Player Matchup

Merlin
Merlin
Jacob11549
Merlin
Level 6
God Stats
0W - 3L
1,234 SR
Queue Stats
6W - 7L
1,266 Elo+
Party 1
Bakasura
Bakasura
Nova 640
Bakasura
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,124 Elo+
Party 1
Ares
Ares
ThePlaidChicken
Ares
Level 53
God Stats
1W - 2L
1,254 SR
Queue Stats
7W - 8L
1,306 Elo+
Party 1
Team Averages
Level 21
1,329 SR
1,232 Elo+

VS

Team Averages
Level 92
1,416 SR
1,388 Elo+
Heimdallr
Heimdallr
KyleCaution
Heimdallr
Level 83
God Stats
23W - 29L
1,414 SR
Queue Stats
163W - 257L
1,321 Elo+
Party 2
Bellona
Bellona
LeinardSensei
Bellona
Level 145
God Stats
14W - 6L
1,635 SR
Queue Stats
249W - 245L
1,594 Elo+
Solo
Ah Puch
Ah Puch
WichMitch
Ah Puch
Level 49
God Stats
2W - 7L
1,198 SR
Queue Stats
164W - 282L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jacob11549
Merlin
14
4 / 9 / 2
10,569
705
10,354
12,653
4,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Nova 640
Bakasura
10
0 / 13 / 4
8,534
569
792
15,660
5,563
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 6 / 4
11,048
737
11,180
16,806
18,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KyleCaution
Heimdallr
16
14 / 4 / 10
12,452
830
19,965
13,502
5,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Bellona
16
11 / 0 / 10
12,482
832
8,882
14,519
17,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
WichMitch
Ah Puch
14
3 / 3 / 14
10,695
713
10,709
8,177
2,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
7
Kills
28
28
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
Jacob11549
Merlin
4
9
2
0.56
W
Heimdallr
KyleCaution
Heimdallr
14
4
10
4.75
W
Bellona
11
0
10
16
L
Bakasura
Nova 640
Bakasura
0
13
4
0.15
L
3
6
4
0.83
W
Ah Puch
WichMitch
Ah Puch
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,326
Damage
39,556
45,119
Taken
36,198
28,882
Mitigated
25,608
1,748
Healing
3,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Jacob11549
Merlin
10,354
784
0
318
12,653
4,707
0
1,603
10,703
40,192
0
W
Heimdallr
KyleCaution
Heimdallr
19,965
5,737
0
0
13,502
5,416
83
9,626
3,876
0
55,948
W
Bellona
8,882
2,044
0
2,809
14,519
17,265
1,417
5,997
8,522
0
52,859
L
Bakasura
Nova 640
Bakasura
792
792
27
311
15,660
5,563
0
4,758
10,732
0
6,137
L
11,180
428
0
1,092
16,806
18,612
0
4,396
12,048
15,733
0
W
Ah Puch
WichMitch
Ah Puch
10,709
700
0
628
8,177
2,927
859
7,004
1,173
28,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,151
Gold Earned
35,629
99
Minions Killed
203
1
Camps Cleared
12
834,988
Distance Traveled
798,054
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,569
705
64
4
0
251,033
0
W
Heimdallr
12,452
830
79
5
2
245,601
4
W
Bellona
12,482
832
73
5
7
295,835
2
L
Bakasura
8,534
569
25
2
0
273,266
1
L
Ares
11,048
737
10
1
1
310,689
0
W
Ah Puch
10,695
713
51
3
3
256,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role