Player Matchup

Artio
Artio
ADSReflex
Artio
Level 103
God Stats
2W - 2L
1,247 SR
Queue Stats
191W - 233L
1,372 Elo+
Party 2
Cupid
Cupid
BadarDraco2
Cupid
Level 100
God Stats
37W - 39L
1,595 SR
Queue Stats
293W - 269L
1,506 Elo+
Solo
Agni
Agni
DemonicCharge
Agni
Level 119
God Stats
1W - 1L
1,623 SR
Queue Stats
4W - 5L
1,671 Elo+
Party 1
Kukulkan
Kukulkan
GandalfsPetYoda
Kukulkan
Level 29
God Stats
0W - 2L
1,168 SR
Queue Stats
96W - 135L
1,290 Elo+
Party 2
Gilgamesh
Gilgamesh
Lord Diablo8982
Gilgamesh
Level 18
God Stats
18W - 16L
1,474 SR
Queue Stats
18W - 18L
1,379 Elo+
Party 1
Team Averages
Level 74
1,421 SR
1,444 Elo+

VS

Team Averages
Level 70
1,483 SR
1,436 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
bigtone51
He Bo
Level 129
God Stats
1W - 0L
1,314 SR
Queue Stats
175W - 159L
1,446 Elo+
Party 3
Artemis
Artemis
chuckles3C
Artemis
Level 64
God Stats
9W - 9L
1,531 SR
Queue Stats
29W - 37L
1,369 Elo+
Party 3
Achilles
Achilles
mlc3476
Achilles
Level 41
God Stats
27W - 32L
1,507 SR
Queue Stats
180W - 233L
1,427 Elo+
Party 3
Bellona
Bellona
warcrimemami
Bellona
Level 28
God Stats
5W - 4L
1,566 SR
Queue Stats
104W - 105L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ADSReflex
Artio
8
0 / 6 / 1
5,757
411
4,985
12,553
9,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 3 / 0
7,327
523
5,777
7,258
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 1
7,050
504
4,358
8,302
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
11
0 / 4 / 0
6,370
455
3,292
7,989
5,794
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Lord Diablo8982
Gilgamesh
9
1 / 6 / 0
6,053
432
2,025
10,147
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 2 / 5
6,887
492
3,457
8,972
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
bigtone51
He Bo
14
9 / 3 / 4
8,883
635
9,683
10,193
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
chuckles3C
Artemis
12
4 / 0 / 3
7,247
518
5,120
4,169
1,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
mlc3476
Achilles
13
3 / 0 / 6
8,071
577
6,076
6,790
6,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
warcrimemami
Bellona
14
9 / 0 / 4
8,598
614
7,840
9,961
6,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
5
Kills
25
25
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
2
5
1.25
L
Artio
ADSReflex
Artio
0
6
1
0.08
L
2
3
0
0.67
L
2
6
1
0.42
L
Kukulkan
0
4
0
0
L
Gilgamesh
Lord Diablo8982
Gilgamesh
1
6
0
0.17
W
He Bo
bigtone51
He Bo
9
3
4
3.67
W
Artemis
chuckles3C
Artemis
4
0
3
5.5
W
Achilles
mlc3476
Achilles
3
0
6
6
W
Bellona
warcrimemami
Bellona
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,437
Damage
32,176
46,249
Taken
40,085
24,419
Mitigated
21,190
9,859
Healing
16,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,457
1,032
1,920
6,150
8,972
3,340
115
2,510
6,412
29,799
0
L
Artio
ADSReflex
Artio
4,985
562
514
3,292
12,553
9,971
0
2,137
10,370
17,674
0
L
5,777
2,589
184
1,940
7,258
2,121
697
3,550
3,611
0
44,355
L
4,358
599
0
750
8,302
2,497
542
3,732
4,395
33,887
0
L
Kukulkan
3,292
475
0
931
7,989
5,794
170
0
7,989
26,099
0
L
Gilgamesh
Lord Diablo8982
Gilgamesh
2,025
838
0
2,248
10,147
4,036
0
3,259
6,744
0
24,371
W
He Bo
bigtone51
He Bo
9,683
233
0
1,911
10,193
3,298
0
2,541
7,402
47,285
0
W
Artemis
chuckles3C
Artemis
5,120
2,100
0
1,703
4,169
1,225
701
430
3,739
0
36,852
W
Achilles
mlc3476
Achilles
6,076
2,530
301
2,268
6,790
6,632
354
3,686
3,064
0
35,597
W
Bellona
warcrimemami
Bellona
7,840
2,934
0
2,564
9,961
6,695
57
3,171
6,764
0
60,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,557
Gold Earned
39,686
317
Minions Killed
362
0
Camps Cleared
0
1,197,198
Distance Traveled
1,322,503
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,887
492
49
4
0
222,198
1
L
Artio
5,757
411
20
1
0
233,290
1
L
Cupid
7,327
523
114
8
0
250,382
4
L
Agni
7,050
504
74
5
0
225,628
2
L
Kukulkan
6,370
455
58
4
0
215,477
3
L
Gilgamesh
6,053
432
51
4
0
272,421
0
W
He Bo
8,883
635
80
6
0
265,555
3
W
Artemis
7,247
518
59
4
0
248,533
2
W
Achilles
8,071
577
74
5
0
282,498
1
W
Bellona
8,598
614
100
7
0
303,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role