Player Matchup

Hachiman
Hachiman
Platinum IV
Buckset Ikey
Hachiman
Platinum IV
Level 136
God Stats
4W - 1L
1,728 SR
Queue Stats
167W - 186L
1,745 MMR
Party 1
Ah Puch
Ah Puch
Gold II
DiegoKushington
Ah Puch
Gold II
Level 115
God Stats
15W - 17L
1,531 SR
Queue Stats
91W - 100L
1,445 MMR
Party 1
Chaac
Chaac
Bronze III
YOUFEELTHEHEAT
Chaac
Bronze III
Level 76
God Stats
5W - 6L
1,641 SR
Queue Stats
21W - 25L
1,416 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,633 SR
1,535 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,787 SR
1,378 MMR
Gilgamesh
Gilgamesh
Silver III
ArrozKonMango
Gilgamesh
Silver III
Level 44
God Stats
1W - 2L
1,543 SR
Queue Stats
57W - 82L
905 MMR
Solo
Sylvanus
Sylvanus
Silver I
Numba1JahFan
Sylvanus
Silver I
Level 105
God Stats
0W - 1L
2,028 SR
Queue Stats
7W - 8L
1,613 MMR
Solo
Anubis
Anubis
Gold III
ewaldo515
Anubis
Gold III
Level 155
God Stats
7W - 7L
1,790 SR
Queue Stats
121W - 141L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buckset Ikey
Hachiman
15
6 / 0 / 4
11,290
664
10,329
9,392
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 1 / 7
11,585
681
19,889
7,548
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 2 / 7
10,234
602
10,840
15,015
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
PersephoneCharybdisKumbhakarnaMorgan Le FayAthena

VS

Bans
DanzaburouCupidSkadiMedusaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArrozKonMango
Gilgamesh
13
1 / 5 / 2
9,864
580
8,350
18,299
11,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Numba1JahFan
Sylvanus
14
1 / 2 / 2
9,893
582
5,753
15,550
18,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
ewaldo515
Anubis
13
1 / 4 / 1
9,339
549
7,411
12,454
6,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
3
3
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ArrozKonMango
Gilgamesh
1
5
2
0.4
W
Hachiman
Buckset Ikey
Hachiman
6
0
4
8
W
4
1
7
7.5
L
Sylvanus
Numba1JahFan
Sylvanus
1
2
2
1
W
1
2
7
2.25
L
Anubis
ewaldo515
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,058
Damage
21,514
31,955
Taken
46,303
20,116
Mitigated
36,021
14,440
Healing
11,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ArrozKonMango
Gilgamesh
8,350
1,103
0
433
18,299
11,417
0
8,626
9,110
2,771
25,650
W
Hachiman
Buckset Ikey
Hachiman
10,329
4,072
0
4,143
9,392
3,339
1,748
3,918
5,474
0
43,891
W
19,889
257
748
3,298
7,548
2,531
546
2,747
4,801
71,848
0
L
Sylvanus
Numba1JahFan
Sylvanus
5,753
1,766
3,270
4,406
15,550
18,300
0
7,254
7,869
22,893
0
W
10,840
647
0
6,251
15,015
14,246
416
7,797
7,218
0
20,912
L
Anubis
ewaldo515
Anubis
7,411
157
0
2,960
12,454
6,304
0
4,321
7,743
43,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,109
Gold Earned
29,096
221
Minions Killed
185
7
Camps Cleared
7
936,081
Distance Traveled
871,681
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,864
580
39
2
4
292,278
1
W
Hachiman
11,290
664
56
3
2
290,160
9
W
Ah Puch
11,585
681
137
8
5
313,690
7
L
Sylvanus
9,893
582
62
4
2
283,461
3
W
Chaac
10,234
602
28
2
0
332,231
8
L
Anubis
9,339
549
84
5
1
295,942
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role