Player Matchup

Chernobog
Chernobog
DawnWinery
Chernobog
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 22L
1,728 Elo+
Party 2
Olorun
Olorun
KICURAS
Olorun
Level 28
God Stats
1W - 2L
1,344 SR
Queue Stats
34W - 32L
1,601 Elo+
Solo
Sun Wukong
Sun Wukong
Shisseki
Sun Wukong
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 100L
1,660 Elo+
Party 2
Scylla
Scylla
SinnerPrincess
Scylla
Level 16
God Stats
16W - 31L
1,464 SR
Queue Stats
137W - 155L
1,617 Elo+
Solo
Tyr
Tyr
zatton1
Tyr
Level 26
God Stats
3W - 9L
1,549 SR
Queue Stats
154W - 145L
1,581 Elo+
Solo
Team Averages
Level 18
1,471 SR
1,637 Elo+

VS

Team Averages
Level 20
1,616 SR
1,689 Elo+
Loki
Loki
Groosalugg
Loki
Level 25
God Stats
4W - 3L
1,533 SR
Queue Stats
102W - 122L
1,599 Elo+
Solo
Xing Tian
Xing Tian
Longbeak
Xing Tian
Level 15
God Stats
4W - 2L
1,683 SR
Queue Stats
5W - 7L
1,798 Elo+
Party 1
Chaac
Chaac
itsodinx
Chaac
Level 16
God Stats
1W - 1L
1,701 SR
Queue Stats
24W - 25L
1,555 Elo+
Solo
Kukulkan
Kukulkan
madleah21
Kukulkan
Level 26
God Stats
2W - 1L
1,470 SR
Queue Stats
5W - 6L
1,798 Elo+
Party 1
Ullr
Ullr
suppleboat
Ullr
Level 17
God Stats
23W - 12L
1,695 SR
Queue Stats
45W - 34L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DawnWinery
Chernobog
11
1 / 4 / 0
6,229
519
4,878
7,357
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
KICURAS
Olorun
11
0 / 2 / 0
5,886
491
4,795
6,964
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Shisseki
Sun Wukong
11
0 / 2 / 0
6,350
529
2,579
8,200
4,955
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 2
5,841
487
3,971
5,095
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
10
1 / 2 / 0
5,378
448
3,865
9,434
7,161
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,589
549
7,435
6,872
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Longbeak
Xing Tian
10
1 / 0 / 4
6,531
544
4,398
8,722
6,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
itsodinx
Chaac
13
4 / 0 / 0
7,516
626
7,494
9,414
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
madleah21
Kukulkan
11
0 / 2 / 1
6,330
528
2,225
5,115
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 0 / 2
6,591
549
4,552
4,848
1,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DawnWinery
Chernobog
1
4
0
0.25
W
5
0
1
5.5
L
Olorun
KICURAS
Olorun
0
2
0
0
W
Xing Tian
Longbeak
Xing Tian
1
0
4
3
L
Sun Wukong
Shisseki
Sun Wukong
0
2
0
0
L
0
2
2
0.5
W
Chaac
itsodinx
Chaac
4
0
0
4
W
Kukulkan
madleah21
Kukulkan
0
2
1
0.25
W
2
0
2
3
L
Tyr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,088
Damage
26,104
37,050
Taken
34,971
17,955
Mitigated
20,439
12,927
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DawnWinery
Chernobog
4,878
2,810
0
1,140
7,357
2,861
495
317
6,897
0
42,040
W
7,435
2,343
0
2,113
6,872
2,041
0
1,894
4,883
0
29,076
L
Olorun
KICURAS
Olorun
4,795
2,024
98
3,663
6,964
1,730
588
1,587
5,377
42,584
0
W
Xing Tian
Longbeak
Xing Tian
4,398
639
377
3,104
8,722
6,181
0
3,075
5,595
15,010
0
L
Sun Wukong
Shisseki
Sun Wukong
2,579
262
0
2,764
8,200
4,955
251
0
7,240
0
38,042
L
3,971
228
0
1,129
5,095
1,248
0
1,985
3,110
28,494
0
W
Chaac
itsodinx
Chaac
7,494
1,260
0
6,097
9,414
9,288
177
0
9,414
0
44,484
W
Kukulkan
madleah21
Kukulkan
2,225
57
0
104
5,115
1,506
736
2,154
2,755
36,765
0
W
4,552
1,410
0
1,710
4,848
1,423
0
1,290
3,558
0
44,529
L
Tyr
3,865
809
85
4,048
9,434
7,161
0
2,734
6,700
0
16,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,684
Gold Earned
33,557
356
Minions Killed
356
0
Camps Cleared
0
1,169,588
Distance Traveled
1,203,667
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,229
519
83
7
0
232,380
3
W
Loki
6,589
549
54
5
0
262,736
3
L
Olorun
5,886
491
89
7
0
206,277
2
W
Xing Tian
6,531
544
14
1
0
254,122
5
L
Sun Wukong
6,350
529
86
7
0
245,455
0
L
Scylla
5,841
487
73
6
0
224,096
5
W
Chaac
7,516
626
103
9
0
224,764
0
W
Kukulkan
6,330
528
84
7
0
234,540
0
W
Ullr
6,591
549
101
8
0
227,505
2
L
Tyr
5,378
448
25
2
0
261,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role