6,637
15,727
14,081
1,383
4,139
11,404
0
56,856
L
Khepri
YOURKRATOS
Khepri
1,069
204
0
1,654
9,701
4,298
117
2,398
7,303
7,557
0
W
3,337
399
2,025
1,926
9,051
3,018
2,709
5,599
2,806
32,499
0
L
Tiamat
hakimaa
Tiamat
12,373
496
0
1,860
14,917
5,921
771
2,537
12,380
39,608
0
W
21,390
10,542
5,220
8,706
17,769
10,633
3,829
7,039
10,363
0
93,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,581
Gold Earned
36,985
469
Minions Killed
365
0
Camps Cleared
0
1,768,014
Distance Traveled
1,394,633
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,645
425
120
7
0
347,454
0
W
Izanami
11,208
623
148
8
0
329,719
2
L
Nike
7,532
418
68
4
0
299,766
5
L
Izanami
7,478
415
90
5
0
239,221
1
W
Khepri
10,137
563
21
1
0
376,856
3
W
Bellona
11,126
618
104
6
0
330,005
1
L
Khepri
6,313
351
13
1
0
254,453
0
W
Ra
9,276
515
63
4
0
335,352
0
L
Tiamat
8,017
445
74
4
0
253,739
1
W
Horus
11,834
657
133
7
0
396,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role