Player Matchup

Anhur
Anhur
CaPtn_CaPalot_15
Anhur
Level 29
God Stats
1W - 0L
1,300 SR
Queue Stats
40W - 37L
1,408 Elo+
Party 1
Janus
Janus
IllGideonIll
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,287 Elo+
Solo
Ares
Ares
Kaosx---
Ares
Level 137
God Stats
32W - 26L
1,613 SR
Queue Stats
351W - 313L
1,587 Elo+
Party 1
Amaterasu
Amaterasu
StayOffMyRooster
Amaterasu
Level 8
God Stats
3W - 0L
1,588 SR
Queue Stats
8W - 3L
1,678 Elo+
Party 1
Loki
Loki
bigboybillionz
Loki
Level 27
God Stats
5W - 1L
1,752 SR
Queue Stats
35W - 26L
1,541 Elo+
Party 1
Team Averages
Level 45
1,551 SR
1,500 Elo+

VS

Team Averages
Level 18
1,493 SR
1,444 Elo+
Ra
Ra
Erymanthos11
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,334 Elo+
Party 2
King Arthur
King Arthur
Louivenchi
King Arthur
Level 29
God Stats
23W - 21L
1,589 SR
Queue Stats
178W - 190L
1,470 Elo+
Solo
Sylvanus
Sylvanus
MagicGTM
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 45L
1,623 Elo+
Solo
Heimdallr
Heimdallr
lambda1877
Heimdallr
Level 27
God Stats
6W - 6L
1,566 SR
Queue Stats
52W - 46L
1,458 Elo+
Solo
Odin
Odin
odin23342
Odin
Level 7
God Stats
1W - 2L
1,308 SR
Queue Stats
2W - 6L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,741
519
2,246
5,100
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 5 / 1
6,829
525
5,162
5,902
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
1 / 0 / 6
6,420
494
4,412
6,583
3,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
12
9 / 3 / 2
7,786
599
9,334
10,601
8,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
7 / 1 / 5
7,886
607
8,215
6,698
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
6,477
498
2,421
7,434
2,076
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Louivenchi
King Arthur
11
2 / 5 / 0
6,761
520
4,276
10,302
6,417
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
MagicGTM
Sylvanus
13
5 / 3 / 1
7,921
609
5,779
11,297
5,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
lambda1877
Heimdallr
12
1 / 0 / 0
7,155
550
2,857
5,552
1,572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Odin
8
0 / 6 / 1
5,181
399
1,839
7,710
3,897
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
19
Kills
10
10
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
2
5
1
0.5
W
2
5
1
0.5
W
Ares
1
0
6
4
L
King Arthur
Louivenchi
King Arthur
2
5
0
0.4
L
Sylvanus
MagicGTM
Sylvanus
5
3
1
1.83
W
Amaterasu
9
3
2
3.33
W
7
1
5
9.5
L
Heimdallr
lambda1877
Heimdallr
1
0
0
1
L
Odin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,369
Damage
17,172
34,884
Taken
42,295
17,818
Mitigated
19,932
5,421
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,246
1,449
0
390
5,100
1,701
698
0
5,100
0
36,692
L
2,421
253
1,110
1,415
7,434
2,076
0
1,422
5,988
18,953
0
W
5,162
566
0
0
5,902
1,649
521
2,613
3,289
38,849
0
W
Ares
4,412
0
0
2,272
6,583
3,640
0
1,660
4,923
20,896
0
L
King Arthur
Louivenchi
King Arthur
4,276
744
0
380
10,302
6,417
86
3,135
7,123
0
25,989
L
Sylvanus
MagicGTM
Sylvanus
5,779
1,790
398
3,912
11,297
5,970
451
4,321
6,778
36,013
7,652
W
Amaterasu
9,334
2,396
0
2,061
10,601
8,155
791
2,964
7,637
9,858
27,837
W
8,215
3,157
0
698
6,698
2,673
510
1,524
5,174
0
35,496
L
Heimdallr
lambda1877
Heimdallr
2,857
1,215
0
3,551
5,552
1,572
501
710
4,842
0
42,130
L
Odin
1,839
436
0
0
7,710
3,897
0
1,982
5,704
4,179
7,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
33,495
310
Minions Killed
271
0
Camps Cleared
0
1,279,731
Distance Traveled
1,212,566
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,741
519
73
6
0
260,352
4
L
Ra
6,477
498
29
2
0
224,082
0
W
Janus
6,829
525
86
7
0
241,879
2
W
Ares
6,420
494
32
2
0
243,965
1
L
King Arthur
6,761
520
53
4
0
255,029
3
L
Sylvanus
7,921
609
92
7
0
223,242
7
W
Amaterasu
7,786
599
64
5
0
248,791
1
W
Loki
7,886
607
55
4
0
284,744
0
L
Heimdallr
7,155
550
77
6
0
261,075
6
L
Odin
5,181
399
20
2
0
249,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role