Player Matchup

Hercules
Hercules
Rise2Smoke
Hercules
Level 149
God Stats
15W - 14L
1,387 SR
Queue Stats
124W - 167L
1,417 Elo+
Party 1
Ymir
Ymir
UltraTrippy
Ymir
Level 24
God Stats
4W - 4L
1,659 SR
Queue Stats
40W - 47L
1,406 Elo+
Party 1
Ra
Ra
ZJN11
Ra
Level 137
God Stats
8W - 2L
1,739 SR
Queue Stats
356W - 293L
1,618 Elo+
Party 1
Team Averages
Level 103
1,595 SR
1,481 Elo+

VS

Team Averages
Level 40
1,635 SR
1,586 Elo+
Fenrir
Fenrir
Alpharaises
Fenrir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,704 Elo+
Solo
Yemoja
Yemoja
BasicTrial1
Yemoja
Level 27
God Stats
4W - 3L
1,810 SR
Queue Stats
47W - 50L
1,520 Elo+
Party 2
Artemis
Artemis
QUIET RIOT3720
Artemis
Level 87
God Stats
10W - 5L
1,594 SR
Queue Stats
102W - 95L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Rise2Smoke
Hercules
13
8 / 1 / 15
9,994
833
14,566
17,783
20,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
3 / 3 / 17
8,928
744
3,423
12,313
12,232
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
15
12 / 4 / 11
10,718
893
13,642
11,926
5,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 10 / 3
8,600
717
10,043
15,990
12,813
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
12
3 / 6 / 3
9,146
762
10,325
11,306
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 7 / 3
7,568
631
7,069
10,634
4,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
23
Kills
8
8
Deaths
23
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
10
3
0.55
L
Yemoja
3
6
3
0.75
L
1
7
3
0.36
W
Hercules
Rise2Smoke
Hercules
8
1
15
15.5
W
3
3
17
3.83
W
Ra
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,631
Damage
27,437
42,022
Taken
37,930
37,395
Mitigated
29,019
19,895
Healing
3,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,043
2,136
0
1,314
15,990
12,813
0
6,290
9,175
0
18,594
L
Yemoja
10,325
1,985
610
511
11,306
12,019
0
6,056
4,776
19,449
0
L
7,069
2,934
0
651
10,634
4,187
192
5,078
5,200
0
27,699
W
Hercules
Rise2Smoke
Hercules
14,566
4,631
1,257
7,381
17,783
20,024
707
4,106
13,677
0
26,458
W
3,423
1,329
0
68
12,313
12,232
321
3,029
9,284
7,638
0
W
Ra
13,642
2,248
5,062
6,127
11,926
5,139
625
3,525
8,401
48,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,640
Gold Earned
25,314
131
Minions Killed
77
6
Camps Cleared
4
596,745
Distance Traveled
594,788
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,600
717
16
1
0
209,771
3
L
Yemoja
9,146
762
21
2
1
193,377
0
L
Artemis
7,568
631
40
3
3
191,640
3
W
Hercules
9,994
833
30
3
1
221,606
0
W
Ymir
8,928
744
16
1
0
170,871
3
W
Ra
10,718
893
85
7
5
204,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role