Player Matchup

Scylla
Scylla
ItsZebruhhh
Scylla
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 76L
1,630 Elo+
Solo
Rama
Rama
KICURAS
Rama
Level 28
God Stats
7W - 9L
1,498 SR
Queue Stats
34W - 32L
1,614 Elo+
Solo
Thanatos
Thanatos
RealArtimisFowl
Thanatos
Level 26
God Stats
5W - 5L
1,536 SR
Queue Stats
207W - 152L
1,619 Elo+
Solo
Ymir
Ymir
Sheoshiina
Ymir
Level 6
God Stats
1W - 3L
1,788 SR
Queue Stats
3W - 5L
1,593 Elo+
Party 1
Athena
Athena
Whatisthismeta
Athena
Level 6
God Stats
1W - 1L
1,835 SR
Queue Stats
3W - 3L
1,885 Elo+
Party 1
Team Averages
Level 19
1,631 SR
1,668 Elo+

VS

Team Averages
Level 24
1,642 SR
1,603 Elo+
Danzaburou
Danzaburou
CobraSphinx
Danzaburou
Level 29
God Stats
8W - 9L
1,673 SR
Queue Stats
15W - 14L
1,557 Elo+
Party 2
Ares
Ares
DraxlerDXN
Ares
Level 16
God Stats
8W - 7L
1,614 SR
Queue Stats
12W - 11L
1,573 Elo+
Solo
Hera
Hera
GhostLionGod
Hera
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 60L
1,637 Elo+
Party 3
Da Ji
Da Ji
Weebinese
Da Ji
Level 25
God Stats
8W - 6L
1,708 SR
Queue Stats
179W - 104L
1,679 Elo+
Party 3
Osiris
Osiris
wishywasha
Osiris
Level 24
God Stats
4W - 1L
1,716 SR
Queue Stats
29W - 24L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
4
0 / 1 / 0
2,806
561
243
1,202
266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
KICURAS
Rama
5
2 / 1 / 1
3,509
702
1,753
1,957
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
4
0 / 3 / 0
3,154
631
674
2,514
891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 1 / 3
3,741
748
1,464
3,013
1,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 1 / 0
3,799
760
1,541
3,625
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CobraSphinx
Danzaburou
4
0 / 2 / 1
3,023
605
1,284
2,149
427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 1 / 0
2,924
585
470
2,390
560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
7 / 0 / 0
4,811
962
3,138
2,029
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Weebinese
Da Ji
6
0 / 1 / 5
3,778
756
2,104
2,516
646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
wishywasha
Osiris
5
0 / 0 / 0
3,124
625
1,022
2,313
1,171
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
7
7
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CobraSphinx
Danzaburou
0
2
1
0.25
W
0
1
0
0
W
7
0
0
7
L
Scylla
0
1
0
0
L
Rama
KICURAS
Rama
2
1
1
2.5
L
Thanatos
0
3
0
0
L
1
1
3
2.5
W
Da Ji
Weebinese
Da Ji
0
1
5
2.5
L
1
1
0
1
W
Osiris
wishywasha
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,675
Damage
8,018
12,311
Taken
11,397
4,695
Mitigated
3,293
4,965
Healing
2,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CobraSphinx
Danzaburou
1,284
670
0
297
2,149
427
136
711
1,438
0
6,989
W
470
142
269
172
2,390
560
0
685
1,705
3,373
0
W
3,138
804
0
494
2,029
489
0
238
1,791
19,179
0
L
Scylla
243
0
0
490
1,202
266
0
468
684
5,583
0
L
Rama
KICURAS
Rama
1,753
1,360
0
497
1,957
631
0
698
1,216
0
13,583
L
Thanatos
674
177
0
964
2,514
891
0
838
1,608
0
7,797
L
1,464
603
0
1,402
3,013
1,300
0
460
2,548
5,802
0
W
Da Ji
Weebinese
Da Ji
2,104
836
0
1,017
2,516
646
0
648
1,868
0
10,949
L
1,541
653
0
1,612
3,625
1,607
0
944
2,647
15,294
0
W
Osiris
wishywasha
Osiris
1,022
560
0
250
2,313
1,171
0
966
1,347
0
8,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,009
Gold Earned
17,660
113
Minions Killed
95
0
Camps Cleared
0
375,727
Distance Traveled
491,210
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,023
605
15
3
0
91,169
2
W
Ares
2,924
585
2
0
0
88,034
1
W
Hera
4,811
962
42
8
0
102,711
1
L
Scylla
2,806
561
6
1
0
50,999
0
L
Rama
3,509
702
32
6
0
79,784
1
L
Thanatos
3,154
631
23
5
0
76,142
1
L
Ymir
3,741
748
9
2
0
84,224
1
W
Da Ji
3,778
756
25
5
0
109,146
1
L
Athena
3,799
760
43
9
0
84,578
0
W
Osiris
3,124
625
11
2
0
100,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role