Player Matchup

Cthulhu
Cthulhu
Hojo1802
Cthulhu
Level 104
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 17L
1,215 Elo+
Party 2
Skadi
Skadi
Nacht Faust1812
Skadi
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 47L
1,424 Elo+
Solo
Athena
Athena
One_Juicy_Devil
Athena
Level 60
God Stats
4W - 5L
1,475 SR
Queue Stats
150W - 192L
1,303 Elo+
Party 2
Hades
Hades
TyPh00n777
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 148L
1,373 Elo+
Party 2
Arachne
Arachne
Vanqu1shed1
Arachne
Level 45
God Stats
15W - 11L
1,549 SR
Queue Stats
124W - 103L
1,446 Elo+
Solo
Team Averages
Level 55
1,550 SR
1,352 Elo+

VS

Team Averages
Level 72
1,422 SR
1,399 Elo+
Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Leon881
Sylvanus
Level 47
God Stats
6W - 6L
1,579 SR
Queue Stats
123W - 146L
1,370 Elo+
Solo
Chiron
Chiron
MiiQuEL-_-BdN
Chiron
Level 122
God Stats
3W - 3L
1,430 SR
Queue Stats
147W - 139L
1,535 Elo+
Party 1
Serqet
Serqet
Nessitaa_12
Serqet
Level 62
God Stats
14W - 40L
1,190 SR
Queue Stats
273W - 350L
1,292 Elo+
Party 1
Amaterasu
Amaterasu
david-54tuamae
Amaterasu
Level 27
God Stats
18W - 28L
1,411 SR
Queue Stats
32W - 53L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hojo1802
Cthulhu
14
5 / 1 / 5
8,462
529
10,681
9,333
9,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 5 / 1
7,632
477
4,808
9,580
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 9
7,099
444
3,120
9,149
7,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hades
12
1 / 3 / 6
7,548
472
3,491
8,650
3,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Vanqu1shed1
Arachne
16
12 / 0 / 3
9,614
601
13,581
11,098
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 3 / 0
8,766
548
11,336
10,660
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Leon881
Sylvanus
9
1 / 5 / 3
6,623
414
3,847
12,944
8,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 3 / 1
8,301
519
11,654
10,237
3,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
11
0 / 5 / 3
6,886
430
2,694
10,063
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
david-54tuamae
Amaterasu
11
0 / 5 / 0
6,497
406
2,058
11,353
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
21
Kills
10
10
Deaths
21
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
0
1.33
W
Cthulhu
Hojo1802
Cthulhu
5
1
5
7.5
L
Sylvanus
Leon881
Sylvanus
1
5
3
0.5
L
5
3
1
1.83
W
2
5
1
0.5
L
Serqet
0
5
3
0.3
W
1
1
9
5.5
W
Hades
1
3
6
1.33
W
Arachne
Vanqu1shed1
Arachne
12
0
3
13.5
L
Amaterasu
david-54tuamae
Amaterasu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,681
Damage
31,589
47,810
Taken
55,257
28,590
Mitigated
24,685
16,121
Healing
17,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,336
3,495
0
5,333
10,660
3,645
711
2,863
7,658
64,811
0
W
Cthulhu
Hojo1802
Cthulhu
10,681
1,333
348
2,447
9,333
9,806
0
2,805
6,288
44,660
0
L
Sylvanus
Leon881
Sylvanus
3,847
1,420
1,584
1,756
12,944
8,180
0
4,442
8,358
15,424
0
L
11,654
3,092
497
2,343
10,237
3,603
0
1,381
8,812
0
64,852
W
4,808
2,111
0
2,210
9,580
2,366
1,241
594
8,986
0
46,350
L
Serqet
2,694
1,003
0
3,108
10,063
3,561
0
1,238
8,729
0
38,571
W
3,120
723
0
1,895
9,149
7,255
0
2,647
6,250
17,292
0
W
Hades
3,491
511
171
2,629
8,650
3,990
0
5,171
3,479
34,018
0
W
Arachne
Vanqu1shed1
Arachne
13,581
8,832
0
6,421
11,098
5,173
0
3,966
7,132
0
63,668
L
Amaterasu
david-54tuamae
Amaterasu
2,058
580
0
2,560
11,353
5,696
357
6,059
4,364
0
26,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,355
Gold Earned
37,073
392
Minions Killed
374
0
Camps Cleared
0
1,551,393
Distance Traveled
1,386,808
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,766
548
116
7
0
259,164
3
W
Cthulhu
8,462
529
94
6
0
307,746
2
L
Sylvanus
6,623
414
24
2
0
218,581
5
L
Chiron
8,301
519
116
7
0
279,849
1
W
Skadi
7,632
477
91
6
0
270,325
2
L
Serqet
6,886
430
71
4
0
341,737
8
W
Athena
7,099
444
27
2
0
312,780
0
W
Hades
7,548
472
92
6
0
290,198
2
W
Arachne
9,614
601
88
6
0
370,344
5
L
Amaterasu
6,497
406
47
3
0
287,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role