Player Matchup

Izanami
Izanami
JenBean
Izanami
Level 88
God Stats
27W - 21L
1,621 SR
Queue Stats
176W - 161L
1,579 Elo+
Party 3
Kukulkan
Kukulkan
RedDemoAntrax10
Kukulkan
Level 46
God Stats
31W - 31L
1,502 SR
Queue Stats
192W - 198L
1,517 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SleepyZDS
Cu Chulainn
Level 64
God Stats
6W - 5L
1,561 SR
Queue Stats
178W - 169L
1,575 Elo+
Party 3
Kuzenbo
Kuzenbo
bigred7664
Kuzenbo
Level 7
God Stats
6W - 6L
1,629 SR
Queue Stats
9W - 9L
1,747 Elo+
Party 3
Awilix
Awilix
ricopapitu4
Awilix
Level 26
God Stats
24W - 22L
1,496 SR
Queue Stats
79W - 78L
1,516 Elo+
Party 2
Team Averages
Level 46
1,562 SR
1,587 Elo+

VS

Team Averages
Level 105
1,763 SR
1,712 Elo+
Rama
Rama
Blakey420
Rama
Level 25
God Stats
3W - 0L
1,927 SR
Queue Stats
114W - 33L
1,800 Elo+
Party 1
Scylla
Scylla
GodlessOverkill
Scylla
Level 159
God Stats
14W - 6L
1,750 SR
Queue Stats
255W - 159L
1,784 Elo+
Party 1
Chang'e
Chang'e
Godlessgorilla
Chang'e
Level 160
God Stats
6W - 3L
1,762 SR
Queue Stats
372W - 292L
1,887 Elo+
Party 1
Sylvanus
Sylvanus
Kliberated
Sylvanus
Level 136
God Stats
3W - 1L
1,648 SR
Queue Stats
173W - 106L
1,661 Elo+
Party 1
Bakasura
Bakasura
The_Wedgie_Ninja
Bakasura
Level 44
God Stats
2W - 0L
1,727 SR
Queue Stats
55W - 72L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JenBean
Izanami
15
1 / 4 / 1
8,464
470
2,702
7,917
2,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
17
4 / 7 / 0
10,052
558
6,869
10,606
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
SleepyZDS
Cu Chulainn
16
1 / 1 / 2
9,512
528
4,824
12,473
10,035
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
bigred7664
Kuzenbo
12
0 / 4 / 2
7,617
423
2,847
11,887
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
13
2 / 4 / 3
8,202
456
6,569
12,754
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
8 / 1 / 4
10,906
606
12,835
8,639
2,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 9
10,280
571
9,177
9,064
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 0 / 2
10,168
565
7,352
8,730
7,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Kliberated
Sylvanus
13
2 / 2 / 10
8,416
468
4,922
10,236
10,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 3
9,933
552
4,118
13,172
6,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
20
20
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Rama
8
1
4
10
W
4
1
9
8.5
W
1
0
2
2
L
Izanami
JenBean
Izanami
1
4
1
0.38
W
Sylvanus
Kliberated
Sylvanus
2
2
10
3.5
L
Kukulkan
4
7
0
0.57
L
Cu Chulainn
SleepyZDS
Cu Chulainn
1
1
2
2
W
5
4
3
1.63
L
Kuzenbo
bigred7664
Kuzenbo
0
4
2
0.25
L
Awilix
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,811
Damage
38,404
55,637
Taken
49,841
30,547
Mitigated
31,391
11,638
Healing
22,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
12,835
10,404
0
3,949
8,639
2,990
882
2,201
6,412
0
79,930
W
9,177
1,130
0
3,051
9,064
3,014
0
2,070
6,946
71,881
0
W
7,352
756
622
6,020
8,730
7,592
300
315
8,415
76,158
0
L
Izanami
JenBean
Izanami
2,702
1,565
0
1,962
7,917
2,084
591
1,831
6,078
0
80,771
W
Sylvanus
Kliberated
Sylvanus
4,922
1,776
1,329
2,495
10,236
10,839
462
3,785
6,355
18,474
5,879
L
Kukulkan
6,869
294
0
0
10,606
3,409
644
4,484
5,784
69,271
0
L
Cu Chulainn
SleepyZDS
Cu Chulainn
4,824
393
0
3,466
12,473
10,035
0
6,580
5,727
5,274
60,051
W
4,118
2,871
0
5,243
13,172
6,956
474
1,907
11,239
0
54,802
L
Kuzenbo
bigred7664
Kuzenbo
2,847
1,175
0
1,862
11,887
11,120
29
3,074
8,726
14,227
0
L
Awilix
6,569
1,976
0
4,348
12,754
3,899
0
4,460
8,003
0
55,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,847
Gold Earned
49,703
584
Minions Killed
567
0
Camps Cleared
0
1,730,119
Distance Traveled
1,754,204
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,906
606
137
8
0
330,962
4
W
Scylla
10,280
571
129
7
0
334,316
3
W
Chang'e
10,168
565
151
8
0
347,045
1
L
Izanami
8,464
470
170
9
0
357,885
8
W
Sylvanus
8,416
468
32
2
0
332,355
3
L
Kukulkan
10,052
558
149
8
0
288,445
1
L
Cu Chulainn
9,512
528
154
9
0
356,750
0
W
Bakasura
9,933
552
118
7
0
409,526
0
L
Kuzenbo
7,617
423
24
1
0
336,373
2
L
Awilix
8,202
456
87
5
0
390,666
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role