Player Matchup

Heimdallr
Heimdallr
Arkohz
Heimdallr
Level 9
God Stats
10W - 8L
1,687 SR
Queue Stats
81W - 62L
1,517 Elo+
Solo
Izanami
Izanami
KusanagiTsurugi
Izanami
Level 29
God Stats
8W - 2L
1,820 SR
Queue Stats
26W - 25L
1,616 Elo+
Solo
Zeus
Zeus
PML89
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
Plimsou
Tsukuyomi
Level 16
God Stats
14W - 16L
1,549 SR
Queue Stats
33W - 32L
1,531 Elo+
Solo
Khepri
Khepri
Riidle
Khepri
Level 26
God Stats
2W - 1L
1,293 SR
Queue Stats
86W - 87L
1,487 Elo+
Solo
Team Averages
Level 22
1,570 SR
1,518 Elo+

VS

Team Averages
Level 11
1,568 SR
1,617 Elo+
Merlin
Merlin
KazuKotomine
Merlin
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Anhur
Anhur
PattyBouvier
Anhur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 61L
1,743 Elo+
Party 1
Ares
Ares
ShadowWings2
Ares
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 10L
1,743 Elo+
Party 1
Scylla
Scylla
Sm1t3Pl4y3r
Scylla
Level 17
God Stats
7W - 3L
1,692 SR
Queue Stats
30W - 24L
1,538 Elo+
Solo
Kali
Kali
zxcvbnmn
Kali
Level 28
God Stats
28W - 19L
1,647 SR
Queue Stats
87W - 56L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arkohz
Heimdallr
12
5 / 0 / 2
7,066
707
2,627
4,042
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 3
6,046
605
5,985
6,901
2,175
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
PML89
Zeus
10
1 / 2 / 1
6,131
613
2,386
5,602
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Plimsou
Tsukuyomi
11
5 / 0 / 2
6,526
653
5,703
5,270
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Riidle
Khepri
10
4 / 0 / 4
6,411
641
2,186
7,372
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 6 / 2
4,432
443
2,329
4,230
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 0
4,779
478
3,531
6,889
1,357
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
4,991
499
3,937
8,486
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
10
2 / 1 / 0
5,499
550
4,967
4,293
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
7
1 / 3 / 0
4,734
473
1,422
6,471
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
17
Kills
4
4
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Arkohz
Heimdallr
5
0
2
6
L
Merlin
0
6
2
0.17
W
2
2
3
1.75
W
Zeus
PML89
Zeus
1
2
1
0.75
L
0
5
0
0
W
Tsukuyomi
Plimsou
Tsukuyomi
5
0
2
6
W
Khepri
Riidle
Khepri
4
0
4
6
L
1
3
1
0.5
L
Scylla
2
1
0
2
L
Kali
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,887
Damage
16,186
29,187
Taken
30,369
12,943
Mitigated
10,041
11,305
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Arkohz
Heimdallr
2,627
701
0
1,286
4,042
1,690
1,132
36
4,006
0
39,917
L
Merlin
2,329
457
0
0
4,230
1,005
0
1,141
3,089
13,285
0
W
5,985
4,340
0
1,206
6,901
2,175
650
1,523
5,378
0
44,510
W
Zeus
PML89
Zeus
2,386
663
0
2,755
5,602
1,830
773
4,263
1,339
24,346
0
L
3,531
1,730
0
844
6,889
1,357
0
203
6,686
0
23,269
W
Tsukuyomi
Plimsou
Tsukuyomi
5,703
1,957
0
3,261
5,270
1,656
497
1,617
3,653
0
30,994
W
Khepri
Riidle
Khepri
2,186
132
0
2,797
7,372
5,592
0
3,794
3,578
9,760
0
L
3,937
310
0
1,608
8,486
3,914
0
1,289
7,197
17,788
0
L
Scylla
4,967
296
0
2,026
4,293
1,120
0
1,550
2,742
29,109
0
L
Kali
1,422
632
0
1,848
6,471
2,645
0
389
6,082
0
18,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,180
Gold Earned
24,435
324
Minions Killed
187
0
Camps Cleared
0
984,783
Distance Traveled
992,659
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,066
707
89
9
0
190,870
4
L
Merlin
4,432
443
17
2
0
183,804
0
W
Izanami
6,046
605
93
9
0
163,965
3
W
Zeus
6,131
613
67
7
0
174,914
2
L
Anhur
4,779
478
53
5
0
205,416
2
W
Tsukuyomi
6,526
653
61
6
0
252,605
1
W
Khepri
6,411
641
14
1
0
202,429
3
L
Ares
4,991
499
18
2
0
188,381
2
L
Scylla
5,499
550
57
6
0
213,764
5
L
Kali
4,734
473
42
4
0
201,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role