Player Matchup

Mercury
Mercury
 
Mercury
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Air2799
Skadi
Level 16
God Stats
9W - 18L
1,495 SR
Queue Stats
28W - 66L
1,235 Elo+
Solo
Ymir
Ymir
DriftingBat7165
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
charlie7romeo
Neith
Level 28
God Stats
33W - 31L
1,501 SR
Queue Stats
48W - 59L
1,369 Elo+
Solo
Sol
Sol
stillblvck
Sol
Level 7
God Stats
22W - 19L
1,385 SR
Queue Stats
62W - 63L
1,230 Elo+
Solo
Team Averages
Level 15
1,476 SR
1,367 Elo+

VS

Team Averages
Level 15
1,473 SR
1,158 Elo+
Bakasura
Bakasura
BadgerDoo
Bakasura
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
953 Elo+
Party 2
Izanami
Izanami
Ginger41
Izanami
Level 14
God Stats
6W - 2L
1,606 SR
Queue Stats
60W - 57L
1,096 Elo+
Party 1
Amaterasu
Amaterasu
HoneyBadger6500
Amaterasu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 42L
1,091 Elo+
Party 2
Fenrir
Fenrir
TheWall30
Fenrir
Level 24
God Stats
2W - 3L
1,331 SR
Queue Stats
38W - 47L
1,396 Elo+
Party 1
Nu Wa
Nu Wa
TuffTexasDad
Nu Wa
Level 7
God Stats
6W - 1L
1,427 SR
Queue Stats
13W - 13L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 5 / 1
7,985
499
5,821
11,337
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Air2799
Skadi
10
1 / 11 / 0
6,463
404
1,391
13,130
3,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 6 / 1
6,490
406
4,101
12,672
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 4 / 0
8,505
532
5,482
8,742
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 4 / 1
8,114
507
7,617
7,418
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BadgerDoo
Bakasura
13
2 / 4 / 5
8,124
508
5,161
10,587
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Ginger41
Izanami
15
14 / 1 / 10
10,535
658
13,843
9,590
3,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
HoneyBadger6500
Amaterasu
13
2 / 4 / 3
8,510
532
3,370
10,571
5,039
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
TheWall30
Fenrir
13
10 / 5 / 11
9,079
567
7,837
10,446
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 6 / 3
8,065
504
4,410
6,271
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
16
Kills
30
30
Deaths
20
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
5
1
0.9
L
Skadi
Air2799
Skadi
1
11
0
0.09
W
Bakasura
BadgerDoo
Bakasura
2
4
5
1.13
L
2
6
1
0.42
W
Izanami
Ginger41
Izanami
14
1
10
19
W
Amaterasu
HoneyBadger6500
Amaterasu
2
4
3
0.88
W
Fenrir
TheWall30
Fenrir
10
5
11
3.1
W
2
6
3
0.58
L
4
4
0
1
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,412
Damage
34,621
53,299
Taken
47,465
25,645
Mitigated
19,252
8,096
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,821
3,271
0
1,902
11,337
4,525
0
2,038
9,229
0
52,549
L
Skadi
Air2799
Skadi
1,391
793
0
1,945
13,130
3,289
0
430
12,679
0
33,043
W
Bakasura
BadgerDoo
Bakasura
5,161
3,412
0
3,124
10,587
4,177
0
2,084
8,503
0
45,276
L
4,101
1,105
0
850
12,672
11,991
0
788
11,748
20,112
0
W
Izanami
Ginger41
Izanami
13,843
10,281
0
3,734
9,590
3,033
1,157
2,984
6,606
0
69,808
W
Amaterasu
HoneyBadger6500
Amaterasu
3,370
1,477
0
2,259
10,571
5,039
492
522
10,049
0
41,410
W
Fenrir
TheWall30
Fenrir
7,837
2,614
0
1,728
10,446
5,330
219
3,616
6,830
0
27,145
W
4,410
1,424
0
0
6,271
1,673
10
3,079
3,192
38,671
0
L
5,482
1,932
45
1,895
8,742
3,579
1,646
676
7,766
0
55,557
L
7,617
2,079
0
1,459
7,418
2,261
965
1,252
6,083
39,449
3,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
44,313
342
Minions Killed
391
0
Camps Cleared
0
1,373,732
Distance Traveled
1,540,361
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,985
499
79
5
0
333,550
0
L
Skadi
6,463
404
45
3
0
240,027
0
W
Bakasura
8,124
508
83
5
0
330,934
1
L
Ymir
6,490
406
38
2
0
264,315
1
W
Izanami
10,535
658
118
7
0
283,765
3
W
Amaterasu
8,510
532
89
6
0
317,498
1
W
Fenrir
9,079
567
33
2
0
319,866
6
W
Nu Wa
8,065
504
68
4
0
288,298
0
L
Neith
8,505
532
109
7
0
270,890
0
L
Sol
8,114
507
71
4
0
264,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role