Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kingdonfluff2
Neith
Level 28
God Stats
22W - 25L
1,364 SR
Queue Stats
91W - 132L
1,204 Elo+
Party 1
Sol
Sol
WOLVIE 1VB
Sol
Level 54
God Stats
5W - 1L
1,962 SR
Queue Stats
47W - 32L
1,561 Elo+
Solo
Team Averages
Level 75
1,609 SR
1,422 Elo+

VS

Team Averages
Level 94
1,576 SR
1,390 Elo+
Ymir
Ymir
HayTownHawk
Ymir
Level 67
God Stats
9W - 4L
1,477 SR
Queue Stats
33W - 23L
1,517 Elo+
Solo
Janus
Janus
PrinchiPech0
Janus
Level 67
God Stats
2W - 0L
1,723 SR
Queue Stats
13W - 12L
1,343 Elo+
Solo
Medusa
Medusa
shortdogg707
Medusa
Level 149
God Stats
38W - 69L
1,527 SR
Queue Stats
935W - 1,603L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 8 / 3
7,691
641
4,557
14,720
11,652
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 5
7,464
622
5,551
8,509
2,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 3 / 0
7,984
665
6,432
7,589
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,559
630
3,796
8,847
9,569
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 2 / 7
8,935
745
10,014
5,097
1,508
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
7 / 2 / 6
9,072
756
12,377
8,033
3,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
14
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
8
3
0.31
W
1
1
8
5
L
0
3
5
0.83
W
6
2
7
4.75
L
4
3
0
1.33
W
Medusa
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,540
Damage
26,187
30,818
Taken
21,977
17,192
Mitigated
14,362
7,831
Healing
2,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,557
1,768
1,929
2,804
14,720
11,652
81
5,101
9,619
13,104
0
W
3,796
722
0
0
8,847
9,569
340
4,056
4,520
13,545
0
L
5,551
1,484
330
1,497
8,509
2,867
78
5,056
3,453
0
23,781
W
10,014
1,046
0
0
5,097
1,508
629
2,070
2,923
31,655
0
L
6,432
1,960
212
1,059
7,589
2,673
25
4,057
3,532
16,046
0
W
Medusa
12,377
6,437
0
2,265
8,033
3,285
1,457
4,629
3,241
0
32,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,139
Gold Earned
25,566
99
Minions Killed
146
2
Camps Cleared
7
502,351
Distance Traveled
585,132
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,691
641
21
2
1
155,235
7
W
Ymir
7,559
630
27
2
0
191,440
2
L
Neith
7,464
622
49
4
1
165,211
0
W
Janus
8,935
745
62
5
2
193,237
1
L
Sol
7,984
665
29
2
0
181,905
2
W
Medusa
9,072
756
57
5
5
200,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role