Player Matchup

Cthulhu
Cthulhu
Aron928
Cthulhu
Level 16
God Stats
6W - 4L
1,782 SR
Queue Stats
15W - 18L
1,437 Elo+
Party 2
Thanatos
Thanatos
BlazeNMurder20
Thanatos
Level 23
God Stats
4W - 6L
1,571 SR
Queue Stats
45W - 44L
1,473 Elo+
Party 2
Thor
Thor
MadrugaRJR
Thor
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 10L
1,132 Elo+
Solo
Ra
Ra
Sevseid
Ra
Level 24
God Stats
2W - 4L
1,722 SR
Queue Stats
38W - 23L
1,624 Elo+
Solo
Fenrir
Fenrir
Therzel
Fenrir
Level 28
God Stats
0W - 2L
1,283 SR
Queue Stats
114W - 122L
1,359 Elo+
Solo
Team Averages
Level 22
1,529 SR
1,405 Elo+

VS

Team Averages
Level 19
1,506 SR
1,487 Elo+
Morgan Le Fay
Morgan Le Fay
DarkerDeer
Morgan Le Fay
Level 5
God Stats
4W - 5L
1,750 SR
Queue Stats
7W - 10L
1,597 Elo+
Party 1
Izanami
Izanami
FenrirXWolf
Izanami
Level 18
God Stats
4W - 4L
1,299 SR
Queue Stats
30W - 29L
1,519 Elo+
Solo
Arachne
Arachne
TheKingofOld1
Arachne
Level 28
God Stats
19W - 21L
1,386 SR
Queue Stats
57W - 62L
1,375 Elo+
Party 1
King Arthur
King Arthur
damoaust
King Arthur
Level 28
God Stats
5W - 5L
1,521 SR
Queue Stats
334W - 374L
1,454 Elo+
Solo
Ares
Ares
deadite2015
Ares
Level 15
God Stats
13W - 8L
1,572 SR
Queue Stats
35W - 28L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aron928
Cthulhu
16
2 / 7 / 0
10,519
956
12,982
36,852
15,922
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
16
0 / 8 / 1
9,545
868
8,027
21,679
8,661
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 10 / 1
9,781
889
5,526
18,362
7,730
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 6 / 2
9,986
908
17,974
17,404
7,461
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Therzel
Fenrir
16
0 / 17 / 0
9,369
852
7,339
24,143
19,070
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

8

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarkerDeer
Morgan Le Fay
19
7 / 0 / 28
12,057
1,096
31,235
10,549
5,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
FenrirXWolf
Izanami
19
6 / 1 / 26
12,020
1,093
23,877
11,863
5,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
20
21 / 0 / 20
13,700
1,245
20,011
9,245
3,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
damoaust
King Arthur
19
1 / 1 / 27
11,166
1,015
10,781
15,923
15,430
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
12 / 1 / 23
13,404
1,219
20,868
12,072
16,107
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
171
3
Kills
47
48
Deaths
3
4
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aron928
Cthulhu
2
7
0
0.29
L
Thanatos
0
8
1
0.06
W
Morgan Le Fay
DarkerDeer
Morgan Le Fay
7
0
28
21
W
Izanami
FenrirXWolf
Izanami
6
1
26
19
L
1
10
1
0.15
L
0
6
2
0.17
W
Arachne
21
0
20
31
L
Fenrir
Therzel
Fenrir
0
17
0
0
W
King Arthur
damoaust
King Arthur
1
1
27
14.5
W
12
1
23
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,848
Damage
106,772
118,440
Taken
59,652
58,844
Mitigated
45,855
14,714
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aron928
Cthulhu
12,982
623
456
5,060
36,852
15,922
0
21,173
15,679
34,442
0
L
Thanatos
8,027
2,680
0
3,695
21,679
8,661
0
7,680
13,999
0
31,923
W
Morgan Le Fay
DarkerDeer
Morgan Le Fay
31,235
5,306
622
3,268
10,549
5,177
0
6,762
3,787
58,142
0
W
Izanami
FenrirXWolf
Izanami
23,877
18,945
0
3,014
11,863
5,483
0
5,043
6,820
0
56,307
L
5,526
1,470
0
0
18,362
7,730
0
4,798
13,564
0
26,040
L
17,974
1,505
2,314
2,999
17,404
7,461
0
9,883
7,521
44,016
0
W
Arachne
20,011
14,803
1,578
3,268
9,245
3,658
0
5,680
3,565
0
25,363
L
Fenrir
Therzel
Fenrir
7,339
3,791
0
190
24,143
19,070
0
8,569
15,574
0
20,545
W
King Arthur
damoaust
King Arthur
10,781
1,065
0
265
15,923
15,430
0
6,866
9,057
0
23,524
W
20,868
228
0
0
12,072
16,107
0
6,207
5,467
33,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,200
Gold Earned
62,347
221
Minions Killed
202
3
Camps Cleared
9
960,279
Distance Traveled
1,130,714
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,519
956
53
5
0
193,804
0
L
Thanatos
9,545
868
38
3
1
198,070
0
W
Morgan Le Fay
12,057
1,096
63
6
1
196,503
0
W
Izanami
12,020
1,093
75
7
0
191,841
0
L
Thor
9,781
889
39
4
2
191,908
0
L
Ra
9,986
908
65
6
0
222,077
0
W
Arachne
13,700
1,245
11
1
0
277,841
0
L
Fenrir
9,369
852
26
2
0
154,420
0
W
King Arthur
11,166
1,015
16
1
3
244,450
1
W
Ares
13,404
1,219
37
3
5
220,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role