Player Matchup

Bakasura
Bakasura
DrauzioPauNelas
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,651 Elo+
Party 2
Artemis
Artemis
Ksid3
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,651 Elo+
Party 2
Merlin
Merlin
Mesias43
Merlin
Level 17
God Stats
4W - 7L
1,500 SR
Queue Stats
61W - 58L
1,659 Elo+
Party 1
Fafnir
Fafnir
MorferDestroy
Fafnir
Level 25
God Stats
1W - 3L
1,371 SR
Queue Stats
16W - 12L
1,507 Elo+
Solo
Amaterasu
Amaterasu
elsinmano5
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,559 Elo+
Party 1
Team Averages
Level 11
1,474 SR
1,606 Elo+

VS

Team Averages
Level 17
1,577 SR
1,543 Elo+
Artio
Artio
Andamir
Artio
Level 29
God Stats
2W - 3L
1,530 SR
Queue Stats
131W - 115L
1,533 Elo+
Solo
Ra
Ra
DanboyVHP
Ra
Level 29
God Stats
12W - 9L
1,605 SR
Queue Stats
196W - 185L
1,546 Elo+
Solo
Jormungandr
Jormungandr
Mitsukumi
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
ZabraNos
Chernobog
Level 7
God Stats
1W - 1L
1,749 SR
Queue Stats
26W - 34L
1,569 Elo+
Solo
Serqet
Serqet
virteamo
Serqet
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 24L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 2 / 1
4,806
481
2,248
6,081
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Ksid3
Artemis
8
1 / 3 / 0
4,737
474
2,955
3,700
1,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Mesias43
Merlin
10
2 / 1 / 1
5,586
559
3,564
5,007
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
2 / 2 / 2
5,021
502
3,052
7,261
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
elsinmano5
Amaterasu
7
2 / 4 / 1
4,694
469
2,093
6,006
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Andamir
Artio
12
6 / 1 / 2
7,115
712
4,574
8,591
5,837
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 3
6,363
636
7,243
4,060
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Mitsukumi
Jormungandr
9
2 / 2 / 2
5,486
549
3,528
5,775
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
ZabraNos
Chernobog
9
2 / 2 / 2
5,454
545
2,579
5,068
1,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
virteamo
Serqet
9
1 / 1 / 3
5,363
536
1,330
5,303
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
12
12
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
Andamir
Artio
6
1
2
7
W
1
1
3
2.5
L
Bakasura
0
2
1
0.25
L
Artemis
Ksid3
Artemis
1
3
0
0.33
L
Merlin
Mesias43
Merlin
2
1
1
2.5
W
Jormungandr
Mitsukumi
Jormungandr
2
2
2
1.5
L
2
2
2
1.5
W
Chernobog
ZabraNos
Chernobog
2
2
2
1.5
L
Amaterasu
elsinmano5
Amaterasu
2
4
1
0.63
W
Serqet
virteamo
Serqet
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,912
Damage
19,254
28,055
Taken
28,797
12,805
Mitigated
14,172
4,309
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Andamir
Artio
4,574
531
148
4,224
8,591
5,837
0
740
7,696
30,536
0
W
7,243
847
206
931
4,060
1,260
215
1,657
2,283
42,247
0
L
Bakasura
2,248
1,397
0
1,707
6,081
2,232
0
2,398
3,463
0
19,915
L
Artemis
Ksid3
Artemis
2,955
1,379
0
10
3,700
1,061
0
2,013
1,537
0
13,038
L
Merlin
Mesias43
Merlin
3,564
433
0
320
5,007
1,525
220
3,499
1,310
31,443
0
W
Jormungandr
Mitsukumi
Jormungandr
3,528
1,496
0
845
5,775
4,178
9
1,722
3,978
17,232
0
L
3,052
894
0
1,185
7,261
5,472
0
4,094
3,121
9,302
0
W
Chernobog
ZabraNos
Chernobog
2,579
1,668
0
1,350
5,068
1,429
445
1,741
3,327
0
24,935
L
Amaterasu
elsinmano5
Amaterasu
2,093
450
0
1,087
6,006
2,515
0
2,937
3,003
0
8,500
W
Serqet
virteamo
Serqet
1,330
446
0
2,615
5,303
1,468
0
756
4,537
0
20,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,844
Gold Earned
29,781
164
Minions Killed
295
0
Camps Cleared
0
974,817
Distance Traveled
965,865
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,115
712
71
7
0
193,753
1
W
Ra
6,363
636
92
9
0
203,551
5
L
Bakasura
4,806
481
56
6
0
228,101
0
L
Artemis
4,737
474
19
2
0
160,937
1
L
Merlin
5,586
559
66
7
0
204,547
1
W
Jormungandr
5,486
549
35
4
0
186,170
1
L
Fafnir
5,021
502
9
1
0
183,976
2
W
Chernobog
5,454
545
46
5
0
171,887
3
L
Amaterasu
4,694
469
14
1
0
197,256
0
W
Serqet
5,363
536
51
5
0
210,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role